virtualx-engine/platform/windows/godot_res.rc
Rémi Verschelde 3fd23da5ee Rename the version's "revision" to "build"
That "revision" was inherited from SVN days but had been since then
used to give information about the build: "custom_build", "official",
"<some distro's build>".

It can now be overridden with the BUILD_NAME environment variable.
2017-11-20 00:51:14 +01:00

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#include "core/version.h"
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
#ifndef VERSION_PATCH
#define VERSION_PATCH 0
#define PATCH_STRING
#else
#define PATCH_STRING "." _MKSTR(VERSION_PATCH)
#endif
GODOT_ICON ICON platform/windows/godot.ico
1 VERSIONINFO
FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
FILEOS 4
FILETYPE 1
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Godot Engine"
VALUE "FileDescription", VERSION_NAME " Editor"
VALUE "FileVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) "." _MKSTR(VERSION_PATCH)
VALUE "ProductName", VERSION_NAME
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur"
VALUE "Info", "https://godotengine.org"
VALUE "ProductVersion", _MKSTR(VERSION_MAJOR) "." _MKSTR(VERSION_MINOR) PATCH_STRING "." VERSION_BUILD
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END