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config.py
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style: Start applying PEP8 to Python files, indentation issues
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2016-11-02 22:26:55 +01:00 |
gd_compiler.cpp
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Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
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2016-10-31 00:00:46 +01:00 |
gd_compiler.h
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Ability to reload scripts on running game
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2016-06-01 20:31:42 -03:00 |
gd_editor.cpp
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Added constants from types in code completion, somehow this was never added.
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2016-09-18 23:19:04 +02:00 |
gd_function.cpp
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Fix #5891 by not expecting the script instance to be a GDInstance
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2016-08-08 18:14:44 +02:00 |
gd_function.h
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Warn instad of crashing when class instance is gone after yield. Closes #5247 , probably closes other yield related crashes
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2016-06-29 21:06:16 -03:00 |
gd_functions.cpp
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Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"
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2016-10-17 20:48:52 +02:00 |
gd_functions.h
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Add @GDScript.type_exists
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2016-06-18 15:07:51 +08:00 |
gd_parser.cpp
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Revert "Add warning when (pre)loading paths with leading / (#4280 - #3106)"
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2016-10-17 20:48:52 +02:00 |
gd_parser.h
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Only check for constants when parsing constants, should close #5497
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2016-06-30 10:40:13 -03:00 |
gd_script.cpp
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Fixed reloading of tool scripts within editor, they should work much better now, closes #3194
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2016-07-20 22:37:48 -03:00 |
gd_script.h
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Fixed reloading of tool scripts within editor, they should work much better now, closes #3194
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2016-07-20 22:37:48 -03:00 |
gd_tokenizer.cpp
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Adapt overlooked instances of zero-based column numbers
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2016-10-17 20:49:28 +02:00 |
gd_tokenizer.h
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PI is now a built-in constant, fixes #2134
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2016-01-02 17:56:45 -03:00 |
register_types.cpp
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-Fix crashes with thread_exit()
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2016-06-26 10:54:45 -03:00 |
register_types.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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SCsub: Add python shebang as a hint for syntax highlighting
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2016-10-30 14:51:34 +01:00 |