virtualx-engine/thirdparty/bullet/BulletCollision/Gimpact/gim_tri_collision.cpp
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/*! \file gim_tri_collision.h
\author Francisco Leon Najera
*/
/*
-----------------------------------------------------------------------------
This source file is part of GIMPACT Library.
For the latest info, see http://gimpact.sourceforge.net/
Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
email: projectileman@yahoo.com
This library is free software; you can redistribute it and/or
modify it under the terms of EITHER:
(1) The GNU Lesser General Public License as published by the Free
Software Foundation; either version 2.1 of the License, or (at
your option) any later version. The text of the GNU Lesser
General Public License is included with this library in the
file GIMPACT-LICENSE-LGPL.TXT.
(2) The BSD-style license that is included with this library in
the file GIMPACT-LICENSE-BSD.TXT.
(3) The zlib/libpng license that is included with this library in
the file GIMPACT-LICENSE-ZLIB.TXT.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
-----------------------------------------------------------------------------
*/
#include "gim_tri_collision.h"
#define TRI_LOCAL_EPSILON 0.000001f
#define MIN_EDGE_EDGE_DIS 0.00001f
class GIM_TRIANGLE_CALCULATION_CACHE
{
public:
GREAL margin;
btVector3 tu_vertices[3];
btVector3 tv_vertices[3];
btVector4 tu_plane;
btVector4 tv_plane;
btVector3 closest_point_u;
btVector3 closest_point_v;
btVector3 edge_edge_dir;
btVector3 distances;
GREAL du[4];
GREAL du0du1;
GREAL du0du2;
GREAL dv[4];
GREAL dv0dv1;
GREAL dv0dv2;
btVector3 temp_points[MAX_TRI_CLIPPING];
btVector3 temp_points1[MAX_TRI_CLIPPING];
btVector3 contact_points[MAX_TRI_CLIPPING];
//! if returns false, the faces are paralele
SIMD_FORCE_INLINE bool compute_intervals(
const GREAL &D0,
const GREAL &D1,
const GREAL &D2,
const GREAL &D0D1,
const GREAL &D0D2,
GREAL & scale_edge0,
GREAL & scale_edge1,
GUINT &edge_index0,
GUINT &edge_index1)
{
if(D0D1>0.0f)
{
/* here we know that D0D2<=0.0 */
/* that is D0, D1 are on the same side, D2 on the other or on the plane */
scale_edge0 = -D2/(D0-D2);
scale_edge1 = -D1/(D2-D1);
edge_index0 = 2;edge_index1 = 1;
}
else if(D0D2>0.0f)
{
/* here we know that d0d1<=0.0 */
scale_edge0 = -D0/(D1-D0);
scale_edge1 = -D1/(D2-D1);
edge_index0 = 0;edge_index1 = 1;
}
else if(D1*D2>0.0f || D0!=0.0f)
{
/* here we know that d0d1<=0.0 or that D0!=0.0 */
scale_edge0 = -D0/(D1-D0);
scale_edge1 = -D2/(D0-D2);
edge_index0 = 0 ;edge_index1 = 2;
}
else
{
return false;
}
return true;
}
//! clip triangle
/*!
*/
SIMD_FORCE_INLINE GUINT clip_triangle(
const btVector4 & tri_plane,
const btVector3 * tripoints,
const btVector3 * srcpoints,
btVector3 * clip_points)
{
// edge 0
btVector4 edgeplane;
EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane);
GUINT clipped_count = PLANE_CLIP_TRIANGLE3D(
edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points);
if(clipped_count == 0) return 0;
// edge 1
EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane);
clipped_count = PLANE_CLIP_POLYGON3D(
edgeplane,temp_points,clipped_count,temp_points1);
if(clipped_count == 0) return 0;
// edge 2
EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane);
clipped_count = PLANE_CLIP_POLYGON3D(
edgeplane,temp_points1,clipped_count,clip_points);
return clipped_count;
/*GUINT i0 = (tri_plane.closestAxis()+1)%3;
GUINT i1 = (i0+1)%3;
// edge 0
btVector3 temp_points[MAX_TRI_CLIPPING];
btVector3 temp_points1[MAX_TRI_CLIPPING];
GUINT clipped_count= PLANE_CLIP_TRIANGLE_GENERIC(
0,srcpoints[0],srcpoints[1],srcpoints[2],temp_points,
DISTANCE_EDGE(tripoints[0],tripoints[1],i0,i1));
if(clipped_count == 0) return 0;
// edge 1
clipped_count = PLANE_CLIP_POLYGON_GENERIC(
0,temp_points,clipped_count,temp_points1,
DISTANCE_EDGE(tripoints[1],tripoints[2],i0,i1));
if(clipped_count == 0) return 0;
// edge 2
clipped_count = PLANE_CLIP_POLYGON_GENERIC(
0,temp_points1,clipped_count,clipped_points,
DISTANCE_EDGE(tripoints[2],tripoints[0],i0,i1));
return clipped_count;*/
}
SIMD_FORCE_INLINE void sort_isect(
GREAL & isect0,GREAL & isect1,GUINT &e0,GUINT &e1,btVector3 & vec0,btVector3 & vec1)
{
if(isect1<isect0)
{
//swap
GIM_SWAP_NUMBERS(isect0,isect1);
GIM_SWAP_NUMBERS(e0,e1);
btVector3 tmp = vec0;
vec0 = vec1;
vec1 = tmp;
}
}
//! Test verifying interval intersection with the direction between planes
/*!
