77 lines
3.3 KiB
C++
77 lines
3.3 KiB
C++
/*************************************************************************/
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/* godot_rect3.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_rect3.h"
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#include "math/rect3.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _rect3_api_anchor() {
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}
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void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
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Rect3 *rect = (Rect3 *)p_rect;
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*rect = Rect3();
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}
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void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
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Rect3 *rect = (Rect3 *)p_rect;
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const Vector3 *pos = (const Vector3 *)p_pos;
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const Vector3 *size = (const Vector3 *)p_size;
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*rect = Rect3(*pos, *size);
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}
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godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
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Rect3 *rect = (Rect3 *)p_rect;
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return (godot_vector3 *)&rect->pos;
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}
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void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
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Rect3 *rect = (Rect3 *)p_rect;
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const Vector3 *pos = (const Vector3 *)p_pos;
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rect->pos = *pos;
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}
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godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
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Rect3 *rect = (Rect3 *)p_rect;
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return (godot_vector3 *)&rect->size;
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}
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void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
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Rect3 *rect = (Rect3 *)p_rect;
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const Vector3 *size = (const Vector3 *)p_size;
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rect->size = *size;
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}
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#ifdef __cplusplus
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}
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#endif
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