8d199a9b2c
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
30 lines
849 B
C++
30 lines
849 B
C++
#ifndef CSG_GIZMOS_H
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#define CSG_GIZMOS_H
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#include "csg_shape.h"
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#include "editor/editor_plugin.h"
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#include "editor/spatial_editor_gizmos.h"
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class CSGShapeSpatialGizmo : public EditorSpatialGizmo {
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GDCLASS(CSGShapeSpatialGizmo, EditorSpatialGizmo);
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CSGShape *cs;
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public:
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virtual String get_handle_name(int p_idx) const;
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virtual Variant get_handle_value(int p_idx) const;
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virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
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virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
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void redraw();
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CSGShapeSpatialGizmo(CSGShape *p_cs = NULL);
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};
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class EditorPluginCSG : public EditorPlugin {
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GDCLASS(EditorPluginCSG, EditorPlugin)
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public:
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virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial *p_spatial);
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EditorPluginCSG(EditorNode *p_editor);
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};
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#endif // CSG_GIZMOS_H
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