virtualx-engine/editor/import
AndreaCatania e3a06c3a9e Improve collision generation usability in the new 3D scene import workflow.
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.

It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
..
atlas_import_failed.xpm
collada.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collada.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
editor_import_collada.cpp Some work on double support 2021-08-09 17:43:48 -05:00
editor_import_collada.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_import_plugin.cpp Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
editor_import_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_importer_bake_reset.cpp Make animation reset do less spam. 2021-08-05 11:33:01 -07:00
editor_importer_bake_reset.h Bake RESET animation. 2021-07-30 02:00:21 -07:00
resource_importer_bitmask.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_bitmask.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_csv_translation.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_csv_translation.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_image.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_image.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_layered_texture.cpp Fix duplicate conditions. 2021-08-13 12:22:38 +05:45
resource_importer_layered_texture.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_obj.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
resource_importer_obj.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_scene.cpp Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
resource_importer_scene.h Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
resource_importer_shader_file.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_shader_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_texture.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
resource_importer_texture_atlas.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
resource_importer_texture_atlas.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
resource_importer_wav.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
resource_importer_wav.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_import_settings.cpp Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
scene_import_settings.h Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
scene_importer_mesh.cpp Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
scene_importer_mesh.h Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +02:00
scene_importer_mesh_node_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_importer_mesh_node_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00