virtualx-engine/main
lawnjelly d80b206643 Physics Interpolation - refactor client interpolation pump
* Move client interpolation pump to earlier in the iteration before 3D physics synced
* Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick
2024-06-19 08:44:33 +01:00
..
tests Single Compilation Unit build. 2023-07-02 20:13:16 +01:00
app_icon.png
default_controller_mappings.h
gamecontrollerdb.txt Sync controller mappings DB with SDL 2 community repo 2024-04-25 16:24:13 +02:00
godotcontrollerdb.txt
input_default.cpp Ensure joy_connection_changed is emitted on the main thread 2023-08-28 17:27:17 +02:00
input_default.h [3.x] Prevent double input events on gamepad when running through steam input #79706 2023-07-20 16:35:44 -04:00
main.cpp Physics Interpolation - refactor client interpolation pump 2024-06-19 08:44:33 +01:00
main.h
main_builders.py Fix #if *_ENABLED inconsistencies, should check if defined 2024-01-17 10:21:40 +01:00
main_timer_sync.cpp
main_timer_sync.h
performance.cpp
performance.h
SCsub [3.x] Don't define NO_EDITOR_SPLASH in export templates 2024-05-14 18:13:02 +02:00
splash.png