virtualx-engine/scene/2d
Camille Mohr-Daurat 341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
..
animated_sprite_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
animated_sprite_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_2d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_listener_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_listener_2d.h Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_stream_player_2d.cpp Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D 2021-09-16 17:51:51 -04:00
audio_stream_player_2d.h Add polyphony to Audio Stream Player nodes 2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
back_buffer_copy.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_2d.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
camera_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
canvas_group.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_group.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_modulate.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
canvas_modulate.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_object_2d.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_object_2d.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_polygon_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
collision_shape_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
cpu_particles_2d.cpp Merge pull request #52430 from AnilBK/vector2-replacements 2021-09-24 13:04:42 +02:00
cpu_particles_2d.h moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
gpu_particles_2d.cpp moved particle parameters to minmax and split scale axis 2021-08-22 18:42:17 +02:00
gpu_particles_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
joints_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
joints_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
light_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
line_2d.cpp Line2D::set_point_position Fail if passed index is out of bounds 2021-02-21 13:50:11 +01:00
line_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
line_builder.cpp Remove unused swap template. 2021-08-12 16:58:03 +05:45
line_builder.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
mesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
navigation_agent_2d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
navigation_obstacle_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_2d.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
navigation_region_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_2d.cpp Revert "Display a matrix for Node2D and don't display a duplicate origin" 2021-08-29 17:01:07 -03:00
node_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
parallax_background.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
parallax_background.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
parallax_layer.cpp Fix ParallaxLayer's transform resetting in editor 2021-09-01 14:57:14 +02:00
parallax_layer.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physical_bone_2d.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
physical_bone_2d.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
physics_body_2d.cpp Merge pull request #52754 from nekomatata/dynamic-body-modes 2021-09-28 17:11:17 -07:00
physics_body_2d.h Merge pull request #52754 from nekomatata/dynamic-body-modes 2021-09-28 17:11:17 -07:00
polygon_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
polygon_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
position_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_2d.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
ray_cast_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
ray_cast_2d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_2d.h Some work on double support 2021-08-09 17:43:48 -05:00
sprite_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
sprite_2d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
tile_map.cpp Fix TileMap layer loading 2021-09-27 13:13:48 +02:00
tile_map.h Implement animated tiles 2021-09-23 17:24:37 +02:00
touch_screen_button.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
touch_screen_button.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00