virtualx-engine/servers/rendering/renderer_rd/storage_rd
2024-07-29 09:19:09 +03:00
..
forward_id_storage.cpp
forward_id_storage.h
light_storage.cpp Properly set size of shadow atlas quadrant when subdivision is 8 or higher. 2024-05-03 17:11:05 -07:00
light_storage.h
material_storage.cpp Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
material_storage.h Separate linear and sRGB uniform buffers in RD rendering backends 2024-05-27 13:38:49 -07:00
mesh_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
mesh_storage.h
particles_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
particles_storage.h
render_buffer_custom_data_rd.h
render_data_rd.cpp
render_data_rd.h Skip rendering sky if viewport is set to transparent background 2024-05-13 11:04:06 +10:00
render_scene_buffers_rd.compat.inc
render_scene_buffers_rd.cpp Expose more state in RenderSceneBuffersRD 2024-07-15 22:04:10 +10:00
render_scene_buffers_rd.h
render_scene_data_rd.cpp Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
render_scene_data_rd.h Make RenderSceneData take projection correction into account 2024-06-27 10:44:30 +10:00
SCsub
texture_storage.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
utilities.h