virtualx-engine/scene
K. S. Ernest (iFire) Lee e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
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2d Merge pull request #27677 from akien-mga/Wimplicit-fallthrough 2019-04-05 16:12:45 +02:00
3d Add Open Asset Import Library to Godot. 2019-04-05 07:17:52 -07:00
animation Merge pull request #27233 from Chaosus/tween_signal 2019-04-05 15:42:18 +02:00
audio Pause AudioStreamPlayer on SceneTree pause 2019-03-05 15:04:29 +01:00
gui Fix -Wimplicit-fallthrough warnings from GCC 8 2019-04-05 15:14:53 +02:00
main Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
resources Fix BitMap calculating incorrect true bit count 2019-04-04 19:11:39 +03:00
register_scene_types.cpp Scene: Ensure classes match their header filename 2019-02-12 17:21:48 +01:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00