virtualx-engine/editor/translations/fa.po
2017-03-24 22:27:22 +01:00

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# Persian translation of the Godot Engine editor
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
# alabd14313 <alabd14313@yahoo.com>, 2016.
# hamed nasib <cghamed752@chmail.ir>, 2016.
# rezapouya <r.pouya@chmail.ir>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"PO-Revision-Date: 2016-08-12 12:55+0000\n"
"Last-Translator: alabd14313 <alabd14313@yahoo.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 2.8-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "غیرفعال شده"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "همه‌ی انتخاب ها"
#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "کلید Add را جابجا کن"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "مقدار را در انیمیشن تغییر بده"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "فراخوانی را در انیمیشن تغییر بده"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr ""
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr ""
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr ""
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr ""
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr ""
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "کلیدها را در انیمیشن حذف کن"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "انتخاب شده را به دو تا تکثیر کن"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "ترانهاده را به دو تا تکثیر کن"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "برداشتن انتخاب شده"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "مستمر"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "گسسته"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "تریگر"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "یک کلید در انیمیشن اضافه کن"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "کلیدها را در انیمیشن جابجا کن"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "انتخاب شده را تغییر مقیاس بده"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "از مکان‌نما تغییر مقیاس بده"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "به گام بعدی برو"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "به گام قبلی برو"
#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
msgstr "خطی"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "ثابت"
#: editor/animation_editor.cpp
msgid "In"
msgstr "داخل"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "خارج"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "داخل-خارج"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "خارج-داخل"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "انتقال‌ها"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "انیمیشن را بهینه‌سازی کن"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "انیمیشن را پاکسازی کن"
#: editor/animation_editor.cpp
#, fuzzy
msgid "Create NEW track for %s and insert key?"
msgstr "یک ترک جدید برای s% ایجاد کن و کلید را درج کن؟"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "تعداد d% ترک جدید ایجاد، و کلیدها را درج کن؟"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "ایجاد کن"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "ایجاد و درج در انیمیشن"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "درج ترک و کلید در انیمیشن"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "کلید را در انیمیشن درج کن"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "طول انیمیشن را تغییر بده"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "حلقه انیمیشن را تغییر بده"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "در انیمیشن درج کن"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "کلیدها را در انیمیشن تغییر مقیاس بده"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "ترک فراخوانی را در انیمیشن اضافه کن"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "بزرگنمایی در انیمیشن."
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "طول(ها):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "طول انیمیشن (به ثانیه)."
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "گام(ها):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "گام چسبنده‌ی مکان‌نما (به ثانیه)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "ایجاد حلقه را در انیمیشن فعال/غیر فعال کن."
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "ترک‌های جدید اضافه کن."
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "ترک جاری را به بالا جابجا کن."
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "ترک جاری را به پایین جابجا کن."
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "ترک انتخاب شده را حذف کن."
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "ابزارهای ترک"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "ویرایش کلیدهای انفرادی با کلیک بر روی آن‌ها را فعال کن."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "بهینه‌ساز انیمیشن"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "خطای Max. Linear:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "خطای Max. Angular:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "زاویه‌ی قابل بهینه‌سازی بیشینه:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "بهینه‌سازی کن"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
"یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشن‌ها را ویرایش کنید."
#: editor/animation_editor.cpp
msgid "Key"
msgstr "کلید"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "انتقال"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "نسبت تغییر مقیاس:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "توابع را در کدام گره فراخوانی کند؟"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "کلیدهای نامعتبر را حذف کن"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "ترک‌های حل نشده و خالی را حذف کن"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "تمام انیمیشن‌ها را پاکسازی کن"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "انیمیشن(ها) را پاکسازی کن (نه UNDO !)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "پاکسازی"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "آرایه را تغییر اندازه بده"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "نوع مقدار آرایه را تغییر بده"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "مقدار آرایه را تغییر بده"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
#: editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "جستجو:"
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "مرتب‌سازی:"
#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "معکوس"
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "طبقه‌بندی:"
#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "همه"
#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "تارنما:"
#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "پشتیبانی.."
