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editor_atlas.cpp
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_atlas.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_font_import_plugin.cpp
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signed distance field font support
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2015-03-21 00:43:33 -03:00 |
editor_font_import_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
editor_import_collada.cpp
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Merge branch 'master' of https://github.com/not-surt/godot into snapping2
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2015-03-23 08:31:54 +10:00 |
editor_import_collada.h
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Bug Fixes
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2014-11-02 11:31:01 -03:00 |
editor_mesh_import_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_mesh_import_plugin.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
editor_sample_import_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_sample_import_plugin.h
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A bit of everything:
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2014-05-14 01:22:15 -03:00 |
editor_scene_import_plugin.cpp
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-Better Collada now keeps mesh names properly from blender, makes the "overwrite existing, keep materials" import mode work properly.
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2015-04-08 01:46:55 -03:00 |
editor_scene_import_plugin.h
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fixed re-import of scene when new nodes are added, fixes #1620
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2015-04-08 01:11:50 -03:00 |
editor_scene_importer_fbxconv.cpp
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Small Issues & Maintenance
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2014-08-01 22:10:38 -03:00 |
editor_scene_importer_fbxconv.h
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Small Issues & Maintenance
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2014-08-01 22:10:38 -03:00 |
editor_texture_import_plugin.cpp
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fixes
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2015-01-13 11:22:56 -03:00 |
editor_texture_import_plugin.h
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fixes
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2015-01-13 11:22:56 -03:00 |
editor_translation_import_plugin.cpp
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SceneMainLoop -> SceneTree
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2014-11-05 21:20:42 -03:00 |
editor_translation_import_plugin.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
SCsub
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |