virtualx-engine/modules/visual_script
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
doc_classes doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
icons
config.py
register_types.cpp
register_types.h
SCsub
visual_script.cpp Fix some crashes, overflows and using variables without values 2019-11-01 16:16:31 +01:00
visual_script.h
visual_script_builtin_funcs.cpp
visual_script_builtin_funcs.h
visual_script_editor.cpp Texture refactor 2019-12-12 10:05:14 +01:00
visual_script_editor.h Texture refactor 2019-12-12 10:05:14 +01:00
visual_script_expression.cpp
visual_script_expression.h
visual_script_flow_control.cpp
visual_script_flow_control.h
visual_script_func_nodes.cpp
visual_script_func_nodes.h
visual_script_nodes.cpp Removed unused variables, add some constants numbers 2019-12-10 05:13:02 +01:00
visual_script_nodes.h
visual_script_property_selector.cpp Texture refactor 2019-12-12 10:05:14 +01:00
visual_script_property_selector.h
visual_script_yield_nodes.cpp
visual_script_yield_nodes.h