#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "دفتری"
#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "انجمن"
#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "آزمودن"
#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "فایل های ZIP منابع بازی"
#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "لیست متد برای 's%' :"
#: editor/call_dialog.cpp
msgid "Call"
msgstr "فراخوانی"
#: editor/call_dialog.cpp editor/connections_dialog.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
#: editor/property_editor.cpp editor/run_settings_dialog.cpp
#: editor/settings_config_dialog.cpp
msgid "Close"
msgstr "بستن"
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "فهرست متدها:"
#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "نشانوندها:"
#: editor/call_dialog.cpp
msgid "Return:"
msgstr "بازگشت:"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "برو به خط"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "شماره خط:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "تطبیقی ندارد"
#: editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
msgstr "تعداد d% رخداد جایگزین شد."
#: editor/code_editor.cpp
msgid "Replace"
msgstr "جایگزینی"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "جایگزینی همه"
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "بین حروف کوچک و بزرگ لاتین تمایز قائل شو"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "عین کلمات (بدون هیچ کم و کاستی)"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "تنها در قسمت انتخاب شده"
#: editor/code_editor.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "جستجو"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "یافتن"
#: editor/code_editor.cpp
msgid "Next"
msgstr "بعدی"
#: editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
msgstr "تعداد d% رخداد جایگزین شد."
#: editor/code_editor.cpp
msgid "Not found!"
msgstr "چیزی یافت نشد!"
#: editor/code_editor.cpp
msgid "Replace By"
msgstr "جایگزین کردن با"
#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "حساس به حالت (حروف لاتین)"
#: editor/code_editor.cpp
msgid "Backwards"
msgstr "به سمت عقب"
#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "موقع جایگزینی از کاربر بپرس"
#: editor/code_editor.cpp
msgid "Skip"
msgstr "رد کردن"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "بزرگنمایی بیشتر"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "بزرگنمایی کمتر"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "بازنشانی بزرگنمایی"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "خط:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "ستون:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "متد در گره مقصد باید مشخص شده باشد!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "اتصال به گره:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
msgid "Add"
msgstr "افزودن"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove"
msgstr "برداشتن"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "آرگومان اضافی فراخوانی را اضافه کن:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "آرگومان‌های اضافی فراخوانی:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "مسیر به سمت گره:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "تابع را بساز"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "معوق"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Oneshot"
msgstr "تک شات"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "اتصال"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "'s%' را به 's%' متصل کن"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "اتصال سیگنال:"
#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "در حال اتصال..."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "عدم اتصال"
#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "سیگنال‌ها"
#: editor/create_dialog.cpp
msgid "Create New"
msgstr "جدید ایجاد کن"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
msgid "Matches:"
msgstr "تطبیق‌ها:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "توضیح:"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Search Replacement For:"
msgstr "جستجو کن جایگزینی را برای:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "بستگی‌ها برای:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
"صحنه‌ی 's%' در حال حاضر ویرایش شده است.\n"
"تغییرات مؤثر نخواهد بود مگر با بارگذاری مجدد."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
"منابع 's%' در حال استفاده است.\n"
"تغییرات با بارگذاری مجدد مؤثر خواهد بود."
#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "بستگی‌ها"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "منبع"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings.cpp
msgid "Path"
msgstr "مسیر"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "بستگی‌ها:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "(بستگی) معیوب را تعمیر کن"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "ویرایشگر بستگی"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "منبع جایگزینی را جستجو کن:"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "مالکانِ:"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
"پرونده‌هایی که می‌خواهید حذف شوند برای منابع دیگر مورد نیاز هستند تا کار "
"کنند.\n"
"آیا در هر صورت حذف شوند (بدون undo)؟"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "آیا پرونده‌های انتخاب شده از پروژه حذف شوند؟ (بدون undo)"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "خطا در بارگذاری:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "خطا در بارگذاری صحنه به دلیل بستگی‌های مفقود:"
#: editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "در هر صورت باز کن"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "کدام عمل باید اجرا شود؟"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "بستگی‌ها را تعمیر کن"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "خطا در بارگذاری!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "به طور دائمی تعداد 'd%' آیتم را حذف کند؟ (بدون undo !)"
