121 lines
5 KiB
C++
121 lines
5 KiB
C++
/*************************************************************************/
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/* resource_importer_scene.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RESOURCEIMPORTERSCENE_H
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#define RESOURCEIMPORTERSCENE_H
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#include "io/resource_import.h"
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#include "scene/resources/animation.h"
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#include "scene/resources/shape.h"
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class Material;
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class EditorSceneImporter : public Reference {
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GDCLASS(EditorSceneImporter,Reference );
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public:
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enum ImportFlags {
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IMPORT_SCENE=1,
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IMPORT_ANIMATION=2,
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IMPORT_ANIMATION_DETECT_LOOP=4,
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IMPORT_ANIMATION_OPTIMIZE=8,
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IMPORT_ANIMATION_FORCE_ALL_TRACKS_IN_ALL_CLIPS=16,
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IMPORT_ANIMATION_KEEP_VALUE_TRACKS=32,
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IMPORT_GENERATE_TANGENT_ARRAYS=256,
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IMPORT_FAIL_ON_MISSING_DEPENDENCIES=512,
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IMPORT_MATERIALS_IN_INSTANCES=1024
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};
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virtual uint32_t get_import_flags() const=0;
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virtual void get_extensions(List<String> *r_extensions) const=0;
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virtual Node* import_scene(const String& p_path,uint32_t p_flags,int p_bake_fps,List<String> *r_missing_deps,Error* r_err=NULL)=0;
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virtual Ref<Animation> import_animation(const String& p_path,uint32_t p_flags)=0;
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EditorSceneImporter() {}
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};
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class EditorScenePostImport : public Reference {
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GDCLASS(EditorScenePostImport,Reference );
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protected:
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static void _bind_methods();
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public:
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virtual Node* post_import(Node* p_scene);
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EditorScenePostImport();
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};
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class ResourceImporterScene : public ResourceImporter {
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GDCLASS(ResourceImporterScene,ResourceImporter)
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Set< Ref<EditorSceneImporter> > importers;
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static ResourceImporterScene *singleton;
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public:
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static ResourceImporterScene *get_singleton() { return singleton; }
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const Set< Ref<EditorSceneImporter> >& get_importers() const { return importers; }
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void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options,int p_preset=0) const;
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virtual bool get_option_visibility(const String& p_option,const Map<StringName,Variant>& p_options) const;
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void _make_external_resources(Node* p_node,const String& p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes);
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Node* _fix_node(Node *p_node,Node *p_root,Map<Ref<Mesh>,Ref<Shape> > &collision_map);
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void _create_clips(Node *scene, const Array& p_clips,bool p_bake_all);
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void _filter_anim_tracks(Ref<Animation> anim,Set<String> &keep);
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void _filter_tracks(Node *scene, const String& p_text);
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void _optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle);
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virtual Error import(const String& p_source_file,const String& p_save_path,const Map<StringName,Variant>& p_options,List<String>* r_platform_variants,List<String>* r_gen_files=NULL);
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ResourceImporterScene();
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};
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#endif // RESOURCEIMPORTERSCENE_H
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