\pre tv_plane and tu_plane must be set
\post
distances[2] is set with the distance
closest_point_u, closest_point_v, edge_edge_dir are set too
\return
- 0: faces are paralele
- 1: face U casts face V
- 2: face V casts face U
- 3: nearest edges
*/
SIMD_FORCE_INLINE GUINT cross_line_intersection_test()
{
// Compute direction of intersection line
edge_edge_dir = tu_plane.cross(tv_plane);
GREAL Dlen;
VEC_LENGTH(edge_edge_dir,Dlen);
if(Dlen<0.0001)
{
return 0; //faces near paralele
}
edge_edge_dir*= 1/Dlen;//normalize
// Compute interval for triangle 1
GUINT tu_e0,tu_e1;//edge indices
GREAL tu_scale_e0,tu_scale_e1;//edge scale
if(!compute_intervals(du[0],du[1],du[2],
du0du1,du0du2,tu_scale_e0,tu_scale_e1,tu_e0,tu_e1)) return 0;
// Compute interval for triangle 2
GUINT tv_e0,tv_e1;//edge indices
GREAL tv_scale_e0,tv_scale_e1;//edge scale
if(!compute_intervals(dv[0],dv[1],dv[2],
dv0dv1,dv0dv2,tv_scale_e0,tv_scale_e1,tv_e0,tv_e1)) return 0;
//proyected vertices
btVector3 up_e0 = tu_vertices[tu_e0].lerp(tu_vertices[(tu_e0+1)%3],tu_scale_e0);
btVector3 up_e1 = tu_vertices[tu_e1].lerp(tu_vertices[(tu_e1+1)%3],tu_scale_e1);
btVector3 vp_e0 = tv_vertices[tv_e0].lerp(tv_vertices[(tv_e0+1)%3],tv_scale_e0);
btVector3 vp_e1 = tv_vertices[tv_e1].lerp(tv_vertices[(tv_e1+1)%3],tv_scale_e1);
//proyected intervals
GREAL isect_u[] = {up_e0.dot(edge_edge_dir),up_e1.dot(edge_edge_dir)};
GREAL isect_v[] = {vp_e0.dot(edge_edge_dir),vp_e1.dot(edge_edge_dir)};
sort_isect(isect_u[0],isect_u[1],tu_e0,tu_e1,up_e0,up_e1);
sort_isect(isect_v[0],isect_v[1],tv_e0,tv_e1,vp_e0,vp_e1);
const GREAL midpoint_u = 0.5f*(isect_u[0]+isect_u[1]); // midpoint
const GREAL midpoint_v = 0.5f*(isect_v[0]+isect_v[1]); // midpoint
if(midpoint_u<midpoint_v)
{
if(isect_u[1]>=isect_v[1]) // face U casts face V
{
return 1;
}
else if(isect_v[0]<=isect_u[0]) // face V casts face U
{
return 2;
}
// closest points
closest_point_u = up_e1;
closest_point_v = vp_e0;
// calc edges and separation
if(isect_u[1]+ MIN_EDGE_EDGE_DIS<isect_v[0]) //calc distance between two lines instead
{
SEGMENT_COLLISION(
tu_vertices[tu_e1],tu_vertices[(tu_e1+1)%3],
tv_vertices[tv_e0],tv_vertices[(tv_e0+1)%3],
closest_point_u,
closest_point_v);
edge_edge_dir = closest_point_u-closest_point_v;
VEC_LENGTH(edge_edge_dir,distances[2]);
edge_edge_dir *= 1.0f/distances[2];// normalize
}
else
{
distances[2] = isect_v[0]-isect_u[1];//distance negative
//edge_edge_dir *= -1.0f; //normal pointing from V to U
}
}
else
{
if(isect_v[1]>=isect_u[1]) // face V casts face U
{
return 2;
}
else if(isect_u[0]<=isect_v[0]) // face U casts face V
{
return 1;
}
// closest points
closest_point_u = up_e0;
closest_point_v = vp_e1;
// calc edges and separation
if(isect_v[1]+MIN_EDGE_EDGE_DIS<isect_u[0]) //calc distance between two lines instead
{
SEGMENT_COLLISION(
tu_vertices[tu_e0],tu_vertices[(tu_e0+1)%3],
tv_vertices[tv_e1],tv_vertices[(tv_e1+1)%3],
closest_point_u,
closest_point_v);
edge_edge_dir = closest_point_u-closest_point_v;
VEC_LENGTH(edge_edge_dir,distances[2]);
edge_edge_dir *= 1.0f/distances[2];// normalize
}
else
{
distances[2] = isect_u[0]-isect_v[1];//distance negative
//edge_edge_dir *= -1.0f; //normal pointing from V to U
}
}
return 3;
}
//! collides by two sides
SIMD_FORCE_INLINE bool triangle_collision(
const btVector3 & u0,
const btVector3 & u1,
const btVector3 & u2,
GREAL margin_u,
const btVector3 & v0,
const btVector3 & v1,
const btVector3 & v2,
GREAL margin_v,
GIM_TRIANGLE_CONTACT_DATA & contacts)
{
margin = margin_u + margin_v;
tu_vertices[0] = u0;
tu_vertices[1] = u1;
tu_vertices[2] = u2;
tv_vertices[0] = v0;
tv_vertices[1] = v1;
tv_vertices[2] = v2;
//create planes
// plane v vs U points
TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],tv_plane);
du[0] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[0]);
du[1] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[1]);
du[2] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[2]);
du0du1 = du[0] * du[1];
du0du2 = du[0] * du[2];
if(du0du1>0.0f && du0du2>0.0f) // same sign on all of them + not equal 0 ?
{
if(du[0]<0) //we need test behind the triangle plane
{
distances[0] = GIM_MAX3(du[0],du[1],du[2]);
distances[0] = -distances[0];
if(distances[0]>margin) return false; //never intersect
//reorder triangle v
VEC_SWAP(tv_vertices[0],tv_vertices[1]);
VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
}
else
{
distances[0] = GIM_MIN3(du[0],du[1],du[2]);
if(distances[0]>margin) return false; //never intersect
}
}
else
{
//Look if we need to invert the triangle
distances[0] = (du[0]+du[1]+du[2])/3.0f; //centroid
if(distances[0]<0.0f)
{
//reorder triangle v
VEC_SWAP(tv_vertices[0],tv_vertices[1]);
VEC_SCALE_4(tv_plane,-1.0f,tv_plane);
distances[0] = GIM_MAX3(du[0],du[1],du[2]);
distances[0] = -distances[0];
}
else
{
distances[0] = GIM_MIN3(du[0],du[1],du[2]);
}
}
// plane U vs V points
TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],tu_plane);
dv[0] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[0]);
dv[1] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[1]);
dv[2] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[2]);
dv0dv1 = dv[0] * dv[1];
dv0dv2 = dv[0] * dv[2];
if(dv0dv1>0.0f && dv0dv2>0.0f) // same sign on all of them + not equal 0 ?
