..
shaders
Use Filament specular models and parametrization
2022-02-22 19:39:41 -08:00
storage
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
rasterizer_canvas_gles3.cpp
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
rasterizer_canvas_gles3.h
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
rasterizer_gles3.cpp
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
rasterizer_gles3.h
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
rasterizer_scene_gles3.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
rasterizer_scene_gles3.h
Enable 16-bit shadow atlas by default in the RenderingServer methods
2022-02-04 16:41:08 +01:00
rasterizer_storage_gles3.cpp
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
rasterizer_storage_gles3.h
Replace DirectionalLight3D's use_in_sky_only
with sky_mode
enum
2022-03-17 14:00:02 -07:00
SCsub
Split dummy renderer classes into separate files
2022-03-16 17:43:10 +11:00
shader_gles3.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
shader_gles3.h
Remove mistakenly added author info
2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
texture_loader_gles3.h
New OpenGL batching canvas renderer
2022-01-11 22:26:18 -08:00