..
canvas_item.cpp
Remove first_draw
and reset visibility when entering tree
2022-07-28 12:35:47 +08:00
canvas_item.h
Remove first_draw
and reset visibility when entering tree
2022-07-28 12:35:47 +08:00
canvas_layer.cpp
Add Vector2/3 linking to more properties
2022-06-14 09:33:44 -05:00
canvas_layer.h
Added show and hide methods and updated doc API.
2022-02-15 11:37:41 -03:00
http_request.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
http_request.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
instance_placeholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
instance_placeholder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
missing_node.cpp
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
missing_node.h
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
node.cpp
Add an underscore to internal group names as per engine policy
2022-07-01 20:16:25 +02:00
node.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
resource_preloader.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
resource_preloader.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
scene_tree.cpp
Adding Variable Rate Shading support to Godot
2022-07-17 15:42:24 +10:00
scene_tree.h
Set initial SceneTree processes times to 0.0
2022-07-17 08:51:25 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
shader_globals_override.cpp
Implement Vector4, Vector4i, Projection
2022-07-23 14:00:01 +02:00
shader_globals_override.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
timer.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
timer.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
viewport.cpp
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
2022-07-28 17:51:13 +02:00
viewport.h
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
2022-07-28 17:51:13 +02:00
window.cpp
rename translate(d) to translate(d)_local in Transform 2D/3D
2022-07-16 11:47:54 +02:00
window.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00