virtualx-engine/scene
Pedro J. Estébanez e477fa2bd2 Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length.

That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.

As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00
..
2d Merge pull request #12806 from letheed/unify-degrees 2017-11-11 13:27:02 +07:00
3d Merge pull request #12825 from mrcdk/particles_fix_tangent_random 2017-11-11 13:30:00 +07:00
animation Change AnimationPlayer looping logic 2017-11-13 12:49:31 +01:00
audio -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
gui Made text in TextEdit a property. 2017-11-12 13:10:26 -02:00
main Unify degree members and properties 2017-11-10 12:52:07 +01:00
resources Merge pull request #12852 from djrm/pr_import_fixes 2017-11-12 21:17:58 +01:00
register_scene_types.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00