virtualx-engine/scene/3d
2017-03-05 15:47:28 +01:00
..
area.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
area.h rename monitoring functions 2017-01-13 20:03:51 -03:00
baked_light_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
baked_light_instance.h Type renames: 2017-01-11 00:52:51 -03:00
body_shape.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
body_shape.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
bone_attachment.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
bone_attachment.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
camera.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
character_camera.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
character_camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
collision_object.cpp Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
collision_object.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
collision_polygon.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
collision_polygon.h Type renames: 2017-01-11 00:52:51 -03:00
gi_probe.cpp Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
gi_probe.h Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
immediate_geometry.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
immediate_geometry.h Type renames: 2017-01-11 00:52:51 -03:00
interpolated_camera.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
interpolated_camera.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
light.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
light.h basic contact shadows implementation, will most likely need some polishing 2017-02-08 07:35:14 -03:00
listener.cpp Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
listener.h Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
mesh_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
mesh_instance.h Unify naming of blendshape / morphtarget into just "Blend Shape" 2017-01-12 08:34:00 -03:00
multimesh_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
multimesh_instance.h Type renames: 2017-01-11 00:52:51 -03:00
navigation.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
navigation.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
navigation_mesh.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
navigation_mesh.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
particles.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
particles.h Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
path.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
path.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
physics_body.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics_body.h Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
physics_joint.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
physics_joint.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
portal.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
portal.h Type renames: 2017-01-11 00:52:51 -03:00
position_3d.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
position_3d.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
proximity_group.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
proximity_group.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
quad.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
quad.h Type renames: 2017-01-11 00:52:51 -03:00
ray_cast.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
ray_cast.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
reflection_probe.cpp Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
reflection_probe.h Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
remote_transform.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
remote_transform.h Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
room_instance.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
room_instance.h Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
scenario_fx.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
scenario_fx.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
skeleton.cpp -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) 2017-02-21 00:06:30 -03:00
skeleton.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
spatial.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
spatial.h New API for visibility in both CanvasItem and Spatial 2017-01-13 10:45:50 -03:00
spatial_indexer.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
spatial_indexer.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
sprite_3d.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
sprite_3d.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
test_cube.cpp Type renames: 2017-01-11 00:52:51 -03:00
test_cube.h Type renames: 2017-01-11 00:52:51 -03:00
vehicle_body.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
vehicle_body.h Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
visibility_notifier.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
visibility_notifier.h Type renames: 2017-01-11 00:52:51 -03:00
visual_instance.cpp Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
visual_instance.h Type renames: 2017-01-11 00:52:51 -03:00