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Owns"
msgstr "مال خود"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "منابع بدون مالکیت صریح:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "پوینده‌ی منبع جدا افتاده"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "آیا پرونده‌های انتخاب شده حذف شود؟"
#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "حذف کن"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "نام نامعتبر."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "کاراکترهای معتبر:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "نام نامعتبر. نباید با یک نام کلاس موجود در موتور برخوردی داشته باشد."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "نام نامعتبر. نباید با نام یک ثابت سراسری موجود برخوردی داشته باشد."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "مسیر نامعتبر."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "پرونده موجود نیست."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "در مسیرِ منبع نیست."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "بارگذاری خودکار (AutoLoad) را اضافه کن"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "بارگذاری خودکار را تغییر نام بده"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "مسیر:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr ""
#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr ""
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr ""
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "پوشه ایجاد کن"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "نام:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "نمی‌تواند یک پوشه ایجاد شود."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "فایل وجود دارد، آیا بازنویسی شود؟"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "همه ی موارد شناخته شده اند."
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "تمام پرونده‌ها (*)"
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "باز کن"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "ذخیره کن"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "یک پرونده را ذخیره کن"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "پوشه‌ها و پرونده‌ها:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "پرونده:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "صافی:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "باید از یک پسوند معتبر استفاده شود."
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr ""
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "فهرست کلاس:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "جستجوی کلاسها"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "کلاس:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "میراث:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "به ارث رسیده به وسیله:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "خلاصه توضیحات:"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr ""
#: editor/editor_help.cpp
msgid "Members:"
msgstr "عضوها:"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: editor/editor_help.cpp
msgid "Signals:"
msgstr "سیگنال ها:"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr ""
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "جستجوی متن"
#: editor/editor_import_export.cpp
msgid "Added:"
msgstr "افزوده شده:"
#: editor/editor_import_export.cpp
msgid "Removed:"
msgstr "برداشته شده:"
#: editor/editor_import_export.cpp editor/project_export.cpp
msgid "Error saving atlas:"
msgstr ""
#: editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr ""
#: editor/editor_import_export.cpp
msgid "Storing File:"
msgstr ""
#: editor/editor_import_export.cpp
msgid "Packing"
msgstr ""
#: editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr ""
#: editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr ""
#: editor/editor_log.cpp
msgid " Output:"
msgstr " خروجی:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "پاک کردن"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "در حال وارد کردن دوباره..."
#: editor/editor_node.cpp
msgid "Importing:"
msgstr ""
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "ذخیره منبع از ..."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "من میبینم ..."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr ""
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr ""
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "ذخیره سازی صحنه"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "در حال پردازش"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr ""
#: editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr ""
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr ""
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr ""
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr ""
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr ""
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr ""
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr ""
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "باز کردن راهنما"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "باز کردن صحنه"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr ""
#: editor/editor_node.cpp
msgid "Yes"
msgstr "تایید"
#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "ذخیره صحنه در ..."
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr ""
#: editor/editor_node.cpp
msgid "Please save the scene first."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr ""
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
msgid "Quit"
msgstr "خروج"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "از ویرایشگر خارج می شوید؟"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
msgid "Revert"
msgstr ""
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Ugh"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Default"
msgstr "پیشفرض"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "صحنه"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Fullscreen Mode"
msgstr "حالت تمام صفحه"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "زبانه بعدی"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "زبانه قبلی"
#: editor/editor_node.cpp
msgid "Filter Files.."
