115f4dce55
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders. Includes gizmos for editing. They also work outside the portal system.
150 lines
5.3 KiB
C++
150 lines
5.3 KiB
C++
/*************************************************************************/
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/* occluder.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "occluder.h"
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#include "core/engine.h"
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void Occluder::resource_changed(RES res) {
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update_gizmo();
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if (_shape.is_valid()) {
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_shape->update_shape_to_visual_server();
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}
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}
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void Occluder::set_shape(const Ref<OccluderShape> &p_shape) {
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if (p_shape == _shape) {
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return;
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}
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if (!_shape.is_null()) {
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_shape->unregister_owner(this);
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}
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_shape = p_shape;
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if (_shape.is_valid()) {
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_shape->register_owner(this);
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// Especially in the editor, the shape can be added AFTER the occluder
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// is added to the world. This means the shape scenario will not be set.
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// To remedy this we make sure the scenario etc is refreshed as soon as
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// a shape is set on the occluder.
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if (is_inside_world() && get_world().is_valid()) {
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_shape->notification_enter_world(get_world()->get_scenario());
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_shape->update_shape_to_visual_server();
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if (is_inside_tree()) {
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_shape->update_active_to_visual_server(is_visible_in_tree());
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_shape->update_transform_to_visual_server(get_global_transform());
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}
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}
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}
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update_gizmo();
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update_configuration_warning();
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}
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Ref<OccluderShape> Occluder::get_shape() const {
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return _shape;
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}
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String Occluder::get_configuration_warning() const {
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String warning = Spatial::get_configuration_warning();
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if (!_shape.is_valid()) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("No shape is set.");
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}
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Transform tr = get_global_transform();
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Vector3 scale = tr.basis.get_scale();
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if ((!Math::is_equal_approx(scale.x, scale.y, 0.01f)) ||
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(!Math::is_equal_approx(scale.x, scale.z, 0.01f))) {
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if (!warning.empty()) {
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warning += "\n\n";
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}
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warning += TTR("Only uniform scales are supported.");
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}
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return warning;
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}
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void Occluder::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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ERR_FAIL_COND(get_world().is_null());
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if (_shape.is_valid()) {
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_shape->notification_enter_world(get_world()->get_scenario());
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_shape->update_active_to_visual_server(is_visible_in_tree());
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_shape->update_shape_to_visual_server();
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_shape->update_transform_to_visual_server(get_global_transform());
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}
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} break;
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case NOTIFICATION_EXIT_WORLD: {
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if (_shape.is_valid()) {
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_shape->notification_exit_world();
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (_shape.is_valid() && is_inside_tree()) {
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_shape->update_active_to_visual_server(is_visible_in_tree());
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}
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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if (_shape.is_valid()) {
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_shape->update_transform_to_visual_server(get_global_transform());
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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update_configuration_warning();
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}
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#endif
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}
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} break;
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}
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}
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void Occluder::_bind_methods() {
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ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &Occluder::resource_changed);
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &Occluder::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &Occluder::get_shape);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "OccluderShape"), "set_shape", "get_shape");
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}
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Occluder::Occluder() {
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set_notify_transform(true);
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}
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Occluder::~Occluder() {
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if (!_shape.is_null()) {
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_shape->unregister_owner(this);
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}
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}
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