Virtualx Game Engine. Forked from Godot 3.6
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tamas e19f0042ca Retain meta data set on imported nodes
During the import process, many importer nodes are replaced with their
engine node counterparts. For example, ImporterMeshInstance3D is
replaced with a MeshInstance3D node. Any meta data set on these
importer nodes, i.e. through a GLTFDocumentExtension, are lost during
the conversion. This change copies over any meta data set on these
importer nodes to their engine counterparts.
2024-06-18 12:39:34 -05:00
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core Merge pull request #93288 from rune-scape/gdextension-const-stringname-weird 2024-06-18 17:59:25 +02:00
doc [Crypto] Expose OS.get_entropy 2024-06-17 12:02:37 +02:00
drivers Merge pull request #92851 from patwork/fix-tooltips-viewport-dims 2024-06-17 10:58:04 +02:00
editor Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
main
misc Fix extension API validation warning after #92861 2024-06-11 11:23:09 +02:00
modules Retain meta data set on imported nodes 2024-06-18 12:39:34 -05:00
platform Tweak warning messages related to V-Sync on OpenGL 2024-06-16 21:22:10 +02:00
scene Merge pull request #93140 from bruvzg/rtl_table_bg_sep 2024-06-18 17:59:13 +02:00
servers Merge pull request #93292 from rune-scape/singleton-cleanup 2024-06-18 14:09:01 +02:00
tests Merge pull request #92810 from KoBeWi/redirect_tests_to_dev/null 2024-06-13 17:19:20 +02:00
thirdparty [Web] Disable thorvg threads on the Web 2024-06-14 16:03:56 +02:00
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CONTRIBUTING.md Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
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gles3_builders.py
glsl_builders.py
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LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
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methods.py
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Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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