virtualx-engine/platform/ios
Rémi Verschelde f976a625e1
Merge pull request #92692 from mihe/always-embed-frameworks
Fix iOS exports never embedding framework bundles
2024-06-03 10:36:10 +02:00
..
api
doc_classes Merge pull request #89790 from bruvzg/ios_safe_delete 2024-04-29 13:00:30 +02:00
export Fix iOS exports never embedding framework bundles 2024-06-02 18:02:01 +02:00
app_delegate.h
app_delegate.mm Fix AirPods routing when Play and Record category is used. 2024-03-17 02:39:16 -03:00
detect.py SCons: Process platform-specific flags earlier 2024-05-30 16:01:43 +02:00
device_metrics.h
device_metrics.m
display_layer.h
display_layer.mm
display_server_ios.h Properly set window class in Wayland 2024-05-22 10:42:12 -03:00
display_server_ios.mm [DisplayServer] Add error messages and descriptions to callbacks. 2024-05-28 17:36:54 +03:00
godot_app_delegate.h
godot_app_delegate.m
godot_ios.mm Refactor OS exit code to be EXIT_SUCCESS by default 2024-03-08 23:31:24 +01:00
godot_view.h
godot_view.mm [iOS] Fix sensors orientation. 2024-04-23 12:59:24 +03:00
godot_view_renderer.h
godot_view_renderer.mm
ios.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
ios.mm Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
ios_terminal_logger.h [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
ios_terminal_logger.mm [iOS] Improve logger. 2024-01-11 16:59:38 +02:00
joypad_ios.h
joypad_ios.mm
key_mapping_ios.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_ios.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
keyboard_input_view.h
keyboard_input_view.mm Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
main.m
os_ios.h Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
os_ios.mm Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md
rendering_context_driver_vulkan_ios.h [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
rendering_context_driver_vulkan_ios.mm [macOS / iOS] Switch Vulkan init to VK_EXT_metal_surface extension. 2024-02-13 16:57:02 +02:00
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
tts_ios.h
tts_ios.mm
view_controller.h
view_controller.mm [iOS] Change default iPad landscape orientation from "left" to "right". 2024-05-29 12:47:49 +03:00

iOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the iOS platform port.

See also misc/dist/ios_xcode folder for the Xcode project template used for packaging the iOS export templates.

Documentation