virtualx-engine/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests/ScriptPathAttributeGeneratorTests.cs
Raul Santos fe280ef9ae
C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
2024-02-19 06:33:13 +01:00

80 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Microsoft.CodeAnalysis.Text;
using Xunit;
namespace Godot.SourceGenerators.Tests;
public class ScriptPathAttributeGeneratorTests
{
private static (string, SourceText) MakeAssemblyScriptTypesGeneratedSource(ICollection<string> types)
{
return (
Path.Combine("Godot.SourceGenerators", "Godot.SourceGenerators.ScriptPathAttributeGenerator", "AssemblyScriptTypes.generated.cs"),
SourceText.From($$"""
[assembly:Godot.AssemblyHasScriptsAttribute(new System.Type[] {{{string.Join(", ", types.Select(type => $"typeof({type})"))}}})]
""", Encoding.UTF8)
);
}
[Fact]
public async void ScriptBoilerplate()
{
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
new string[] { "ScriptBoilerplate.cs" },
new string[] { "ScriptBoilerplate_ScriptPath.generated.cs" }
);
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::ScriptBoilerplate" }));
await verifier.RunAsync();
}
[Fact]
public async void FooBar()
{
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
new string[] { "Foo.cs", "Bar.cs" },
new string[] { "Foo_ScriptPath.generated.cs", "Bar_ScriptPath.generated.cs" }
);
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Foo", "global::Bar" }));
await verifier.RunAsync();
}
[Fact]
public async void Generic()
{
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
new string[] { "Generic.cs" },
new string[] { "Generic(Of T)_ScriptPath.generated.cs" }
);
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic<>" }));
await verifier.RunAsync();
}
[Fact]
public async void GenericMultipleClassesSameName()
{
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
Array.Empty<string>(),
new string[] { "Generic(Of T)_ScriptPath.generated.cs" }
);
verifier.TestState.Sources.Add(("Generic.cs", File.ReadAllText(Path.Combine(Constants.SourceFolderPath, "Generic.GD0003.cs"))));
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic<>", "global::Generic<,>", "global::Generic" }));
await verifier.RunAsync();
}
[Fact]
public async void NamespaceMultipleClassesSameName()
{
var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
Array.Empty<string>(),
new string[] { "NamespaceA.SameName_ScriptPath.generated.cs" }
);
verifier.TestState.Sources.Add(("SameName.cs", File.ReadAllText(Path.Combine(Constants.SourceFolderPath, "SameName.GD0003.cs"))));
verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::NamespaceA.SameName", "global::NamespaceB.SameName" }));
await verifier.RunAsync();
}
}