e12c89e8c9
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
409 lines
11 KiB
C++
409 lines
11 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btHeightfieldTerrainShape.h"
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#include "LinearMath/btTransformUtil.h"
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btHeightfieldTerrainShape::btHeightfieldTerrainShape
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(
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int heightStickWidth, int heightStickLength, const void* heightfieldData,
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btScalar heightScale, btScalar minHeight, btScalar maxHeight,int upAxis,
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PHY_ScalarType hdt, bool flipQuadEdges
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)
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{
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initialize(heightStickWidth, heightStickLength, heightfieldData,
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heightScale, minHeight, maxHeight, upAxis, hdt,
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flipQuadEdges);
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}
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btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,const void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
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{
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// legacy constructor: support only float or unsigned char,
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// and min height is zero
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PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR;
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btScalar minHeight = 0.0f;
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// previously, height = uchar * maxHeight / 65535.
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// So to preserve legacy behavior, heightScale = maxHeight / 65535
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btScalar heightScale = maxHeight / 65535;
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initialize(heightStickWidth, heightStickLength, heightfieldData,
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heightScale, minHeight, maxHeight, upAxis, hdt,
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flipQuadEdges);
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}
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void btHeightfieldTerrainShape::initialize
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(
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int heightStickWidth, int heightStickLength, const void* heightfieldData,
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btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
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PHY_ScalarType hdt, bool flipQuadEdges
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)
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{
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// validation
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btAssert(heightStickWidth > 1);// && "bad width");
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btAssert(heightStickLength > 1);// && "bad length");
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btAssert(heightfieldData);// && "null heightfield data");
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// btAssert(heightScale) -- do we care? Trust caller here
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btAssert(minHeight <= maxHeight);// && "bad min/max height");
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btAssert(upAxis >= 0 && upAxis < 3);// && "bad upAxis--should be in range [0,2]");
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btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT);// && "Bad height data type enum");
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// initialize member variables
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m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
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m_heightStickWidth = heightStickWidth;
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m_heightStickLength = heightStickLength;
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m_minHeight = minHeight;
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m_maxHeight = maxHeight;
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m_width = (btScalar) (heightStickWidth - 1);
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m_length = (btScalar) (heightStickLength - 1);
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m_heightScale = heightScale;
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m_heightfieldDataUnknown = heightfieldData;
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m_heightDataType = hdt;
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m_flipQuadEdges = flipQuadEdges;
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m_useDiamondSubdivision = false;
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m_useZigzagSubdivision = false;
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m_upAxis = upAxis;
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m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.));
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// determine min/max axis-aligned bounding box (aabb) values
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switch (m_upAxis)
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{
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case 0:
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{
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m_localAabbMin.setValue(m_minHeight, 0, 0);
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m_localAabbMax.setValue(m_maxHeight, m_width, m_length);
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break;
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}
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case 1:
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{
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m_localAabbMin.setValue(0, m_minHeight, 0);
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m_localAabbMax.setValue(m_width, m_maxHeight, m_length);
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break;
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};
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case 2:
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{
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m_localAabbMin.setValue(0, 0, m_minHeight);
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m_localAabbMax.setValue(m_width, m_length, m_maxHeight);
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break;
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}
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default:
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{
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//need to get valid m_upAxis
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btAssert(0);// && "Bad m_upAxis");
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}
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}
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// remember origin (defined as exact middle of aabb)
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m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
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}
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btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
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{
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}
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void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
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{
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btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
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btVector3 localOrigin(0, 0, 0);
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localOrigin[m_upAxis] = (m_minHeight + m_maxHeight) * btScalar(0.5);
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localOrigin *= m_localScaling;
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btMatrix3x3 abs_b = t.getBasis().absolute();
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btVector3 center = t.getOrigin();
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btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
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extent += btVector3(getMargin(),getMargin(),getMargin());
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aabbMin = center - extent;
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aabbMax = center + extent;
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}
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/// This returns the "raw" (user's initial) height, not the actual height.
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/// The actual height needs to be adjusted to be relative to the center
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/// of the heightfield's AABB.
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btScalar
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btHeightfieldTerrainShape::getRawHeightFieldValue(int x,int y) const
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{
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btScalar val = 0.f;
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switch (m_heightDataType)
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{
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case PHY_FLOAT:
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{
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val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
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break;
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}
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case PHY_UCHAR:
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{
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unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
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val = heightFieldValue * m_heightScale;
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break;
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}
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case PHY_SHORT:
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{
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short hfValue = m_heightfieldDataShort[(y * m_heightStickWidth) + x];
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val = hfValue * m_heightScale;
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break;
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}
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default:
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{
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btAssert(!"Bad m_heightDataType");
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}
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}
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return val;
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}
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/// this returns the vertex in bullet-local coordinates
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void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
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{
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btAssert(x>=0);
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btAssert(y>=0);
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btAssert(x<m_heightStickWidth);
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btAssert(y<m_heightStickLength);
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btScalar height = getRawHeightFieldValue(x,y);
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switch (m_upAxis)
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{
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case 0:
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{
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vertex.setValue(
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height - m_localOrigin.getX(),
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(-m_width/btScalar(2.0)) + x,
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(-m_length/btScalar(2.0) ) + y
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);
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break;
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}
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case 1:
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{
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vertex.setValue(
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(-m_width/btScalar(2.0)) + x,
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height - m_localOrigin.getY(),
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(-m_length/btScalar(2.0)) + y
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);
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break;
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};
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case 2:
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{
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vertex.setValue(
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(-m_width/btScalar(2.0)) + x,
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(-m_length/btScalar(2.0)) + y,
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height - m_localOrigin.getZ()
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);
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break;
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}
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default:
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{
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//need to get valid m_upAxis
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btAssert(0);
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}
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}
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vertex*=m_localScaling;
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}
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static inline int
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getQuantized
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(
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btScalar x
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)
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{
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if (x < 0.0) {
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return (int) (x - 0.5);
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}
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return (int) (x + 0.5);
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}
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/// given input vector, return quantized version
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/**
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This routine is basically determining the gridpoint indices for a given
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input vector, answering the question: "which gridpoint is closest to the
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provided point?".
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"with clamp" means that we restrict the point to be in the heightfield's
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axis-aligned bounding box.
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*/
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void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& point,int /*isMax*/) const
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{
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btVector3 clampedPoint(point);
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clampedPoint.setMax(m_localAabbMin);
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clampedPoint.setMin(m_localAabbMax);
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out[0] = getQuantized(clampedPoint.getX());
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out[1] = getQuantized(clampedPoint.getY());
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out[2] = getQuantized(clampedPoint.getZ());
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}
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/// process all triangles within the provided axis-aligned bounding box
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/**
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basic algorithm:
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- convert input aabb to local coordinates (scale down and shift for local origin)
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- convert input aabb to a range of heightfield grid points (quantize)
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- iterate over all triangles in that subset of the grid
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*/
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void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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{
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// scale down the input aabb's so they are in local (non-scaled) coordinates
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btVector3 localAabbMin = aabbMin*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
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btVector3 localAabbMax = aabbMax*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
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// account for local origin
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localAabbMin += m_localOrigin;
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localAabbMax += m_localOrigin;
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//quantize the aabbMin and aabbMax, and adjust the start/end ranges
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int quantizedAabbMin[3];
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int quantizedAabbMax[3];
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quantizeWithClamp(quantizedAabbMin, localAabbMin,0);
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quantizeWithClamp(quantizedAabbMax, localAabbMax,1);
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// expand the min/max quantized values
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// this is to catch the case where the input aabb falls between grid points!
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for (int i = 0; i < 3; ++i) {
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quantizedAabbMin[i]--;
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quantizedAabbMax[i]++;
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}
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int startX=0;
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int endX=m_heightStickWidth-1;
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int startJ=0;
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int endJ=m_heightStickLength-1;
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switch (m_upAxis)
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{
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case 0:
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{
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if (quantizedAabbMin[1]>startX)
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startX = quantizedAabbMin[1];
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if (quantizedAabbMax[1]<endX)
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endX = quantizedAabbMax[1];
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if (quantizedAabbMin[2]>startJ)
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startJ = quantizedAabbMin[2];
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if (quantizedAabbMax[2]<endJ)
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endJ = quantizedAabbMax[2];
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break;
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}
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case 1:
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{
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if (quantizedAabbMin[0]>startX)
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startX = quantizedAabbMin[0];
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if (quantizedAabbMax[0]<endX)
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endX = quantizedAabbMax[0];
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if (quantizedAabbMin[2]>startJ)
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startJ = quantizedAabbMin[2];
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if (quantizedAabbMax[2]<endJ)
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endJ = quantizedAabbMax[2];
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break;
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};
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case 2:
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{
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if (quantizedAabbMin[0]>startX)
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startX = quantizedAabbMin[0];
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if (quantizedAabbMax[0]<endX)
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endX = quantizedAabbMax[0];
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if (quantizedAabbMin[1]>startJ)
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startJ = quantizedAabbMin[1];
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if (quantizedAabbMax[1]<endJ)
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endJ = quantizedAabbMax[1];
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break;
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}
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default:
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{
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//need to get valid m_upAxis
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btAssert(0);
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}
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}
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for(int j=startJ; j<endJ; j++)
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{
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for(int x=startX; x<endX; x++)
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{
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btVector3 vertices[3];
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if (m_flipQuadEdges || (m_useDiamondSubdivision && !((j+x) & 1))|| (m_useZigzagSubdivision && !(j & 1)))
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{
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//first triangle
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getVertex(x,j,vertices[0]);
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getVertex(x, j + 1, vertices[1]);
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getVertex(x + 1, j + 1, vertices[2]);
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callback->processTriangle(vertices,x,j);
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//second triangle
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// getVertex(x,j,vertices[0]);//already got this vertex before, thanks to Danny Chapman
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getVertex(x+1,j+1,vertices[1]);
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getVertex(x + 1, j, vertices[2]);
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callback->processTriangle(vertices, x, j);
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} else
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{
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//first triangle
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getVertex(x,j,vertices[0]);
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getVertex(x,j+1,vertices[1]);
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getVertex(x+1,j,vertices[2]);
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callback->processTriangle(vertices,x,j);
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//second triangle
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getVertex(x+1,j,vertices[0]);
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//getVertex(x,j+1,vertices[1]);
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getVertex(x+1,j+1,vertices[2]);
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callback->processTriangle(vertices,x,j);
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}
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}
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}
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}
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void btHeightfieldTerrainShape::calculateLocalInertia(btScalar ,btVector3& inertia) const
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{
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//moving concave objects not supported
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inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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}
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void btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling)
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{
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m_localScaling = scaling;
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}
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const btVector3& btHeightfieldTerrainShape::getLocalScaling() const
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{
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return m_localScaling;
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}
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