virtualx-engine/servers
Pedro J. Estébanez e1bdf81008 Remove needless check in motion test
Since now one-way collision is at shapes, the removed if was unneeded.
2017-08-16 12:36:26 +02:00
..
arvr Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
audio Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
physics Fix freeze on close of game using 2D physics introduced by #9832 2017-08-08 23:17:11 +03:00
physics_2d Remove needless check in motion test 2017-08-16 12:36:26 +02:00
visual -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
arvr_server.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
arvr_server.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
audio_server.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
audio_server.h Added get_bus_index to AudioServer 2017-07-10 21:51:29 +01:00
physics_2d_server.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
physics_2d_server.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
physics_server.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
physics_server.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
register_server_types.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
register_server_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Merge pull request #8567 from BastiaanOlij/ar_vr_server 2017-07-31 13:29:18 +02:00
server_wrap_mt_common.h Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
visual_server.cpp Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
visual_server.h -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00