49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using Microsoft.Build.Construction;
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namespace GodotSharpTools.Project
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{
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public static class ProjectExtensions
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{
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public static bool HasItem(this ProjectRootElement root, string itemType, string include)
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{
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string includeNormalized = include.NormalizePath();
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foreach (var itemGroup in root.ItemGroups)
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{
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if (itemGroup.Condition.Length != 0)
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continue;
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foreach (var item in itemGroup.Items)
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{
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if (item.ItemType == itemType)
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{
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if (item.Include.NormalizePath() == includeNormalized)
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return true;
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}
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}
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}
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return false;
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}
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public static void AddItemChecked(this ProjectRootElement root, string itemType, string include)
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{
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if (!root.HasItem(itemType, include))
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{
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root.AddItem(itemType, include);
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}
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}
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public static Guid GetGuid(this ProjectRootElement root)
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{
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foreach (var property in root.Properties)
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{
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if (property.Name == "ProjectGuid")
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return Guid.Parse(property.Value);
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}
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return Guid.Empty;
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}
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}
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}
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