e10a2e5999
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position.
2440 lines
68 KiB
C++
2440 lines
68 KiB
C++
/*************************************************************************/
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/* scene_tree.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_tree.h"
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#include "editor/editor_node.h"
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#include "io/marshalls.h"
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#include "io/resource_loader.h"
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#include "main/input_default.h"
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#include "message_queue.h"
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#include "node.h"
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#include "os/keyboard.h"
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#include "os/os.h"
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#include "print_string.h"
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#include "project_settings.h"
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#include "scene/resources/dynamic_font.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "viewport.h"
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#include <stdio.h>
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void SceneTreeTimer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_time_left", "time"), &SceneTreeTimer::set_time_left);
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ClassDB::bind_method(D_METHOD("get_time_left"), &SceneTreeTimer::get_time_left);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "time_left"), "set_time_left", "get_time_left");
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ADD_SIGNAL(MethodInfo("timeout"));
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}
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void SceneTreeTimer::set_time_left(float p_time) {
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time_left = p_time;
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}
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float SceneTreeTimer::get_time_left() const {
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return time_left;
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}
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void SceneTreeTimer::set_pause_mode_process(bool p_pause_mode_process) {
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if (process_pause != p_pause_mode_process) {
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process_pause = p_pause_mode_process;
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}
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}
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bool SceneTreeTimer::is_pause_mode_process() {
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return process_pause;
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}
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SceneTreeTimer::SceneTreeTimer() {
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time_left = 0;
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process_pause = true;
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}
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void SceneTree::tree_changed() {
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tree_version++;
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emit_signal(tree_changed_name);
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}
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void SceneTree::node_added(Node *p_node) {
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emit_signal(node_added_name, p_node);
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}
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void SceneTree::node_removed(Node *p_node) {
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if (current_scene == p_node) {
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current_scene = NULL;
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}
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emit_signal(node_removed_name, p_node);
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if (call_lock > 0)
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call_skip.insert(p_node);
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}
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SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E) {
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E = group_map.insert(p_group, Group());
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}
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if (E->get().nodes.find(p_node) != -1) {
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ERR_EXPLAIN("Already in group: " + p_group);
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ERR_FAIL_V(&E->get());
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}
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E->get().nodes.push_back(p_node);
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//E->get().last_tree_version=0;
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E->get().changed = true;
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return &E->get();
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}
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void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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ERR_FAIL_COND(!E);
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E->get().nodes.erase(p_node);
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if (E->get().nodes.empty())
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group_map.erase(E);
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}
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void SceneTree::flush_transform_notifications() {
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SelfList<Node> *n = xform_change_list.first();
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while (n) {
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Node *node = n->self();
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SelfList<Node> *nx = n->next();
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xform_change_list.remove(n);
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n = nx;
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node->notification(NOTIFICATION_TRANSFORM_CHANGED);
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}
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}
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void SceneTree::_flush_ugc() {
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ugc_locked = true;
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while (unique_group_calls.size()) {
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Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front();
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Variant v[VARIANT_ARG_MAX];
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for (int i = 0; i < E->get().size(); i++)
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v[i] = E->get()[i];
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call_group_flags(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]);
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unique_group_calls.erase(E);
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}
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ugc_locked = false;
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}
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void SceneTree::_update_group_order(Group &g) {
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if (!g.changed)
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return;
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if (g.nodes.empty())
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return;
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Node **nodes = &g.nodes[0];
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int node_count = g.nodes.size();
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SortArray<Node *, Node::Comparator> node_sort;
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node_sort.sort(nodes, node_count);
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g.changed = false;
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}
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void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E)
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return;
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Group &g = E->get();
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if (g.nodes.empty())
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return;
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if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
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ERR_FAIL_COND(ugc_locked);
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UGCall ug;
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ug.call = p_function;
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ug.group = p_group;
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if (unique_group_calls.has(ug))
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return;
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VARIANT_ARGPTRS;
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Vector<Variant> args;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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if (argptr[i]->get_type() == Variant::NIL)
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break;
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args.push_back(*argptr[i]);
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}
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unique_group_calls[ug] = args;
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return;
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}
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count = nodes_copy.size();
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call_lock++;
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if (p_call_flags & GROUP_CALL_REVERSE) {
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for (int i = node_count - 1; i >= 0; i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME) {
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if (p_call_flags & GROUP_CALL_MULTILEVEL)
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nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function, VARIANT_ARG_PASS);
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} else
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MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
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}
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} else {
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for (int i = 0; i < node_count; i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME) {
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if (p_call_flags & GROUP_CALL_MULTILEVEL)
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nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function, VARIANT_ARG_PASS);
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} else
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MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
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}
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}
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call_lock--;
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if (call_lock == 0)
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call_skip.clear();
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}
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void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E)
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return;
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Group &g = E->get();
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count = nodes_copy.size();
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call_lock++;
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if (p_call_flags & GROUP_CALL_REVERSE) {
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for (int i = node_count - 1; i >= 0; i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->notification(p_notification);
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else
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MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
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}
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} else {
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for (int i = 0; i < node_count; i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->notification(p_notification);
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else
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MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
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}
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}
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call_lock--;
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if (call_lock == 0)
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call_skip.clear();
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}
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void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E)
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return;
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Group &g = E->get();
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count = nodes_copy.size();
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call_lock++;
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if (p_call_flags & GROUP_CALL_REVERSE) {
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for (int i = node_count - 1; i >= 0; i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->set(p_name, p_value);
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else
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MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
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}
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} else {
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for (int i = 0; i < node_count; i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->set(p_name, p_value);
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else
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MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
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}
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}
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call_lock--;
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if (call_lock == 0)
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call_skip.clear();
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}
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void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
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call_group_flags(0, p_group, VARIANT_ARG_PASS);
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}
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void SceneTree::notify_group(const StringName &p_group, int p_notification) {
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notify_group_flags(0, p_group, p_notification);
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}
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void SceneTree::set_group(const StringName &p_group, const String &p_name, const Variant &p_value) {
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set_group_flags(0, p_group, p_name, p_value);
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}
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void SceneTree::set_input_as_handled() {
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input_handled = true;
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}
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void SceneTree::input_text(const String &p_text) {
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root_lock++;
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for GUI, as controls use their own process check
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root_lock--;
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}
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bool SceneTree::is_input_handled() {
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return input_handled;
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}
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void SceneTree::input_event(const Ref<InputEvent> &p_event) {
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if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_event)))
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return; //avoid joy input on editor
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current_event++;
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root_lock++;
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input_handled = false;
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Ref<InputEvent> ev = p_event;
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MainLoop::input_event(ev);
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check
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if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote()) {
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//quit from game window using F8
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Ref<InputEventKey> k = ev;
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if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_F8) {
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ScriptDebugger::get_singleton()->request_quit();
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}
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}
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_flush_ugc();
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root_lock--;
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//MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness
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root_lock++;
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if (!input_handled) {
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
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_flush_ugc();
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// input_handled = true; - no reason to set this as handled
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root_lock--;
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//MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness
|
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} else {
|
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// input_handled = true; - no reason to set this as handled
|
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root_lock--;
|
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}
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|
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_call_idle_callbacks();
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}
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|
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void SceneTree::init() {
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//_quit=false;
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initialized = true;
|
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input_handled = false;
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pause = false;
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root->_set_tree(this);
|
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MainLoop::init();
|
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}
|
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|
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bool SceneTree::iteration(float p_time) {
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root_lock++;
|
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|
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current_frame++;
|
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|
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flush_transform_notifications();
|
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|
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MainLoop::iteration(p_time);
|
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physics_process_time = p_time;
|
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|
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emit_signal("physics_frame");
|
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|
|
_notify_group_pause("physics_process_internal", Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
|
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_notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
|
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_flush_ugc();
|
|
MessageQueue::get_singleton()->flush(); //small little hack
|
|
flush_transform_notifications();
|
|
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
|
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root_lock--;
|
|
|
|
_flush_delete_queue();
|
|
_call_idle_callbacks();
|
|
|
|
return _quit;
|
|
}
|
|
|
|
bool SceneTree::idle(float p_time) {
|
|
|
|
//print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
|
|
//print_line("node count: "+itos(get_node_count()));
|
|
//print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
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|
|
|
root_lock++;
|
|
|
|
MainLoop::idle(p_time);
|
|
|
|
idle_process_time = p_time;
|
|
|
|
_network_poll();
|
|
|
|
emit_signal("idle_frame");
|
|
|
|
MessageQueue::get_singleton()->flush(); //small little hack
|
|
|
|
flush_transform_notifications();
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|
|
_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
|
|
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
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|
|
Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
|
|
if (win_size != last_screen_size) {
|
|
|
|
if (use_font_oversampling) {
|
|
DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
|
|
DynamicFont::update_oversampling();
|
|
}
|
|
|
|
last_screen_size = win_size;
|
|
_update_root_rect();
|
|
|
|
emit_signal("screen_resized");
|
|
}
|
|
|
|
_flush_ugc();
|
|
MessageQueue::get_singleton()->flush(); //small little hack
|
|
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
|
|
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
|
|
|
|
root_lock--;
|
|
|
|
_flush_delete_queue();
|
|
|
|
//go through timers
|
|
|
|
for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E;) {
|
|
|
|
List<Ref<SceneTreeTimer> >::Element *N = E->next();
|
|
if (pause && !E->get()->is_pause_mode_process()) {
|
|
E = N;
|
|
continue;
|
|
}
|
|
float time_left = E->get()->get_time_left();
|
|
time_left -= p_time;
|
|
E->get()->set_time_left(time_left);
|
|
|
|
if (time_left < 0) {
|
|
E->get()->emit_signal("timeout");
|
|
timers.erase(E);
|
|
}
|
|
E = N;
|
|
}
|
|
|
|
_call_idle_callbacks();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
//simple hack to reload fallback environment if it changed from editor
|
|
String env_path = ProjectSettings::get_singleton()->get("rendering/environment/default_environment");
|
|
env_path = env_path.strip_edges(); //user may have added a space or two
|
|
String cpath;
|
|
Ref<Environment> fallback = get_root()->get_world()->get_fallback_environment();
|
|
if (fallback.is_valid()) {
|
|
cpath = fallback->get_path();
|
|
}
|
|
if (cpath != env_path) {
|
|
|
|
if (env_path != String()) {
|
|
fallback = ResourceLoader::load(env_path);
|
|
if (fallback.is_null()) {
|
|
//could not load fallback, set as empty
|
|
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
|
|
}
|
|
} else {
|
|
fallback.unref();
|
|
}
|
|
get_root()->get_world()->set_fallback_environment(fallback);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
return _quit;
|
|
}
|
|
|
|
void SceneTree::finish() {
|
|
|
|
_flush_delete_queue();
|
|
|
|
_flush_ugc();
|
|
|
|
initialized = false;
|
|
|
|
MainLoop::finish();
|
|
|
|
if (root) {
|
|
root->_set_tree(NULL);
|
|
memdelete(root); //delete root
|
|
}
|
|
}
|
|
|
|
void SceneTree::quit() {
|
|
|
|
_quit = true;
|
|
}
|
|
|
|
void SceneTree::_notification(int p_notification) {
|
|
|
|
switch (p_notification) {
|
|
|
|
case NOTIFICATION_WM_QUIT_REQUEST: {
|
|
|
|
get_root()->propagate_notification(p_notification);
|
|
|
|
if (accept_quit) {
|
|
_quit = true;
|
|
break;
|
|
}
|
|
} break;
|
|
case NOTIFICATION_WM_GO_BACK_REQUEST: {
|
|
|
|
get_root()->propagate_notification(p_notification);
|
|
|
|
if (quit_on_go_back) {
|
|
_quit = true;
|
|
break;
|
|
}
|
|
} break;
|
|
case NOTIFICATION_OS_MEMORY_WARNING:
|
|
case NOTIFICATION_WM_FOCUS_IN:
|
|
case NOTIFICATION_WM_FOCUS_OUT: {
|
|
|
|
if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
|
|
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
|
|
if (id) {
|
|
id->ensure_touch_mouse_raised();
|
|
}
|
|
}
|
|
|
|
get_root()->propagate_notification(p_notification);
|
|
} break;
|
|
case NOTIFICATION_TRANSLATION_CHANGED: {
|
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
|
get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
|
|
}
|
|
} break;
|
|
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
|
|
|
|
notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
|
|
|
|
} break;
|
|
|
|
case NOTIFICATION_WM_ABOUT: {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (EditorNode::get_singleton()) {
|
|
EditorNode::get_singleton()->show_about();
|
|
} else {
|
|
#endif
|
|
get_root()->propagate_notification(p_notification);
|
|
#ifdef TOOLS_ENABLED
|
|
}
|
|
#endif
|
|
} break;
|
|
|
|
default:
|
|
break;
|
|
};
|
|
};
|
|
|
|
void SceneTree::set_auto_accept_quit(bool p_enable) {
|
|
|
|
accept_quit = p_enable;
|
|
}
|
|
|
|
void SceneTree::set_quit_on_go_back(bool p_enable) {
|
|
|
|
quit_on_go_back = p_enable;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
bool SceneTree::is_node_being_edited(const Node *p_node) const {
|
|
|
|
return Engine::get_singleton()->is_editor_hint() && edited_scene_root && (edited_scene_root->is_a_parent_of(p_node) || edited_scene_root == p_node);
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void SceneTree::set_debug_collisions_hint(bool p_enabled) {
|
|
|
|
debug_collisions_hint = p_enabled;
|
|
}
|
|
|
|
bool SceneTree::is_debugging_collisions_hint() const {
|
|
|
|
return debug_collisions_hint;
|
|
}
|
|
|
|
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
|
|
|
|
debug_navigation_hint = p_enabled;
|
|
}
|
|
|
|
bool SceneTree::is_debugging_navigation_hint() const {
|
|
|
|
return debug_navigation_hint;
|
|
}
|
|
#endif
|
|
|
|
void SceneTree::set_debug_collisions_color(const Color &p_color) {
|
|
|
|
debug_collisions_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_collisions_color() const {
