virtualx-engine/servers/rendering/dummy
Hugo Locurcio e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
..
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
storage Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_canvas_dummy.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_dummy.h Split dependency logic 2022-06-28 00:10:29 +10:00
rasterizer_scene_dummy.h Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
SCsub Split dependency logic 2022-06-28 00:10:29 +10:00