msgstr ""
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "صحنه جدید"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Recent"
msgstr ""
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr ""
#: editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr ""
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr ""
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "خنثی کردن (Undo)"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
#: editor/editor_node.cpp
msgid "Run Script"
msgstr ""
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr ""
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp
msgid "Tools"
msgstr "ابزارها"
#: editor/editor_node.cpp
msgid "Export to Godot 3.0"
msgstr ""
#: editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr ""
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "پخش"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr ""
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "پخش صحنه"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "پخش سفارشی صحنه"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "پخش سفارشی صحنه"
#: editor/editor_node.cpp
msgid "Debug options"
msgstr ""
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "ترجیحات"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "ویرایشگر ترجیحات"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Install Export Templates"
msgstr ""
#: editor/editor_node.cpp
msgid "About"
msgstr "معرفی"
#: editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr ""
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "به روز رسانی دامی"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr ""
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr ""
#: editor/editor_node.cpp
msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "ذخیره در..."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr ""
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr ""
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr ""
#: editor/editor_node.cpp
msgid "Object properties."
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr ""
#: editor/editor_node.cpp
msgid "Output"
msgstr "خروجی"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr ""
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "بروز رسانی"
#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr ""
#: editor/editor_node.cpp
msgid "Thanks!"
msgstr "تشکرات!"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "واردکردن قالب ها از درون یک فایل ZIP"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "صادر کردن پروژه"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "صادکردن فایل کتابخانه ای"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "ترکیب کردن با نمونه ی موجود"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Password:"
msgstr "گذرواژه:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "باز کردن و اجرای یک اسکریپت"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "خطاهای بارگذاری"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "افزونه های نصب شده:"
#: editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "نسخه:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "خالق:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "وضعیت:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr ""
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "زمان:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr ""
#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr ""
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Info"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_export.cpp
msgid "Target Path:"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr ""
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
"کلاغ فرز و چابک، ظهر هر روز با صدای ضخیم و عذاب‌آورش بـه جستجوی یک مثقال گنج "
"پنهان در حیاط رژه می رفت."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "خطا در ارزش‌دهی آغارین به FreeType."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "فرمت قلم ناشناخته."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "خطای بارگذاری قلم."
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "اندازه‌ی قلم نامعتبر."
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr ""
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr ""
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import to Target Scene Folder"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import to Shared Textures Folder"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import to Source Folder"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Reuse Source Textures"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Texture Action"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "لغو"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr ""
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr ""
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr ""
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr ""
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
msgstr ""
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Delete Animation?"
msgstr "انیمیشن را بهینه‌سازی کن"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr ""
#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr ""
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "انتخاب حالت"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
msgid "Edit"
msgstr "ویرایش کردن"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "نوع مقدار آرایه را تغییر بده"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "موافقت"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "چسباندن"
#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr ""
#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "بریدن"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "کپی کردن"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "انتخاب همه"
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "یک Breakpoint درج کن"
#: editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr ""
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
#: editor/project_export.cpp
msgid "Edit Script Options"
msgstr ""
#: editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr ""
#: editor/project_export.cpp
msgid "Error exporting project!"
msgstr ""
#: editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr ""
#: editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Create Android keystore"
msgstr "پوشه ایجاد کن"
#: editor/project_export.cpp
msgid "Full name"
msgstr ""
#: editor/project_export.cpp
msgid "Organizational unit"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Organization"
msgstr "انتقال"
#: editor/project_export.cpp
msgid "City"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "State"
msgstr "وضعیت:"
#: editor/project_export.cpp
msgid "2 letter country code"
msgstr ""
#: editor/project_export.cpp
msgid "User alias"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Password"
msgstr "گذرواژه:"
#: editor/project_export.cpp
#, fuzzy
msgid "at least 6 characters"
msgstr "کاراکترهای معتبر:"
#: editor/project_export.cpp
#, fuzzy
msgid "File name"
msgstr "پرونده موجود نیست."