|
|
|
|
return debug_collisions_color;
|
|
}
|
|
|
|
void SceneTree::set_debug_collision_contact_color(const Color &p_color) {
|
|
|
|
debug_collision_contact_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_collision_contact_color() const {
|
|
|
|
return debug_collision_contact_color;
|
|
}
|
|
|
|
void SceneTree::set_debug_navigation_color(const Color &p_color) {
|
|
|
|
debug_navigation_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_navigation_color() const {
|
|
|
|
return debug_navigation_color;
|
|
}
|
|
|
|
void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
|
|
|
|
debug_navigation_disabled_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_navigation_disabled_color() const {
|
|
|
|
return debug_navigation_disabled_color;
|
|
}
|
|
|
|
Ref<Material> SceneTree::get_debug_navigation_material() {
|
|
|
|
if (navigation_material.is_valid())
|
|
return navigation_material;
|
|
|
|
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
line_material->set_albedo(get_debug_navigation_color());
|
|
|
|
navigation_material = line_material;
|
|
|
|
return navigation_material;
|
|
}
|
|
|
|
Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
|
|
|
|
if (navigation_disabled_material.is_valid())
|
|
return navigation_disabled_material;
|
|
|
|
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
line_material->set_albedo(get_debug_navigation_disabled_color());
|
|
|
|
navigation_disabled_material = line_material;
|
|
|
|
return navigation_disabled_material;
|
|
}
|
|
Ref<Material> SceneTree::get_debug_collision_material() {
|
|
|
|
if (collision_material.is_valid())
|
|
return collision_material;
|
|
|
|
Ref<SpatialMaterial> line_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
line_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
line_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
line_material->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
line_material->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
line_material->set_albedo(get_debug_collisions_color());
|
|
|
|
collision_material = line_material;
|
|
|
|
return collision_material;
|
|
}
|
|
|
|
Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
|
|
|
|
if (debug_contact_mesh.is_valid())
|
|
return debug_contact_mesh;
|
|
|
|
debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
|
|
|
|
Ref<SpatialMaterial> mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
|
|
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
|
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
|
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
mat->set_albedo(get_debug_collision_contact_color());
|
|
|
|
Vector3 diamond[6] = {
|
|
Vector3(-1, 0, 0),
|
|
Vector3(1, 0, 0),
|
|
Vector3(0, -1, 0),
|
|
Vector3(0, 1, 0),
|
|
Vector3(0, 0, -1),
|
|
Vector3(0, 0, 1)
|
|
};
|
|
|
|
/* clang-format off */
|
|
int diamond_faces[8 * 3] = {
|
|
0, 2, 4,
|
|
0, 3, 4,
|
|
1, 2, 4,
|
|
1, 3, 4,
|
|
0, 2, 5,
|
|
0, 3, 5,
|
|
1, 2, 5,
|
|
1, 3, 5,
|
|
};
|
|
/* clang-format on */
|
|
|
|
PoolVector<int> indices;
|
|
for (int i = 0; i < 8 * 3; i++)
|
|
indices.push_back(diamond_faces[i]);
|
|
|
|
PoolVector<Vector3> vertices;
|
|
for (int i = 0; i < 6; i++)
|
|
vertices.push_back(diamond[i] * 0.1);
|
|
|
|
Array arr;
|
|
arr.resize(Mesh::ARRAY_MAX);
|
|
arr[Mesh::ARRAY_VERTEX] = vertices;
|
|
arr[Mesh::ARRAY_INDEX] = indices;
|
|
|
|
debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr);
|
|
debug_contact_mesh->surface_set_material(0, mat);
|
|
|
|
return debug_contact_mesh;
|
|
}
|
|
|
|
void SceneTree::set_pause(bool p_enabled) {
|
|
|
|
if (p_enabled == pause)
|
|
return;
|
|
pause = p_enabled;
|
|
PhysicsServer::get_singleton()->set_active(!p_enabled);
|
|
Physics2DServer::get_singleton()->set_active(!p_enabled);
|
|
if (get_root())
|
|
get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
|
|
}
|
|
|
|
bool SceneTree::is_paused() const {
|
|
|
|
return pause;
|
|
}
|
|
|
|
void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input) {
|
|
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
Group &g = E->get();
|
|
if (g.nodes.empty())
|
|
return;
|
|
|
|
_update_group_order(g);
|
|
|
|
//copy, so copy on write happens in case something is removed from process while being called
|
|
//performance is not lost because only if something is added/removed the vector is copied.
|
|
Vector<Node *> nodes_copy = g.nodes;
|
|
|
|
int node_count = nodes_copy.size();
|
|
Node **nodes = &nodes_copy[0];
|
|
|
|
Variant arg = p_input;
|
|
const Variant *v[1] = { &arg };
|
|
|
|
call_lock++;
|
|
|
|
for (int i = node_count - 1; i >= 0; i--) {
|
|
|
|
if (input_handled)
|
|
break;
|
|
|
|
Node *n = nodes[i];
|
|
if (call_lock && call_skip.has(n))
|
|
continue;
|
|
|
|
if (!n->can_process())
|
|
continue;
|
|
|
|
n->call_multilevel(p_method, (const Variant **)v, 1);
|
|
//ERR_FAIL_COND(node_count != g.nodes.size());
|
|
}
|
|
|
|
call_lock--;
|
|
if (call_lock == 0)
|
|
call_skip.clear();
|
|
}
|
|
|
|
void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
|
|
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
Group &g = E->get();
|
|
if (g.nodes.empty())
|
|
return;
|
|
|
|
_update_group_order(g);
|
|
|
|
//copy, so copy on write happens in case something is removed from process while being called
|
|
//performance is not lost because only if something is added/removed the vector is copied.
|
|
Vector<Node *> nodes_copy = g.nodes;
|
|
|
|
int node_count = nodes_copy.size();
|
|
Node **nodes = &nodes_copy[0];
|
|
|
|
call_lock++;
|
|
|
|
for (int i = 0; i < node_count; i++) {
|
|
|
|
Node *n = nodes[i];
|
|
if (call_lock && call_skip.has(n))
|
|
continue;
|
|
|
|
if (!n->can_process())
|
|
continue;
|
|
|
|
n->notification(p_notification);
|
|
//ERR_FAIL_COND(node_count != g.nodes.size());
|
|
}
|
|
|
|
call_lock--;
|
|
if (call_lock == 0)
|
|
call_skip.clear();
|
|
}
|
|
|
|
/*
|
|
void SceneMainLoop::_update_listener_2d() {
|
|
|
|
if (listener_2d.is_valid()) {
|
|
|
|
SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
r_error.error = Variant::CallError::CALL_OK;
|
|
|
|
ERR_FAIL_COND_V(p_argcount < 3, Variant());
|
|
ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
|
|
ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
|
|
ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING, Variant());
|
|
|
|
int flags = *p_args[0];
|
|
StringName group = *p_args[1];
|
|
StringName method = *p_args[2];
|
|
Variant v[VARIANT_ARG_MAX];
|
|
|
|
for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
|
|
|
|
v[i] = *p_args[i + 3];
|
|
}
|
|
|
|
call_group_flags(flags, group, method, v[0], v[1], v[2], v[3], v[4]);
|
|
return Variant();
|
|
}
|
|
|
|
Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
r_error.error = Variant::CallError::CALL_OK;
|
|
|
|
ERR_FAIL_COND_V(p_argcount < 2, Variant());
|
|
ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING, Variant());
|
|
ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
|
|
|
|
StringName group = *p_args[0];
|
|
StringName method = *p_args[1];
|
|
Variant v[VARIANT_ARG_MAX];
|
|
|
|
for (int i = 0; i < MIN(p_argcount - 2, 5); i++) {
|
|
|
|
v[i] = *p_args[i + 2];
|
|
}
|
|
|
|
call_group_flags(0, group, method, v[0], v[1], v[2], v[3], v[4]);
|
|
return Variant();
|
|
}
|
|
|
|
int64_t SceneTree::get_frame() const {
|
|
|
|
return current_frame;
|
|
}
|
|
int64_t SceneTree::get_event_count() const {
|
|
|
|
return current_event;
|
|
}
|
|
|
|
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
|
|
|
|
Array ret;
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return ret;
|
|
|
|
_update_group_order(E->get()); //update order just in case
|
|
int nc = E->get().nodes.size();
|
|
if (nc == 0)
|
|
return ret;
|
|
|
|
ret.resize(nc);
|
|
|
|
Node **ptr = E->get().nodes.ptrw();
|
|
for (int i = 0; i < nc; i++) {
|
|
|
|
ret[i] = ptr[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool SceneTree::has_group(const StringName &p_identifier) const {
|
|
|
|
return group_map.has(p_identifier);
|
|
}
|
|
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
|
|
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
|
|
_update_group_order(E->get()); //update order just in case
|
|
int nc = E->get().nodes.size();
|
|
if (nc == 0)
|
|
return;
|
|
Node **ptr = E->get().nodes.ptrw();
|
|
for (int i = 0; i < nc; i++) {
|
|
|
|
p_list->push_back(ptr[i]);
|
|
}
|
|
}
|
|
|
|
static void _fill_array(Node *p_node, Array &array, int p_level) {
|
|
|
|
array.push_back(p_level);
|
|
array.push_back(p_node->get_name());
|
|
array.push_back(p_node->get_class());
|
|
array.push_back(p_node->get_instance_id());
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
_fill_array(p_node->get_child(i), array, p_level + 1);
|
|
}
|
|
}
|
|
|
|
void SceneTree::_debugger_request_tree(void *self) {
|
|
|
|
SceneTree *sml = (SceneTree *)self;
|
|
|
|
Array arr;
|
|
_fill_array(sml->root, arr, 0);
|
|
ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
|
|
}
|
|
|
|
void SceneTree::_flush_delete_queue() {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
while (delete_queue.size()) {
|
|
|
|
Object *obj = ObjectDB::get_instance(delete_queue.front()->get());
