fe280ef9ae
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed. - Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts. - Add tests for the new diagnostic GD0003.
80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis.Text;
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using Xunit;
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namespace Godot.SourceGenerators.Tests;
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public class ScriptPathAttributeGeneratorTests
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{
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private static (string, SourceText) MakeAssemblyScriptTypesGeneratedSource(ICollection<string> types)
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{
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return (
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Path.Combine("Godot.SourceGenerators", "Godot.SourceGenerators.ScriptPathAttributeGenerator", "AssemblyScriptTypes.generated.cs"),
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SourceText.From($$"""
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[assembly:Godot.AssemblyHasScriptsAttribute(new System.Type[] {{{string.Join(", ", types.Select(type => $"typeof({type})"))}}})]
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""", Encoding.UTF8)
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);
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}
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[Fact]
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public async void ScriptBoilerplate()
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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new string[] { "ScriptBoilerplate.cs" },
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new string[] { "ScriptBoilerplate_ScriptPath.generated.cs" }
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);
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::ScriptBoilerplate" }));
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await verifier.RunAsync();
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}
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[Fact]
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public async void FooBar()
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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new string[] { "Foo.cs", "Bar.cs" },
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new string[] { "Foo_ScriptPath.generated.cs", "Bar_ScriptPath.generated.cs" }
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);
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Foo", "global::Bar" }));
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await verifier.RunAsync();
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}
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[Fact]
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public async void Generic()
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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new string[] { "Generic.cs" },
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new string[] { "Generic(Of T)_ScriptPath.generated.cs" }
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);
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic<>" }));
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await verifier.RunAsync();
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}
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[Fact]
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public async void GenericMultipleClassesSameName()
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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Array.Empty<string>(),
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new string[] { "Generic(Of T)_ScriptPath.generated.cs" }
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);
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verifier.TestState.Sources.Add(("Generic.cs", File.ReadAllText(Path.Combine(Constants.SourceFolderPath, "Generic.GD0003.cs"))));
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::Generic<>", "global::Generic<,>", "global::Generic" }));
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await verifier.RunAsync();
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}
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[Fact]
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public async void NamespaceMultipleClassesSameName()
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{
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var verifier = CSharpSourceGeneratorVerifier<ScriptPathAttributeGenerator>.MakeVerifier(
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Array.Empty<string>(),
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new string[] { "NamespaceA.SameName_ScriptPath.generated.cs" }
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);
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verifier.TestState.Sources.Add(("SameName.cs", File.ReadAllText(Path.Combine(Constants.SourceFolderPath, "SameName.GD0003.cs"))));
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verifier.TestState.GeneratedSources.Add(MakeAssemblyScriptTypesGeneratedSource(new string[] { "global::NamespaceA.SameName", "global::NamespaceB.SameName" }));
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await verifier.RunAsync();
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}
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}
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