virtualx-engine/tools/editor/io_plugins
2015-04-08 01:46:55 -03:00
..
editor_atlas.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_atlas.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_font_import_plugin.cpp signed distance field font support 2015-03-21 00:43:33 -03:00
editor_font_import_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_import_collada.cpp Merge branch 'master' of https://github.com/not-surt/godot into snapping2 2015-03-23 08:31:54 +10:00
editor_import_collada.h Bug Fixes 2014-11-02 11:31:01 -03:00
editor_mesh_import_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_mesh_import_plugin.h A bit of everything: 2014-05-14 01:22:15 -03:00
editor_sample_import_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_sample_import_plugin.h A bit of everything: 2014-05-14 01:22:15 -03:00
editor_scene_import_plugin.cpp -Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly. 2015-04-08 01:46:55 -03:00
editor_scene_import_plugin.h fixed re-import of scene when new nodes are added, fixes #1620 2015-04-08 01:11:50 -03:00
editor_scene_importer_fbxconv.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
editor_scene_importer_fbxconv.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
editor_texture_import_plugin.cpp fixes 2015-01-13 11:22:56 -03:00
editor_texture_import_plugin.h fixes 2015-01-13 11:22:56 -03:00
editor_translation_import_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
editor_translation_import_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00