|
|
if (obj) {
|
|
memdelete(obj);
|
|
}
|
|
delete_queue.pop_front();
|
|
}
|
|
}
|
|
|
|
void SceneTree::queue_delete(Object *p_object) {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
ERR_FAIL_NULL(p_object);
|
|
p_object->_is_queued_for_deletion = true;
|
|
delete_queue.push_back(p_object->get_instance_id());
|
|
}
|
|
|
|
int SceneTree::get_node_count() const {
|
|
|
|
return node_count;
|
|
}
|
|
|
|
void SceneTree::_update_root_rect() {
|
|
|
|
if (stretch_mode == STRETCH_MODE_DISABLED) {
|
|
|
|
root->set_size((last_screen_size / stretch_shrink).floor());
|
|
root->set_attach_to_screen_rect(Rect2(Point2(), last_screen_size));
|
|
root->set_size_override_stretch(false);
|
|
root->set_size_override(false, Size2());
|
|
return; //user will take care
|
|
}
|
|
|
|
//actual screen video mode
|
|
Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
|
|
Size2 desired_res = stretch_min;
|
|
|
|
Size2 viewport_size;
|
|
Size2 screen_size;
|
|
|
|
float viewport_aspect = desired_res.aspect();
|
|
float video_mode_aspect = video_mode.aspect();
|
|
|
|
if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
|
|
//same aspect or ignore aspect
|
|
viewport_size = desired_res;
|
|
screen_size = video_mode;
|
|
} else if (viewport_aspect < video_mode_aspect) {
|
|
// screen ratio is smaller vertically
|
|
|
|
if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT || stretch_aspect == STRETCH_ASPECT_EXPAND) {
|
|
|
|
//will stretch horizontally
|
|
viewport_size.x = desired_res.y * video_mode_aspect;
|
|
viewport_size.y = desired_res.y;
|
|
screen_size = video_mode;
|
|
|
|
} else {
|
|
//will need black bars
|
|
viewport_size = desired_res;
|
|
screen_size.x = video_mode.y * viewport_aspect;
|
|
screen_size.y = video_mode.y;
|
|
}
|
|
} else {
|
|
//screen ratio is smaller horizontally
|
|
if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH || stretch_aspect == STRETCH_ASPECT_EXPAND) {
|
|
|
|
//will stretch horizontally
|
|
viewport_size.x = desired_res.x;
|
|
viewport_size.y = desired_res.x / video_mode_aspect;
|
|
screen_size = video_mode;
|
|
|
|
} else {
|
|
//will need black bars
|
|
viewport_size = desired_res;
|
|
screen_size.x = video_mode.x;
|
|
screen_size.y = video_mode.x / viewport_aspect;
|
|
}
|
|
}
|
|
|
|
screen_size = screen_size.floor();
|
|
viewport_size = viewport_size.floor();
|
|
|
|
Size2 margin;
|
|
Size2 offset;
|
|
//black bars and margin
|
|
if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.x < video_mode.x) {
|
|
margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
|
|
VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
|
|
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
|
|
} else if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.y < video_mode.y) {
|
|
margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
|
|
VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
|
|
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
|
|
} else {
|
|
VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
|
|
}
|
|
|
|
//print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
|
|
//print_line("SS: "+video_mode);
|
|
switch (stretch_mode) {
|
|
case STRETCH_MODE_2D: {
|
|
|
|
root->set_size((screen_size / stretch_shrink).floor());
|
|
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
|
|
root->set_size_override_stretch(true);
|
|
root->set_size_override(true, (viewport_size / stretch_shrink).floor());
|
|
|
|
} break;
|
|
case STRETCH_MODE_VIEWPORT: {
|
|
|
|
root->set_size((viewport_size / stretch_shrink).floor());
|
|
root->set_attach_to_screen_rect(Rect2(margin, screen_size));
|
|
root->set_size_override_stretch(false);
|
|
root->set_size_override(false, Size2());
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) {
|
|
|
|
stretch_mode = p_mode;
|
|
stretch_aspect = p_aspect;
|
|
stretch_min = p_minsize;
|
|
stretch_shrink = p_shrink;
|
|
_update_root_rect();
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void SceneTree::set_edited_scene_root(Node *p_node) {
|
|
edited_scene_root = p_node;
|
|
}
|
|
|
|
Node *SceneTree::get_edited_scene_root() const {
|
|
|
|
return edited_scene_root;
|
|
}
|
|
#endif
|
|
|
|
void SceneTree::set_current_scene(Node *p_scene) {
|
|
|
|
ERR_FAIL_COND(p_scene && p_scene->get_parent() != root);
|
|
current_scene = p_scene;
|
|
}
|
|
|
|
Node *SceneTree::get_current_scene() const {
|
|
|
|
return current_scene;
|
|
}
|
|
|
|
void SceneTree::_change_scene(Node *p_to) {
|
|
|
|
if (current_scene) {
|
|
memdelete(current_scene);
|
|
current_scene = NULL;
|
|
}
|
|
|
|
if (p_to) {
|
|
current_scene = p_to;
|
|
root->add_child(p_to);
|
|
}
|
|
}
|
|
|
|
Error SceneTree::change_scene(const String &p_path) {
|
|
|
|
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
|
|
if (new_scene.is_null())
|
|
return ERR_CANT_OPEN;
|
|
|
|
return change_scene_to(new_scene);
|
|
}
|
|
Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
|
|
|
|
Node *new_scene = NULL;
|
|
if (p_scene.is_valid()) {
|
|
new_scene = p_scene->instance();
|
|
ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
|
|
}
|
|
|
|
call_deferred("_change_scene", new_scene);
|
|
return OK;
|
|
}
|
|
Error SceneTree::reload_current_scene() {
|
|
|
|
ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
|
|
String fname = current_scene->get_filename();
|
|
return change_scene(fname);
|
|
}
|
|
|
|
void SceneTree::add_current_scene(Node *p_current) {
|
|
|
|
current_scene = p_current;
|
|
root->add_child(p_current);
|
|
}
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) {
|
|
|
|
live_edit_node_path_cache[p_id] = p_path;
|
|
}
|
|
|
|
void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) {
|
|
|
|
live_edit_resource_cache[p_id] = p_path;
|
|
}
|
|
|
|
void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
|
|
|
|
if (!live_edit_node_path_cache.has(p_id))
|
|
return;
|
|
|
|
NodePath np = live_edit_node_path_cache[p_id];
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(np))
|
|
continue;
|
|
Node *n2 = n->get_node(np);
|
|
|
|
n2->set(p_prop, p_value);
|
|
}
|
|
}
|
|
|
|
void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
|
|
|
|
RES r = ResourceLoader::load(p_value);
|
|
if (!r.is_valid())
|
|
return;
|
|
_live_edit_node_set_func(p_id, p_prop, r);
|
|
}
|
|
void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
if (!live_edit_node_path_cache.has(p_id))
|
|
return;
|
|
|
|
NodePath np = live_edit_node_path_cache[p_id];
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(np))
|
|
continue;
|
|
Node *n2 = n->get_node(np);
|
|
|
|
n2->call(p_method, VARIANT_ARG_PASS);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
|
|
|
|
if (!live_edit_resource_cache.has(p_id))
|
|
return;
|
|
|
|
String resp = live_edit_resource_cache[p_id];
|
|
|
|
if (!ResourceCache::has(resp))
|
|
return;
|
|
|
|
RES r = ResourceCache::get(resp);
|
|
if (!r.is_valid())
|
|
return;
|
|
|
|
r->set(p_prop, p_value);
|
|
}
|
|
void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
|
|
|
|
RES r = ResourceLoader::load(p_value);
|
|
if (!r.is_valid())
|
|
return;
|
|
_live_edit_res_set_func(p_id, p_prop, r);
|
|
}
|
|
void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
if (!live_edit_resource_cache.has(p_id))
|
|
return;
|
|
|
|
String resp = live_edit_resource_cache[p_id];
|
|
|
|
if (!ResourceCache::has(resp))
|
|
return;
|
|
|
|
RES r = ResourceCache::get(resp);
|
|
if (!r.is_valid())
|
|
return;
|
|
|
|
r->call(p_method, VARIANT_ARG_PASS);
|
|
}
|
|
|
|
void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
|
|
|
|
live_edit_root = p_scene_path;
|
|
live_edit_scene = p_scene_from;
|
|
}
|
|
|
|
void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_parent))
|
|
continue;
|
|
Node *n2 = n->get_node(p_parent);
|
|
|
|
Node *no = Object::cast_to<Node>(ClassDB::instance(p_type));
|
|
if (!no) {
|
|
continue;
|
|
}
|
|
|
|
no->set_name(p_name);
|
|
n2->add_child(no);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
|
|
|
|
Ref<PackedScene> ps = ResourceLoader::load(p_path);
|
|
|
|
if (!ps.is_valid())
|
|
return;
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_parent))
|
|
continue;
|
|
Node *n2 = n->get_node(p_parent);
|
|
|
|
Node *no = ps->instance();
|
|
no->set_name(p_name);
|
|
|
|
n2->add_child(no);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F;) {
|
|
|
|
Set<Node *>::Element *N = F->next();
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
memdelete(n2);
|
|
|
|
F = N;
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F;) {
|
|
|
|
Set<Node *>::Element *N = F->next();
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
n2->get_parent()->remove_child(n2);
|
|
|
|
live_edit_remove_list[n][p_keep_id] = n2;
|
|
|
|
F = N;
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F;) {
|
|
|
|
Set<Node *>::Element *N = F->next();
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
|
|
|
|
if (!EN)
|
|
continue;
|
|
|
|
Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
|
|
|
|
if (!FN)
|
|
continue;
|
|
n2->add_child(FN->get());
|
|
|
|
EN->get().erase(FN);
|
|
|
|
if (EN->get().size() == 0) {
|
|
live_edit_remove_list.erase(EN);
|
|
}
|
|
|
|
F = N;