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
msgstr ""
#: editor/project_export.cpp
msgid "Include"
msgstr ""
#: editor/project_export.cpp
msgid "Change Image Group"
msgstr ""
#: editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr ""
#: editor/project_export.cpp
msgid "Group name already exists!"
msgstr ""
#: editor/project_export.cpp
msgid "Add Image Group"
msgstr ""
#: editor/project_export.cpp
msgid "Delete Image Group"
msgstr ""
#: editor/project_export.cpp
msgid "Atlas Preview"
msgstr ""
#: editor/project_export.cpp
msgid "Project Export Settings"
msgstr ""
#: editor/project_export.cpp
msgid "Target"
msgstr ""
#: editor/project_export.cpp
msgid "Export to Platform"
msgstr ""
#: editor/project_export.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project."
msgstr ""
#: editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to Export:"
msgstr ""
#: editor/project_export.cpp
msgid "Action"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
#: editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr ""
#: editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr ""
#: editor/project_export.cpp
msgid "Images"
msgstr ""
#: editor/project_export.cpp
msgid "Keep Original"
msgstr ""
#: editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr ""
#: editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr ""
#: editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr ""
#: editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr ""
#: editor/project_export.cpp
msgid "Shrink All Images:"
msgstr ""
#: editor/project_export.cpp
msgid "Compress Formats:"
msgstr ""
#: editor/project_export.cpp
msgid "Image Groups"
msgstr ""
#: editor/project_export.cpp
msgid "Groups:"
msgstr ""
#: editor/project_export.cpp
msgid "Compress Disk"
msgstr ""
#: editor/project_export.cpp
msgid "Compress RAM"
msgstr ""
#: editor/project_export.cpp
msgid "Compress Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Lossy Quality:"
msgstr ""
#: editor/project_export.cpp
msgid "Atlas:"
msgstr ""
#: editor/project_export.cpp
msgid "Shrink By:"
msgstr ""
#: editor/project_export.cpp
msgid "Preview Atlas"
msgstr ""
#: editor/project_export.cpp
msgid "Image Filter:"
msgstr ""
#: editor/project_export.cpp
msgid "Images:"
msgstr ""
#: editor/project_export.cpp
msgid "Select None"
msgstr ""
#: editor/project_export.cpp
msgid "Group"
msgstr ""
#: editor/project_export.cpp
msgid "Samples"
msgstr "نمونه ها"
#: editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr ""
#: editor/project_export.cpp
msgid "Keep"
msgstr ""
#: editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr ""
#: editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr ""
#: editor/project_export.cpp
msgid "Trim"
msgstr ""
#: editor/project_export.cpp
msgid "Trailing Silence:"
msgstr ""
#: editor/project_export.cpp
msgid "Script"
msgstr ""
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export Project PCK"
msgstr ""
#: editor/project_export.cpp
msgid "Export.."
msgstr ""
#: editor/project_export.cpp
msgid "Project Export"
msgstr ""
#: editor/project_export.cpp
msgid "Export Preset:"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
msgid "Install"
msgstr ""
#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
"شما درخواست بررسی پوشه های ٪‌ را برای پیدا کردن پروژه های Godot را داده اید. "
"آیا انجام این عمل را تایید می کنید!؟‌"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
#: editor/project_manager.cpp
msgid "Run"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
#: editor/project_settings.cpp
msgid "Key "
msgstr ""
#: editor/project_settings.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr ""
#: editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "+Meta"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "+Shift"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "+Alt"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
#: editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 6"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 7"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 8"
msgstr ""
#: editor/project_settings.cpp
msgid "Button 9"
msgstr ""
#: editor/project_settings.cpp
msgid "Joystick Axis Index:"
msgstr ""
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "محور"
#: editor/project_settings.cpp
msgid "Joystick Button Index:"
msgstr ""
#: editor/project_settings.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "دستگاه"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "دکمه"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "دکمه‌ی چپ."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "دکمه‌ی راست."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "دکمه‌ی وسط."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "غلطاندن به بالا."
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "غلطاندن به پایین."
