d28763a4c1
Fixes #12973.
89 lines
3.6 KiB
C++
89 lines
3.6 KiB
C++
/*************************************************************************/
|
|
/* portal.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef PORTAL_H
|
|
#define PORTAL_H
|
|
|
|
#include "scene/3d/visual_instance.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
/* Portal Logic:
|
|
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
|
|
otherwise, a portal connects to the parent room
|
|
*/
|
|
//this will be redone and replaced by area portals, left for reference since a new class with this name will have to exist and want to reuse the gizmos
|
|
#if 0
|
|
class Portal : public VisualInstance {
|
|
|
|
GDCLASS(Portal, VisualInstance);
|
|
|
|
RID portal;
|
|
Vector<Point2> shape;
|
|
|
|
bool enabled;
|
|
float disable_distance;
|
|
Color disabled_color;
|
|
float connect_range;
|
|
|
|
AABB aabb;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual AABB get_aabb() const;
|
|
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
|
|
|
|
void set_enabled(bool p_enabled);
|
|
bool is_enabled() const;
|
|
|
|
void set_disable_distance(float p_distance);
|
|
float get_disable_distance() const;
|
|
|
|
void set_disabled_color(const Color &p_disabled_color);
|
|
Color get_disabled_color() const;
|
|
|
|
void set_shape(const Vector<Point2> &p_shape);
|
|
Vector<Point2> get_shape() const;
|
|
|
|
void set_connect_range(float p_range);
|
|
float get_connect_range() const;
|
|
|
|
Portal();
|
|
~Portal();
|
|
};
|
|
|
|
#endif
|
|
#endif
|