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
Node *dup = n2->duplicate(true);
|
|
|
|
if (!dup)
|
|
continue;
|
|
|
|
dup->set_name(p_new_name);
|
|
n2->get_parent()->add_child(dup);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *nfrom = n->get_node(p_at);
|
|
|
|
if (!n->has_node(p_new_place))
|
|
continue;
|
|
Node *nto = n->get_node(p_new_place);
|
|
|
|
nfrom->get_parent()->remove_child(nfrom);
|
|
nfrom->set_name(p_new_name);
|
|
|
|
nto->add_child(nfrom);
|
|
if (p_at_pos >= 0)
|
|
nto->move_child(nfrom, p_at_pos);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) {
|
|
|
|
emit_signal("files_dropped", p_files, p_from_screen);
|
|
MainLoop::drop_files(p_files, p_from_screen);
|
|
}
|
|
|
|
Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pause) {
|
|
|
|
Ref<SceneTreeTimer> stt;
|
|
stt.instance();
|
|
stt->set_pause_mode_process(p_process_pause);
|
|
stt->set_time_left(p_delay_sec);
|
|
timers.push_back(stt);
|
|
return stt;
|
|
}
|
|
|
|
void SceneTree::_network_peer_connected(int p_id) {
|
|
|
|
connected_peers.insert(p_id);
|
|
path_get_cache.insert(p_id, PathGetCache());
|
|
|
|
emit_signal("network_peer_connected", p_id);
|
|
}
|
|
|
|
void SceneTree::_network_peer_disconnected(int p_id) {
|
|
|
|
connected_peers.erase(p_id);
|
|
path_get_cache.erase(p_id); //I no longer need your cache, sorry
|
|
emit_signal("network_peer_disconnected", p_id);
|
|
}
|
|
|
|
void SceneTree::_connected_to_server() {
|
|
|
|
emit_signal("connected_to_server");
|
|
}
|
|
|
|
void SceneTree::_connection_failed() {
|
|
|
|
emit_signal("connection_failed");
|
|
}
|
|
|
|
void SceneTree::_server_disconnected() {
|
|
|
|
emit_signal("server_disconnected");
|
|
}
|
|
|
|
void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
|
|
if (network_peer.is_valid()) {
|
|
network_peer->disconnect("peer_connected", this, "_network_peer_connected");
|
|
network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected");
|
|
network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
|
|
network_peer->disconnect("connection_failed", this, "_connection_failed");
|
|
network_peer->disconnect("server_disconnected", this, "_server_disconnected");
|
|
connected_peers.clear();
|
|
path_get_cache.clear();
|
|
path_send_cache.clear();
|
|
last_send_cache_id = 1;
|
|
}
|
|
|
|
ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
|
|
ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
|
|
|
|
network_peer = p_network_peer;
|
|
|
|
if (network_peer.is_valid()) {
|
|
network_peer->connect("peer_connected", this, "_network_peer_connected");
|
|
network_peer->connect("peer_disconnected", this, "_network_peer_disconnected");
|
|
network_peer->connect("connection_succeeded", this, "_connected_to_server");
|
|
network_peer->connect("connection_failed", this, "_connection_failed");
|
|
network_peer->connect("server_disconnected", this, "_server_disconnected");
|
|
}
|
|
}
|
|
|
|
Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const {
|
|
|
|
return network_peer;
|
|
}
|
|
|
|
bool SceneTree::is_network_server() const {
|
|
|
|
ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
|
return network_peer->is_server();
|
|
}
|
|
|
|
bool SceneTree::has_network_peer() const {
|
|
return network_peer.is_valid();
|
|
}
|
|
|
|
int SceneTree::get_network_unique_id() const {
|
|
|
|
ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
|
|
return network_peer->get_unique_id();
|
|
}
|
|
|
|
Vector<int> SceneTree::get_network_connected_peers() const {
|
|
ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
|
|
|
|
Vector<int> ret;
|
|
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
|
ret.push_back(E->get());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
int SceneTree::get_rpc_sender_id() const {
|
|
return rpc_sender_id;
|
|
}
|
|
|
|
void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
|
|
ERR_FAIL_COND(!network_peer.is_valid());
|
|
network_peer->set_refuse_new_connections(p_refuse);
|
|
}
|
|
|
|
bool SceneTree::is_refusing_new_network_connections() const {
|
|
|
|
ERR_FAIL_COND_V(!network_peer.is_valid(), false);
|
|
|
|
return network_peer->is_refusing_new_connections();
|
|
}
|
|
|
|
void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
|
|
|
|
if (network_peer.is_null()) {
|
|
ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
|
|
ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
|
|
ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
if (p_argcount > 255) {
|
|
ERR_EXPLAIN("Too many arguments >255.");
|
|
ERR_FAIL();
|
|
}
|
|
|
|
if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
|
|
if (p_to == get_network_unique_id()) {
|
|
ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id()));
|
|
} else {
|
|
ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
|
|
}
|
|
|
|
ERR_FAIL();
|
|
}
|
|
|
|
NodePath from_path = p_from->get_path();
|
|
ERR_FAIL_COND(from_path.is_empty());
|
|
|
|
//see if the path is cached
|
|
PathSentCache *psc = path_send_cache.getptr(from_path);
|
|
if (!psc) {
|
|
//path is not cached, create
|
|
path_send_cache[from_path] = PathSentCache();
|
|
psc = path_send_cache.getptr(from_path);
|
|
psc->id = last_send_cache_id++;
|
|
}
|
|
|
|
//create base packet, lots of hardcode because it must be tight
|
|
|
|
int ofs = 0;
|
|
|
|
#define MAKE_ROOM(m_amount) \
|
|
if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
|
|
|
|
//encode type
|
|
MAKE_ROOM(1);
|
|
packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
|
|
ofs += 1;
|
|
|
|
//encode ID
|
|
MAKE_ROOM(ofs + 4);
|
|
encode_uint32(psc->id, &packet_cache[ofs]);
|
|
ofs += 4;
|
|
|
|
//encode function name
|
|
CharString name = String(p_name).utf8();
|
|
int len = encode_cstring(name.get_data(), NULL);
|
|
MAKE_ROOM(ofs + len);
|
|
encode_cstring(name.get_data(), &packet_cache[ofs]);
|
|
ofs += len;
|
|
|
|
if (p_set) {
|
|
//set argument
|
|
Error err = encode_variant(*p_arg[0], NULL, len);
|
|
ERR_FAIL_COND(err != OK);
|
|
MAKE_ROOM(ofs + len);
|
|
encode_variant(*p_arg[0], &packet_cache[ofs], len);
|
|
ofs += len;
|
|
|
|
} else {
|
|
//call arguments
|
|
MAKE_ROOM(ofs + 1);
|
|
packet_cache[ofs] = p_argcount;
|
|
ofs += 1;
|
|
for (int i = 0; i < p_argcount; i++) {
|
|
Error err = encode_variant(*p_arg[i], NULL, len);
|
|
ERR_FAIL_COND(err != OK);
|
|
MAKE_ROOM(ofs + len);
|
|
encode_variant(*p_arg[i], &packet_cache[ofs], len);
|
|
ofs += len;
|
|
}
|
|
}
|
|
|
|
//see if all peers have cached path (is so, call can be fast)
|
|
bool has_all_peers = true;
|
|
|
|
List<int> peers_to_add; //if one is missing, take note to add it
|
|
|
|
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
|
|
|
if (p_to < 0 && E->get() == -p_to)
|
|
continue; //continue, excluded
|
|
|
|
if (p_to > 0 && E->get() != p_to)
|
|
continue; //continue, not for this peer
|
|
|
|
Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
|
|
|
|
if (!F || F->get() == false) {
|
|
//path was not cached, or was cached but is unconfirmed
|
|
if (!F) {
|
|
//not cached at all, take note
|
|
peers_to_add.push_back(E->get());
|
|
}
|
|
|
|
has_all_peers = false;
|
|
}
|
|
}
|
|
|
|
//those that need to be added, send a message for this
|
|
|
|
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
|
|
|
|
//encode function name
|
|
CharString pname = String(from_path).utf8();
|
|
int len = encode_cstring(pname.get_data(), NULL);
|
|
|
|
Vector<uint8_t> packet;
|
|
|
|
packet.resize(1 + 4 + len);
|
|
packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
|
|
encode_uint32(psc->id, &packet[1]);
|
|
encode_cstring(pname.get_data(), &packet[5]);
|
|
|
|
network_peer->set_target_peer(E->get()); //to all of you
|
|
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
|
network_peer->put_packet(packet.ptr(), packet.size());
|
|
|
|
psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
|
|
}
|
|
|
|
//take chance and set transfer mode, since all send methods will use it
|
|
network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
|
|
|
if (has_all_peers) {
|
|
|
|
//they all have verified paths, so send fast
|
|
network_peer->set_target_peer(p_to); //to all of you
|
|
network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
|
|
} else {
|
|
//not all verified path, so send one by one
|
|
|
|
//apend path at the end, since we will need it for some packets
|
|
CharString pname = String(from_path).utf8();
|
|
int path_len = encode_cstring(pname.get_data(), NULL);
|
|
MAKE_ROOM(ofs + path_len);
|
|
encode_cstring(pname.get_data(), &packet_cache[ofs]);
|
|
|
|
for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
|
|
|
|
if (p_to < 0 && E->get() == -p_to)
|
|
continue; //continue, excluded
|
|
|
|
if (p_to > 0 && E->get() != p_to)
|
|
continue; //continue, not for this peer
|
|
|
|
Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
|
|
ERR_CONTINUE(!F); //should never happen
|
|
|
|
network_peer->set_target_peer(E->get()); //to this one specifically
|
|
|
|
if (F->get() == true) {
|
|
//this one confirmed path, so use id
|
|
encode_uint32(psc->id, &packet_cache[1]);
|
|
network_peer->put_packet(packet_cache.ptr(), ofs);
|
|
} else {
|
|
//this one did not confirm path yet, so use entire path (sorry!)