#: editor/project_settings.cpp
msgid "Toggle Persisting"
msgstr ""
#: editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings.cpp
msgid "Add Translation"
msgstr ""
#: editor/project_settings.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr ""
#: editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr ""
#: editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
msgstr ""
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
#: editor/project_settings.cpp
msgid "Del"
msgstr ""
#: editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr ""
#: editor/project_settings.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings.cpp
msgid "Add.."
msgstr ""
#: editor/project_settings.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings.cpp
msgid "Locale"
msgstr ""
#: editor/project_settings.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings.cpp
msgid "Plugins"
msgstr ""
#: editor/property_editor.cpp
msgid "Preset.."
msgstr ""
#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File.."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
#: editor/property_editor.cpp
msgid "Load"
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Couldn't load image"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_editor.cpp
msgid "On"
msgstr ""
#: editor/property_editor.cpp
msgid "Set"
msgstr ""
#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
#: editor/property_editor.cpp
msgid "Global"
msgstr ""
#: editor/property_editor.cpp
msgid "Sections:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr ""
#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr ""
#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr ""
#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr ""
#: editor/resources_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add Script"
msgstr "صحنه جدید"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "خذف(تایید نشده)"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Valid name"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "File exists"
msgstr "پرونده موجود نیست."
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Valid path"
msgstr "مسیر نامعتبر."
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create Node Script"
msgstr "جدید ایجاد کن"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"نوع آرگومان برای متد ()convert نامعتبر است ،‌ از ثابت های *_TYPE استفاده "
"کنید ."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست ،‌ و یا فرمت نامعتبر "
"است ."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "آرگومان step صفر است!"
#: modules/gdscript/gd_functions.cpp
#, fuzzy
msgid "Not a script with an instance"
msgstr "اسکریپتی با یک نمونه نیست ."
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "بر اساس یک اسکریپت نیست."
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "بر اساس یک فایل منبع نیست."
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "فرمت دیکشنری نمونه نامعتبر (pass@ مفقود)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
"فرمت نمونه ی دیکشنری نامعتبر است . ( نمی توان اسکریپت را از مسیر path@ "
"بارگذاری کرد.)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "فرمت دیکشنری نمونه نامعتبر (اسکریپت نامعتبر در path@)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاس‌های نامعتبر)"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا "
"AnimatedSprite فریم‌ها را نمایش دهد."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"تنها یک CanvasModulate نمایان به ازای هر صحنه (یا یک مجموعه از صحنه‌های "
"نمونه‌گذاری شده) مجاز است. اولین مورد ایجاد شده کار خواهد کرد، در حالیکه از "
"بقیه صرفنظر می‌شود."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و "
"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها "
"یک شکل بدهید."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "یک CollisionPolygon2D خالی اثری بر برخورد ندارد."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و "
"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها "
"یک شکل بدهید."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
"یک شکل باید برای CollisionShape2D فراهم شده باشد تا عمل کند. لطفا یک شکل "
"منبع برای آن ایجاد کنید!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
"یک چندضلعی مسدود باید برای این مسدودکننده (occluder) تنظیم (یا ترسیم) شود تا "
"تأثیرگذار باشد."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. لطفا یک چندضلعی رسم کنید!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"یک منبع NavigationPolygon باید برای این گره تنظیم یا ایجاد شود تا کار کند. "
"لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance باید یک فرزند یا نوه‌ی یک گره Navigation2D باشد. "
"این تنها یک داده‌ی پیمایش را فراهم می‌کند."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground "
"تنظیم شود کار می‌کند."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار "
"می‌کند."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند."
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شود تا "
"SamplePlayer آهنگ را پخش کند."
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"دارایی Path باید به یک گره Viewport معتبر اشاره کند تا کار کند. این Viewport "
"باید روی حالت render target تنظیم شود."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"Viewport تنظیم شده در داریی path باید به صورت render target برای این اسپرایت "
"تنظیم شود تا کار کند."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
"VisibilityEnable2D زمانی بهتر کار می‌کند که در یک ریشه‌ی صحنه‌ی ویرایش شده به "
"صورت پدر (parent) استفاده شود."
#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست."
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و "
"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل "
"بدهید."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"باید یک شکل برای CollisionShape فراهم شده باشد تا عمل کند. لطفا یک منبع شکل "
"برای آن ایجاد کنید!"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
"CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و "
"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل "
"بدهید."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "یک CollisionPolygon خالی تأثیری بر برخورد ندارد."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance باید یک فرزند یا نوه‌ی یک گره Navigation باشد. این "
"تنها داده‌ی پیمایش را فراهم می‌کند."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونه‌گذاری شده) "
"مجاز است."
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شده باشد تا "
"SpatialSamplePlayer آهنگ را پخش کند."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"یک منبع SpriteFrames باید در دارایی Frames ایجاد شده باشد تا "
"AnimatedSprite3D فریم‌ها را نمایش دهد."
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "هشدار!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "لطفا تأیید کنید..."
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "یک پرونده را باز کن"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "پرونده(ها) را باز کن"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "یک دیکشنری را باز کن"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "یک پرونده یا پوشه را باز کن"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "+Ctrl"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup ها به صورت پیش‌فرض مخفی می‌شوند مگر اینکه ()popup یا یکی از توابع "
"()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، "
"اما به محض اجرا مخفی می‌شوند."
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"این viewport به صورت render target تنظیم نیست. اگر قصد دارید که محتویاتش را "
"به صورت مستقیم در صفحه‌نمایش نمایش دهد، آن را یک فرزند یک Control قرار دهید "
"تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و "
"بافت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید."
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
#~ msgstr ""
#~ "یک گره بدون قرارگیری در حافظه ،‌ متوقف شده است. لطفا اسناد رسمی Godot را "
#~ "برای یادگیری درست متوقف کردن(yield کردن بازی)، مطالعه کنید."
#~ msgid ""
#~ "Node yielded, but did not return a function state in the first working "
#~ "memory."
#~ msgstr ""
#~ "گره متوقف شده است، ولی وضعیت تابع را به اولین حافظه‌ی فعال برنگردانده است."
#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
#~ msgstr ""
#~ "مقدار بازگشتی باید به اولین المان گره فعال در حافظه ،تخصیص یابد! لطفا گره "
#~ "خود را اصلاح کنید."
#, fuzzy
#~ msgid "Node returned an invalid sequence output: "
#~ msgstr "گره ،‌ یک سلسله خروجی نامعتبر را برگردانده است: "
#, fuzzy
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
#~ msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته نه، باگ را گزارش کن!"
#, fuzzy
#~ msgid "Stack overflow with stack depth: "
#~ msgstr "سرریزی پشته با عمق پشته: "
#~ msgid "Functions:"
#~ msgstr "وظایف:"
#~ msgid "Variables:"
#~ msgstr "متغیرها:"
#~ msgid "Name is not a valid identifier:"
#~ msgstr "نام یک شناسه‌ی معتبر نیست:"
#~ msgid "Name already in use by another func/var/signal:"
#~ msgstr "نام هم‌اکنون توسط تابع/متغیر/سیگنال استفاده شده است:"
#~ msgid "Rename Function"
#~ msgstr "تغییر نام نقش"
#~ msgid "Rename Variable"
#~ msgstr "تغییر متغیر"
#~ msgid "Rename Signal"
#~ msgstr "Signal را تغییر نام بده"
#~ msgid "Add Function"
#~ msgstr "افزودن وظیفه"
#~ msgid "Add Variable"
#~ msgstr "افزودن متغیر"
#~ msgid "Add Signal"
#~ msgstr "Signal را اضافه کن"
#~ msgid "Remove Function"
#~ msgstr "برداشتن نقش"
#~ msgid "Remove Variable"
#~ msgstr "برداشتن متغیر"
#~ msgid "Editing Variable:"
#~ msgstr "ویرایش متغیر:"
#~ msgid "Remove Signal"
#~ msgstr "برداشتن موج"
#~ msgid "Editing Signal:"
#~ msgstr "ویرایش سیگنال:"
#, fuzzy
