..
arvr
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
camera
Texture refactor
2020-02-11 11:53:26 +01:00
physics
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
physics_2d
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
visual
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 00:52:50 +01:00
arvr_server.cpp
Added StringName as a variant type.
2020-02-21 14:25:29 +01:00
arvr_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
audio_server.cpp
Workaround WebM playback bug after AudioServer latency fixes
2020-02-07 21:01:05 +01:00
audio_server.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
camera_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
camera_server.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
navigation_2d_server.cpp
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
navigation_2d_server.h
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
navigation_server.cpp
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
navigation_server.h
Added utility functions to the new NavigationServer:
2020-02-18 17:12:45 +01:00
physics_2d_server.cpp
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
physics_2d_server.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
physics_server.cpp
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
physics_server.h
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
2020-02-12 14:24:54 -03:00
register_server_types.cpp
Huge Debugger/EditorDebugger refactor.
2020-02-21 11:12:03 +01:00
register_server_types.h
Yay very basic 3D (only white) finally shows.
2020-02-11 11:59:27 +01:00
SCsub
Adding a new Camera Server implementation to Godot.
2019-06-15 21:30:32 +10:00
server_wrap_mt_common.h
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
visual_server.cpp
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00
visual_server.h
Fix MIMPAMPS typos in constants throughout the engine
2020-02-20 01:31:43 +02:00