virtualx-engine/servers/physics_2d
2017-06-24 12:34:29 -03:00
..
area_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
area_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
area_pair_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
area_pair_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
body_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
body_2d_sw.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
body_pair_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
body_pair_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_basic.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_hash_grid.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
broad_phase_2d_hash_grid.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
broad_phase_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object_2d_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_object_2d_sw.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_solver_2d_sat.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_solver_2d_sat.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_solver_2d_sw.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
collision_solver_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
constraint_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
joints_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server_sw.cpp -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
physics_2d_server_sw.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
physics_2d_server_wrap_mt.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_2d_server_wrap_mt.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shape_2d_sw.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
shape_2d_sw.h renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
space_2d_sw.cpp Simplified 2D Kinematicbody.. 3D will wait a bit. 2017-06-24 12:34:29 -03:00
space_2d_sw.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
step_2d_sw.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
step_2d_sw.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00