#~ msgid "Change Expression"
#~ msgstr "انتقال را در انیمیشن تغییر بده"
#~ msgid "Add Node"
#~ msgstr "افزودن گره"
#, fuzzy
#~ msgid "Add Preload Node"
#~ msgstr "افزودن گره"
#~ msgid "Add Node(s) From Tree"
#~ msgstr "گره(ها) را از درخت اضافه کن"
#~ msgid "Add Getter Property"
#~ msgstr "دارایی Getter را اضافه کن"
#~ msgid "Add Setter Property"
#~ msgstr "دارایی Setter را اضافه کن"
#, fuzzy
#~ msgid "Condition"
#~ msgstr "انتقال"
#, fuzzy
#~ msgid "Return"
#~ msgstr "بازگشت:"
#~ msgid "Base Type:"
#~ msgstr "نوع پایه:"
#~ msgid "Available Nodes:"
#~ msgstr "گره های موجود:"
#~ msgid "Select or create a function to edit graph"
#~ msgstr "یک تابع انتخاب یا ایجاد کنید تا گراف را ویرایش کنید"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "آرگومان‌های سیگنال را ویرایش کن"
#~ msgid "Edit Variable:"
#~ msgstr "متغیر را ویرایش کن:"
#~ msgid "Change"
#~ msgstr "تغییر بده"
#~ msgid "Delete Selected"
#~ msgstr "انتخاب شده را حذف کن"
#, fuzzy
#~ msgid "Find Node Type"
#~ msgstr "پیدا کردن نوع گره"
#, fuzzy
#~ msgid "Paste Nodes"
#~ msgstr "مسیر به سمت گره:"
#~ msgid "Input type not iterable: "
#~ msgstr "نوع ورودی قابل تکرار نیست: "
#, fuzzy
#~ msgid "Iterator became invalid"
#~ msgstr "تکرارگر نامعتبر شد"
#, fuzzy
#~ msgid "Iterator became invalid: "
#~ msgstr "تکرارگر نامعتبر شد: "
#~ msgid "Invalid index property name."
#~ msgstr "نام دارایی ایندکس نامعتبر."
#~ msgid "Base object is not a Node!"
#~ msgstr "شیء پایه یک گره نیست!"
#~ msgid "Path does not lead Node!"
#~ msgstr "مسیربه یک گره نمی رسد!"
#~ msgid "Invalid index property name '%s' in node %s."
#~ msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%."
#~ msgid ": Invalid argument of type: "
#~ msgstr ": آرگومان نوع نامعتبر "
#~ msgid ": Invalid arguments: "
#~ msgstr ": آرگومان‌های نامعتبر: "
#~ msgid "VariableGet not found in script: "
#~ msgstr "VariableGet در اسکریپت پیدا نشد: "
#~ msgid "VariableSet not found in script: "
#~ msgstr "VariableSet در اسکریپت پیدا نشد: "
#~ msgid "Custom node has no _step() method, can't process graph."
#~ msgstr "گره سفارشی بدون متد ()step_ نمی‌تواند گراف را پردازش کند."
#, fuzzy
#~ msgid ""
#~ "Invalid return value from _step(), must be integer (seq out), or string "
#~ "(error)."
#~ msgstr ""
#~ "مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string "
#~ "(error) باشد."
#, fuzzy
#~ msgid "Invalid unique name."
#~ msgstr "نام نامعتبر."
#, fuzzy
#~ msgid "Invalid product GUID."
#~ msgstr "اندازه‌ی قلم نامعتبر."
#, fuzzy
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
#, fuzzy
#~ msgid "Close All"
#~ msgstr "بستن"
#, fuzzy
#~ msgid "Select Property"
#~ msgstr "دارایی Setter را اضافه کن"
#, fuzzy
#~ msgid "Select Method"
#~ msgstr "انتخاب حالت"
#, fuzzy
#~ msgid "Attach Script"
#~ msgstr "صحنه جدید"
#, fuzzy
#~ msgid "Clear Script"
#~ msgstr "صحنه جدید"
#, fuzzy
#~ msgid "Error loading script from %s"
#~ msgstr "خطای بارگذاری قلم."
#, fuzzy
#~ msgid "Attach Node Script"
#~ msgstr "صحنه جدید"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
#~ msgstr ""
#~ "گره سفارشی دارای get_output_port_unsequenced(idx,wmem)_ نیست، اما پورت‌های "
#~ "نامتوالی مشخص شده است."