e2c6daf7ef
- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
||
---|---|---|
.. | ||
android | ||
ios | ||
linuxbsd | ||
macos | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |