virtualx-engine/scene/main
Hugo Locurcio e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
..
canvas_item.cpp Remove first_draw and reset visibility when entering tree 2022-07-28 12:35:47 +08:00
canvas_item.h Remove first_draw and reset visibility when entering tree 2022-07-28 12:35:47 +08:00
canvas_layer.cpp Add Vector2/3 linking to more properties 2022-06-14 09:33:44 -05:00
canvas_layer.h Added show and hide methods and updated doc API. 2022-02-15 11:37:41 -03:00
http_request.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
http_request.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
instance_placeholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
instance_placeholder.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
missing_node.cpp Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
missing_node.h Add a new HashMap implementation 2022-05-12 11:21:29 +02:00
node.cpp Add an underscore to internal group names as per engine policy 2022-07-01 20:16:25 +02:00
node.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
resource_preloader.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
resource_preloader.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
scene_tree.cpp Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
scene_tree.h Set initial SceneTree processes times to 0.0 2022-07-17 08:51:25 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
shader_globals_override.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
timer.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
timer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
viewport.cpp Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
viewport.h Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
window.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
window.h Add a new HashSet template 2022-05-20 22:40:38 +02:00