99666de00f
Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows.
105 lines
4.3 KiB
C++
105 lines
4.3 KiB
C++
/*************************************************************************/
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/* ot_features_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OT_FEATURES_PLUGIN_H
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#define OT_FEATURES_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_properties.h"
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/*************************************************************************/
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class OpenTypeFeaturesEditor : public EditorProperty {
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GDCLASS(OpenTypeFeaturesEditor, EditorProperty);
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EditorSpinSlider *spin;
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bool setting = true;
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void _value_changed(double p_val);
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Button *button = nullptr;
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void _remove_feature();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property() override;
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OpenTypeFeaturesEditor();
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};
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/*************************************************************************/
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class OpenTypeFeaturesAdd : public EditorProperty {
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GDCLASS(OpenTypeFeaturesAdd, EditorProperty);
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Button *button = nullptr;
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PopupMenu *menu = nullptr;
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PopupMenu *menu_ss = nullptr;
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PopupMenu *menu_cv = nullptr;
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PopupMenu *menu_cu = nullptr;
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void _add_feature(int p_option);
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void _features_menu();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual void update_property() override;
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OpenTypeFeaturesAdd();
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};
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/*************************************************************************/
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class EditorInspectorPluginOpenTypeFeatures : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginOpenTypeFeatures, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual void parse_begin(Object *p_object) override;
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virtual void parse_category(Object *p_object, const String &p_parse_category) override;
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) override;
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};
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/*************************************************************************/
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class OpenTypeFeaturesEditorPlugin : public EditorPlugin {
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GDCLASS(OpenTypeFeaturesEditorPlugin, EditorPlugin);
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public:
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OpenTypeFeaturesEditorPlugin(EditorNode *p_node);
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virtual String get_name() const override { return "OpenTypeFeatures"; }
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};
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#endif // OT_FEATURES_PLUGIN_H
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