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area_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
area_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
area_pair_2d_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
area_pair_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
body_2d_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
body_2d_sw.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
body_pair_2d_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
body_pair_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_basic.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_basic.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_hash_grid.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
broad_phase_2d_hash_grid.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
broad_phase_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_object_2d_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_object_2d_sw.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
collision_solver_2d_sat.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_solver_2d_sat.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_solver_2d_sw.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
collision_solver_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
constraint_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
joints_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
joints_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_2d_server_sw.cpp
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
physics_2d_server_sw.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
physics_2d_server_wrap_mt.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_2d_server_wrap_mt.h
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
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2017-06-23 23:39:52 -03:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shape_2d_sw.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
shape_2d_sw.h
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
space_2d_sw.cpp
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Simplified 2D Kinematicbody.. 3D will wait a bit.
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2017-06-24 12:34:29 -03:00 |
space_2d_sw.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
step_2d_sw.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
step_2d_sw.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |