virtualx-engine/servers/rendering/renderer_rd
Hugo Locurcio e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
..
effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment Merge pull request #62362 from clayjohn/VULKAN-halo 2022-07-27 11:17:34 +02:00
forward_clustered Merge pull request #63477 from Chaosus/shader_fix_fog 2022-07-27 09:35:30 +02:00
forward_mobile Merge pull request #63477 from Chaosus/shader_fix_fog 2022-07-27 09:35:30 +02:00
shaders Move Sky(RD) into environment 2022-07-26 10:19:40 +10:00
storage_rd Improve handling of the format of the VRS image 2022-07-28 12:24:03 +02:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Merge pull request #57698 from bluenote10/feature/rename_translated_to_translated_local 2022-07-28 10:03:07 +02:00
renderer_canvas_render_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_compositor_rd.cpp Split dependency logic 2022-06-28 00:10:29 +10:00
renderer_compositor_rd.h Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
renderer_scene_environment_rd.cpp add support for glow maps 2022-01-20 16:47:25 +01:00
renderer_scene_environment_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_scene_render_rd.cpp Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
renderer_scene_render_rd.h Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 2022-07-28 17:51:13 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00