{
if(dv[0]<0) //we need test behind the triangle plane
{
distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
distances[1] = -distances[1];
if(distances[1]>margin) return false; //never intersect
//reorder triangle u
VEC_SWAP(tu_vertices[0],tu_vertices[1]);
VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
}
else
{
distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
if(distances[1]>margin) return false; //never intersect
}
}
else
{
//Look if we need to invert the triangle
distances[1] = (dv[0]+dv[1]+dv[2])/3.0f; //centroid
if(distances[1]<0.0f)
{
//reorder triangle v
VEC_SWAP(tu_vertices[0],tu_vertices[1]);
VEC_SCALE_4(tu_plane,-1.0f,tu_plane);
distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]);
distances[1] = -distances[1];
}
else
{
distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]);
}
}
GUINT bl;
/* bl = cross_line_intersection_test();
if(bl==3)
{
//take edge direction too
bl = distances.maxAxis();
}
else
{*/
bl = 0;
if(distances[0]<distances[1]) bl = 1;
//}
if(bl==2) //edge edge separation
{
if(distances[2]>margin) return false;
contacts.m_penetration_depth = -distances[2] + margin;
contacts.m_points[0] = closest_point_v;
contacts.m_point_count = 1;
VEC_COPY(contacts.m_separating_normal,edge_edge_dir);
return true;
}
//clip face against other
GUINT point_count;
//TODO
if(bl == 0) //clip U points against V
{
point_count = clip_triangle(tv_plane,tv_vertices,tu_vertices,contact_points);
if(point_count == 0) return false;
contacts.merge_points(tv_plane,margin,contact_points,point_count);
}
else //clip V points against U
{
point_count = clip_triangle(tu_plane,tu_vertices,tv_vertices,contact_points);
if(point_count == 0) return false;
contacts.merge_points(tu_plane,margin,contact_points,point_count);
contacts.m_separating_normal *= -1.f;
}
if(contacts.m_point_count == 0) return false;
return true;
}
};
/*class GIM_TRIANGLE_CALCULATION_CACHE
{
public:
GREAL margin;
GUINT clipped_count;
btVector3 tu_vertices[3];
btVector3 tv_vertices[3];
btVector3 temp_points[MAX_TRI_CLIPPING];
btVector3 temp_points1[MAX_TRI_CLIPPING];
btVector3 clipped_points[MAX_TRI_CLIPPING];
GIM_TRIANGLE_CONTACT_DATA contacts1;
GIM_TRIANGLE_CONTACT_DATA contacts2;
//! clip triangle
GUINT clip_triangle(
const btVector4 & tri_plane,
const btVector3 * tripoints,
const btVector3 * srcpoints,
btVector3 * clipped_points)
{
// edge 0
btVector4 edgeplane;
EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane);
GUINT clipped_count = PLANE_CLIP_TRIANGLE3D(
edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points);
if(clipped_count == 0) return 0;
// edge 1
EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane);
clipped_count = PLANE_CLIP_POLYGON3D(
edgeplane,temp_points,clipped_count,temp_points1);
if(clipped_count == 0) return 0;
// edge 2
EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane);
clipped_count = PLANE_CLIP_POLYGON3D(
edgeplane,temp_points1,clipped_count,clipped_points);
return clipped_count;
}
//! collides only on one side
bool triangle_collision(
const btVector3 & u0,
const btVector3 & u1,
const btVector3 & u2,
GREAL margin_u,
const btVector3 & v0,
const btVector3 & v1,
const btVector3 & v2,
GREAL margin_v,
GIM_TRIANGLE_CONTACT_DATA & contacts)
{
margin = margin_u + margin_v;
tu_vertices[0] = u0;
tu_vertices[1] = u1;
tu_vertices[2] = u2;
tv_vertices[0] = v0;
tv_vertices[1] = v1;
tv_vertices[2] = v2;
//create planes
// plane v vs U points
TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],contacts1.m_separating_normal);
clipped_count = clip_triangle(
contacts1.m_separating_normal,tv_vertices,tu_vertices,clipped_points);
if(clipped_count == 0 )
{
return false;//Reject
}
//find most deep interval face1
contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count);
if(contacts1.m_point_count == 0) return false; // too far
//Normal pointing to triangle1
//contacts1.m_separating_normal *= -1.f;
//Clip tri1 by tri2 edges
TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],contacts2.m_separating_normal);
clipped_count = clip_triangle(
contacts2.m_separating_normal,tu_vertices,tv_vertices,clipped_points);
if(clipped_count == 0 )
{
return false;//Reject
}
//find most deep interval face1
contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count);
if(contacts2.m_point_count == 0) return false; // too far
contacts2.m_separating_normal *= -1.f;
////check most dir for contacts
if(contacts2.m_penetration_depth<contacts1.m_penetration_depth)
{
contacts.copy_from(contacts2);
}
else
{
contacts.copy_from(contacts1);
}
return true;
}
};*/
bool GIM_TRIANGLE::collide_triangle_hard_test(
const GIM_TRIANGLE & other,
GIM_TRIANGLE_CONTACT_DATA & contact_data) const
{
GIM_TRIANGLE_CALCULATION_CACHE calc_cache;
return calc_cache.triangle_collision(
m_vertices[0],m_vertices[1],m_vertices[2],m_margin,
other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin,
contact_data);
}