..
effects
Fix tonemapper shader to correctly apply alpha channel
2022-05-18 06:43:07 +03:00
blit.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas.glsl
Implement Label3D node.
2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cube_to_dp.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cubemap_downsampler.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_downsampler_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cubemap_downsampler_raster.glsl
Porting cubemap compute shaders to raster for the mobile renderer
2021-08-01 21:22:38 +10:00
cubemap_filter.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
cubemap_filter_raster.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cubemap_roughness.glsl
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
cubemap_roughness_inc.glsl
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
cubemap_roughness_raster.glsl
Use prefiltered radiance
2022-02-16 21:37:18 -08:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
fsr_upscale.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
gi.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
Remove unused shadow_color
property from Light3D
2022-03-04 23:12:18 +01:00
luminance_reduce.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
particles.glsl
Fix GPUParticles3D disappearance at attractor origins
2022-05-20 19:56:32 -04:00
particles_copy.glsl
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
resolve.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
roughness_limiter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl
Initial TAA implementation
2022-06-07 13:14:44 +02:00
scene_forward_clustered_inc.glsl
Initial TAA implementation
2022-06-07 13:14:44 +02:00
scene_forward_gi_inc.glsl
Rename GI Classes
2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl
Initial TAA implementation
2022-06-07 13:14:44 +02:00
scene_forward_mobile.glsl
Initial TAA implementation
2022-06-07 13:14:44 +02:00
scene_forward_mobile_inc.glsl
Initial TAA implementation
2022-06-07 13:14:44 +02:00
screen_space_reflection.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
screen_space_reflection_filter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
screen_space_reflection_scale.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
SCsub
Splitting tonemapper into its own class
2022-04-28 15:00:30 +10:00
sdfgi_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
sdfgi_debug_probes.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
sdfgi_direct_light.glsl
Remove unused shadow_color
property from Light3D
2022-03-04 23:12:18 +01:00
sdfgi_integrate.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
sdfgi_preprocess.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
skeleton.glsl
Fix normal and tangent blending in blend shapes
2022-05-20 07:59:45 -04:00
sky.glsl
Sky renderer: Only flip Z when calculating panorama_coords
2022-03-08 19:51:43 -08:00
sort.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
specular_merge.glsl
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
ss_effects_downsample.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao_blur.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao_importance_map.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssao_interleave.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssil.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
ssil_blur.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
ssil_importance_map.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
ssil_interleave.glsl
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
subsurface_scattering.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
taa_resolve.glsl
Initial TAA implementation
2022-06-07 13:14:44 +02:00
volumetric_fog.glsl
Add Cone and Cylinder shapes to FogVolume
2022-05-25 12:35:53 +02:00
volumetric_fog_process.glsl
Remove unused shadow_color
property from Light3D
2022-03-04 23:12:18 +01:00
voxel_gi.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
voxel_gi_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
voxel_gi_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00