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SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
test_containers.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
test_containers.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_gdscript.cpp
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-GDScript support for accessing properties directly
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2017-01-04 17:37:45 -03:00 |
test_gdscript.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_gui.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
test_gui.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_image.cpp
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_image.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_io.cpp
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remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
test_io.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_main.cpp
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Begining of GLES3 renderer:
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2016-10-03 21:35:16 +02:00 |
test_main.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_math.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
test_math.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_physics.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
test_physics.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_physics_2d.cpp
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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2017-01-02 23:03:46 -03:00 |
test_physics_2d.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_render.cpp
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Everything returning to normal in 3D, still a long way to go
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2016-10-19 11:14:41 -03:00 |
test_render.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_shader_lang.cpp
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-the new shader language seems to work
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2016-10-07 11:31:18 -03:00 |
test_shader_lang.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_sound.cpp
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_sound.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |
test_string.cpp
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IP_Address now handle IPv4 and IPv6 transparently
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2016-12-09 18:24:59 +01:00 |
test_string.h
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Update copyright in remaining files + prints in the UI
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2016-01-11 21:34:22 +01:00 |