virtualx-engine/scene
Juan Linietsky 6a5ecfdef1 Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
..
2d Fix 2D Particle velocity with directed emission mask 2020-08-09 18:16:53 +02:00
3d Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
animation Merge pull request #39801 from ChristopheLY/tween-bool-state 2020-07-20 22:23:43 +02:00
audio Add override keywords. 2020-07-10 13:56:54 +01:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Fix RichTextLabel center alignment bug 2020-08-11 12:11:38 +02:00
main Expose NOTIFICATION_POST_ENTER_TREE 2020-08-12 13:31:32 +02:00
resources Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
register_scene_types.cpp Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
register_scene_types.h
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00