Virtualx Game Engine. Forked from Godot 3.6
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Damon e3be51f87c Fix locale for macOS-style locales
(cherry picked from commit 1e7f078ce9)
2016-10-31 00:04:39 +01:00
bin SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
core Fix locale for macOS-style locales 2016-10-31 00:04:39 +01:00
doc Added general notes on RayCast[2D] updating behaviour and force_raycast_update() 2016-10-31 00:00:34 +01:00
drivers SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
main SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
modules Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode 2016-10-31 00:00:46 +01:00
platform Fix extraneous NULL character on HTML export 2016-10-30 23:58:41 +01:00
scene Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
servers Add/expose VisualServer::get_default_clear_color() 2016-10-31 00:00:55 +01:00
thirdparty freetype: Make it a module and split thirdparty library 2016-10-30 14:51:33 +01:00
tools Remove dead code in FileSystemDock 2016-10-31 00:02:12 +01:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH linguist: properly detect .inc files as C++ 2016-07-03 15:17:25 +02:00
.gitignore added KDevelop project files to gitignore 2016-07-14 13:28:39 +02:00
.travis.yml Attempt to fix travis builds for android 2016-10-09 17:40:25 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py SCons: Use colored output if available, change "colored"->"verbose" 2016-10-30 14:51:34 +01:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct "CCFLAGS" are for C and C++ compiler 2016-10-31 00:01:41 +01:00
version.py Release 2.1-stable 2016-08-09 09:52:15 +02:00

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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