virtualx-engine/platform/windows/godot_res.rc
Rémi Verschelde d79a7a2773 Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc)
2018-02-24 01:34:34 +01:00

37 lines
1.1 KiB
Text

#include "core/version.h"
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
#ifndef VERSION_PATCH
#define VERSION_PATCH 0
#endif
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
FILEOS 4
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", VERSION_NAME " Editor"
VALUE "FileVersion", VERSION_NUMBER
VALUE "ProductName", VERSION_NAME
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
VALUE "Info", "https://godotengine.org"
VALUE "ProductVersion", VERSION_FULL_BUILD
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END