|
|
encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag
|
|
network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
|
|
|
ERR_FAIL_COND(p_packet_len < 5);
|
|
|
|
uint8_t packet_type = p_packet[0];
|
|
|
|
switch (packet_type) {
|
|
|
|
case NETWORK_COMMAND_REMOTE_CALL:
|
|
case NETWORK_COMMAND_REMOTE_SET: {
|
|
|
|
ERR_FAIL_COND(p_packet_len < 5);
|
|
uint32_t target = decode_uint32(&p_packet[1]);
|
|
|
|
Node *node = NULL;
|
|
|
|
if (target & 0x80000000) {
|
|
//use full path (not cached yet)
|
|
|
|
int ofs = target & 0x7FFFFFFF;
|
|
ERR_FAIL_COND(ofs >= p_packet_len);
|
|
|
|
String paths;
|
|
paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
|
|
|
|
NodePath np = paths;
|
|
|
|
node = get_root()->get_node(np);
|
|
if (node == NULL) {
|
|
ERR_EXPLAIN("Failed to get path from RPC: " + String(np));
|
|
ERR_FAIL_COND(node == NULL);
|
|
}
|
|
} else {
|
|
//use cached path
|
|
int id = target;
|
|
|
|
Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
|
|
ERR_FAIL_COND(!E);
|
|
|
|
Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
|
|
ERR_FAIL_COND(!F);
|
|
|
|
PathGetCache::NodeInfo *ni = &F->get();
|
|
//do proper caching later
|
|
|
|
node = get_root()->get_node(ni->path);
|
|
if (node == NULL) {
|
|
ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path));
|
|
ERR_FAIL_COND(node == NULL);
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND(p_packet_len < 6);
|
|
|
|
//detect cstring end
|
|
int len_end = 5;
|
|
for (; len_end < p_packet_len; len_end++) {
|
|
if (p_packet[len_end] == 0) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
ERR_FAIL_COND(len_end >= p_packet_len);
|
|
|
|
StringName name = String::utf8((const char *)&p_packet[5]);
|
|
|
|
if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
|
|
|
|
if (!node->can_call_rpc(name, p_from))
|
|
return;
|
|
|
|
int ofs = len_end + 1;
|
|
|
|
ERR_FAIL_COND(ofs >= p_packet_len);
|
|
|
|
int argc = p_packet[ofs];
|
|
Vector<Variant> args;
|
|
Vector<const Variant *> argp;
|
|
args.resize(argc);
|
|
argp.resize(argc);
|
|
|
|
ofs++;
|
|
|
|
for (int i = 0; i < argc; i++) {
|
|
|
|
ERR_FAIL_COND(ofs >= p_packet_len);
|
|
int vlen;
|
|
Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen);
|
|
ERR_FAIL_COND(err != OK);
|
|
//args[i]=p_packet[3+i];
|
|
argp[i] = &args[i];
|
|
ofs += vlen;
|
|
}
|
|
|
|
Variant::CallError ce;
|
|
|
|
node->call(name, (const Variant **)argp.ptr(), argc, ce);
|
|
if (ce.error != Variant::CallError::CALL_OK) {
|
|
String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce);
|
|
error = "RPC - " + error;
|
|
ERR_PRINTS(error);
|
|
}
|
|
|
|
} else {
|
|
|
|
if (!node->can_call_rset(name, p_from))
|
|
return;
|
|
|
|
int ofs = len_end + 1;
|
|
|
|
ERR_FAIL_COND(ofs >= p_packet_len);
|
|
|
|
Variant value;
|
|
decode_variant(value, &p_packet[ofs], p_packet_len - ofs);
|
|
|
|
bool valid;
|
|
|
|
node->set(name, value, &valid);
|
|
if (!valid) {
|
|
String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class();
|
|
ERR_PRINTS(error);
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case NETWORK_COMMAND_SIMPLIFY_PATH: {
|
|
|
|
ERR_FAIL_COND(p_packet_len < 5);
|
|
int id = decode_uint32(&p_packet[1]);
|
|
|
|
String paths;
|
|
paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
|
|
|
|
NodePath path = paths;
|
|
|
|
if (!path_get_cache.has(p_from)) {
|
|
path_get_cache[p_from] = PathGetCache();
|
|
}
|
|
|
|
PathGetCache::NodeInfo ni;
|
|
ni.path = path;
|
|
ni.instance = 0;
|
|
|
|
path_get_cache[p_from].nodes[id] = ni;
|
|
|
|
{
|
|
//send ack
|
|
|
|
//encode path
|
|
CharString pname = String(path).utf8();
|
|
int len = encode_cstring(pname.get_data(), NULL);
|
|
|
|
Vector<uint8_t> packet;
|
|
|
|
packet.resize(1 + len);
|
|
packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
|
|
encode_cstring(pname.get_data(), &packet[1]);
|
|
|
|
network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
|
network_peer->set_target_peer(p_from);
|
|
network_peer->put_packet(packet.ptr(), packet.size());
|
|
}
|
|
} break;
|
|
case NETWORK_COMMAND_CONFIRM_PATH: {
|
|
|
|
String paths;
|
|
paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
|
|
|
|
NodePath path = paths;
|
|
|
|
PathSentCache *psc = path_send_cache.getptr(path);
|
|
ERR_FAIL_COND(!psc);
|
|
|
|
Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
|
|
ERR_FAIL_COND(!E);
|
|
E->get() = true;
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void SceneTree::_network_poll() {
|
|
|
|
if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
|
|
return;
|
|
|
|
network_peer->poll();
|
|
|
|
if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
|
|
return;
|
|
|
|
while (network_peer->get_available_packet_count()) {
|
|
|
|
int sender = network_peer->get_packet_peer();
|
|
const uint8_t *packet;
|
|
int len;
|
|
|
|
Error err = network_peer->get_packet(&packet, len);
|
|
if (err != OK) {
|
|
ERR_PRINT("Error getting packet!");
|
|
}
|
|
|
|
rpc_sender_id = sender;
|
|
_network_process_packet(sender, packet, len);
|
|
rpc_sender_id = 0;
|
|
|
|
if (!network_peer.is_valid()) {
|
|
break; //it's also possible that a packet or RPC caused a disconnection, so also check here
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneTree::_bind_methods() {
|
|
|
|
//ClassDB::bind_method(D_METHOD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
|
|
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
|
|
ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
|
|
ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
|
|
ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
|
|
ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
|
|
ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
|
|
#endif
|
|
|
|
ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
|
|
ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
|
|
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &SceneTree::set_input_as_handled);
|
|
ClassDB::bind_method(D_METHOD("is_input_handled"), &SceneTree::is_input_handled);
|
|
|
|
ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "pause_mode_process"), &SceneTree::create_timer, DEFVAL(true));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count);
|
|
ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame);
|
|
ClassDB::bind_method(D_METHOD("quit"), &SceneTree::quit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_screen_stretch", "mode", "aspect", "minsize", "shrink"), &SceneTree::set_screen_stretch, DEFVAL(1));
|
|
|
|
ClassDB::bind_method(D_METHOD("queue_delete", "obj"), &SceneTree::queue_delete);
|
|
|
|
MethodInfo mi;
|
|
mi.name = "call_group_flags";
|
|
mi.arguments.push_back(PropertyInfo(Variant::INT, "flags"));
|
|
mi.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
|
|
mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
|
|
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags", &SceneTree::_call_group_flags, mi);
|
|
|
|
ClassDB::bind_method(D_METHOD("notify_group_flags", "call_flags", "group", "notification"), &SceneTree::notify_group_flags);
|
|
ClassDB::bind_method(D_METHOD("set_group_flags", "call_flags", "group", "property", "value"), &SceneTree::set_group_flags);
|
|
|
|
MethodInfo mi2;
|
|
mi2.name = "call_group";
|
|
mi2.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
|
|
mi2.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
|
|
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi2);
|
|
|
|
ClassDB::bind_method(D_METHOD("notify_group", "group", "notification"), &SceneTree::notify_group);
|
|
ClassDB::bind_method(D_METHOD("set_group", "group", "property", "value"), &SceneTree::set_group);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_current_scene", "child_node"), &SceneTree::set_current_scene);
|
|
ClassDB::bind_method(D_METHOD("get_current_scene"), &SceneTree::get_current_scene);
|
|
|
|
ClassDB::bind_method(D_METHOD("change_scene", "path"), &SceneTree::change_scene);
|
|
ClassDB::bind_method(D_METHOD("change_scene_to", "packed_scene"), &SceneTree::change_scene_to);
|
|
|
|
ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene);
|
|
|
|
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer);
|
|
ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer);
|
|
ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server);
|
|
ClassDB::bind_method(D_METHOD("has_network_peer"), &SceneTree::has_network_peer);
|
|
ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &SceneTree::get_network_connected_peers);
|
|
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &SceneTree::get_network_unique_id);
|
|
ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &SceneTree::get_rpc_sender_id);
|
|
ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &SceneTree::set_refuse_new_network_connections);
|
|
ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &SceneTree::is_refusing_new_network_connections);
|
|
ClassDB::bind_method(D_METHOD("_network_peer_connected"), &SceneTree::_network_peer_connected);
|
|
ClassDB::bind_method(D_METHOD("_network_peer_disconnected"), &SceneTree::_network_peer_disconnected);
|
|
ClassDB::bind_method(D_METHOD("_connected_to_server"), &SceneTree::_connected_to_server);
|
|
ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed);
|
|
ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling);
|
|
ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_collisions_hint"), "set_debug_collisions_hint", "is_debugging_collisions_hint");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
|
|
#ifdef TOOLS_ENABLED
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
|
|
#endif
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
|
|
|
|
ADD_SIGNAL(MethodInfo("tree_changed"));
|
|
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
|
|
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
|
|
ADD_SIGNAL(MethodInfo("screen_resized"));
|
|
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
|
|
|
|
ADD_SIGNAL(MethodInfo("idle_frame"));
|
|
ADD_SIGNAL(MethodInfo("physics_frame"));
|
|
|
|
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
|
|
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
|
|
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
|
|
ADD_SIGNAL(MethodInfo("connected_to_server"));
|
|
ADD_SIGNAL(MethodInfo("connection_failed"));
|
|
ADD_SIGNAL(MethodInfo("server_disconnected"));
|
|
|
|
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
|
|
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
|
|
BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
|
|
BIND_ENUM_CONSTANT(GROUP_CALL_UNIQUE);
|
|
|
|
BIND_ENUM_CONSTANT(STRETCH_MODE_DISABLED);
|
|
BIND_ENUM_CONSTANT(STRETCH_MODE_2D);
|
|
BIND_ENUM_CONSTANT(STRETCH_MODE_VIEWPORT);
|
|
|
|
BIND_ENUM_CONSTANT(STRETCH_ASPECT_IGNORE);
|
|
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP);
|
|
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
|
|
BIND_ENUM_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
|
|
BIND_ENUM_CONSTANT(STRETCH_ASPECT_EXPAND);
|
|
}
|
|
|
|
SceneTree *SceneTree::singleton = NULL;
|
|
|
|
SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS];
|
|
int SceneTree::idle_callback_count = 0;
|
|
|
|
void SceneTree::_call_idle_callbacks() {
|
|
|
|
for (int i = 0; i < idle_callback_count; i++) {
|
|
idle_callbacks[i]();
|
|
}
|
|
}
|
|
|
|
void SceneTree::add_idle_callback(IdleCallback p_callback) {
|
|
ERR_FAIL_COND(idle_callback_count >= MAX_IDLE_CALLBACKS);
|
|
idle_callbacks[idle_callback_count++] = p_callback;
|
|
}
|
|
|
|
void SceneTree::set_use_font_oversampling(bool p_oversampling) {
|
|
|
|
use_font_oversampling = p_oversampling;
|
|
if (use_font_oversampling) {
|
|
DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
|
|
} else {
|
|
DynamicFontAtSize::font_oversampling = 1.0;
|
|
}
|
|
}
|
|
|
|
bool SceneTree::is_using_font_oversampling() const {
|
|
return use_font_oversampling;
|
|
}
|
|
|
|
SceneTree::SceneTree() {
|
|
|
|
singleton = this;
|
|
_quit = false;
|
|
accept_quit = true;
|
|
quit_on_go_back = true;
|
|
initialized = false;
|
|
#ifdef DEBUG_ENABLED
|
|
debug_collisions_hint = false;
|
|
debug_navigation_hint = false;
|
|
#endif
|
|
debug_collisions_color = GLOBAL_DEF("debug/shapes/collision/shape_color", Color(0.0, 0.6, 0.7, 0.5));
|
|
debug_collision_contact_color = GLOBAL_DEF("debug/shapes/collision/contact_color", Color(1.0, 0.2, 0.1, 0.8));
|
|
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
|
|
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
|
|
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
|
|
|
|
tree_version = 1;
|
|
physics_process_time = 1;
|
|
idle_process_time = 1;
|
|
|
|
root = NULL;
|
|
current_frame = 0;
|
|
current_event = 0;
|
|
tree_changed_name = "tree_changed";
|
|
node_added_name = "node_added";
|
|
node_removed_name = "node_removed";
|
|
ugc_locked = false;
|
|
call_lock = 0;
|
|
root_lock = 0;
|
|
node_count = 0;
|
|
rpc_sender_id = 0;
|
|
|
|
//create with mainloop
|
|
|
|
root = memnew(Viewport);
|
|
root->set_name("root");
|
|
if (!root->get_world().is_valid())
|
|
root->set_world(Ref<World>(memnew(World)));
|
|
|
|
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
|
|
root->set_as_audio_listener(true);
|
|
root->set_as_audio_listener_2d(true);
|
|
current_scene = NULL;
|
|
|
|
int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
|
|
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
|
|
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
|
|
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
|
|
root->set_msaa(Viewport::MSAA(msaa_mode));
|
|
|
|
GLOBAL_DEF("rendering/quality/depth/hdr", true);
|
|
GLOBAL_DEF("rendering/quality/depth/hdr.mobile", false);
|
|
|
|
bool hdr = GLOBAL_GET("rendering/quality/depth/hdr");
|
|
root->set_hdr(hdr);
|
|
|
|
VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(), ref_atlas_size, ref_atlas_subdiv);
|
|
|
|
{ //load default fallback environment
|
|
//get possible extensions
|
|
List<String> exts;
|
|
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
|
|
String ext_hint;
|
|
for (List<String>::Element *E = exts.front(); E; E = E->next()) {
|
|
if (ext_hint != String())
|
|
ext_hint += ",";
|
|
ext_hint += "*." + E->get();
|
|
}
|
|
//get path
|
|
String env_path = GLOBAL_DEF("rendering/environment/default_environment", "");
|
|
//setup property
|
|
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
|
|
env_path = env_path.strip_edges();
|
|
if (env_path != String()) {
|
|
Ref<Environment> env = ResourceLoader::load(env_path);
|
|
if (env.is_valid()) {
|
|
root->get_world()->set_fallback_environment(env);
|
|
} else {
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
//file was erased, clear the field.
|
|
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
|
|
} else {
|
|
//file was erased, notify user.
|
|
ERR_PRINTS(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stretch_mode = STRETCH_MODE_DISABLED;
|
|
stretch_aspect = STRETCH_ASPECT_IGNORE;
|
|
stretch_shrink = 1;
|
|
|
|
last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
|
|
_update_root_rect();
|
|
|
|
if (ScriptDebugger::get_singleton()) {
|
|
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
|
|
}
|
|
|
|
root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
edited_scene_root = NULL;
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
live_edit_funcs.udata = this;
|
|
live_edit_funcs.node_path_func = _live_edit_node_path_funcs;
|
|
live_edit_funcs.res_path_func = _live_edit_res_path_funcs;
|
|
live_edit_funcs.node_set_func = _live_edit_node_set_funcs;
|
|
live_edit_funcs.node_set_res_func = _live_edit_node_set_res_funcs;
|
|
live_edit_funcs.node_call_func = _live_edit_node_call_funcs;
|
|
live_edit_funcs.res_set_func = _live_edit_res_set_funcs;
|
|
live_edit_funcs.res_set_res_func = _live_edit_res_set_res_funcs;
|
|
live_edit_funcs.res_call_func = _live_edit_res_call_funcs;
|
|
live_edit_funcs.root_func = _live_edit_root_funcs;
|
|
|
|
live_edit_funcs.tree_create_node_func = _live_edit_create_node_funcs;
|
|
live_edit_funcs.tree_instance_node_func = _live_edit_instance_node_funcs;
|
|
live_edit_funcs.tree_remove_node_func = _live_edit_remove_node_funcs;
|
|
live_edit_funcs.tree_remove_and_keep_node_func = _live_edit_remove_and_keep_node_funcs;
|
|
live_edit_funcs.tree_restore_node_func = _live_edit_restore_node_funcs;
|
|
live_edit_funcs.tree_duplicate_node_func = _live_edit_duplicate_node_funcs;
|
|
live_edit_funcs.tree_reparent_node_func = _live_edit_reparent_node_funcs;
|
|
|
|
if (ScriptDebugger::get_singleton()) {
|
|
ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs);
|
|
}
|
|
|
|
live_edit_root = NodePath("/root");
|
|
|
|
last_send_cache_id = 1;
|
|
|
|
#endif
|
|
|
|
use_font_oversampling = false;
|
|
}
|
|
|
|
SceneTree::~SceneTree() {
|
|
}
|