.. |
area_3d.cpp
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Rename Area3D audio_bus_name getter and setter
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2020-12-10 08:31:14 +00:00 |
area_3d.h
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Rename Area3D audio_bus_name getter and setter
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2020-12-10 08:31:14 +00:00 |
audio_stream_player_3d.cpp
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Rename Area3D audio_bus_name getter and setter
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2020-12-10 08:31:14 +00:00 |
audio_stream_player_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
baked_lightmap.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
baked_lightmap.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
bone_attachment_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
bone_attachment_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
camera_3d.cpp
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Increase the default Camera Zfar to 4000
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2020-12-19 14:52:44 +01:00 |
camera_3d.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
collision_object_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
collision_object_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
collision_polygon_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
collision_polygon_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
collision_shape_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
collision_shape_3d.h
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Implement CollisionShape3D.make_convex_from_siblings()
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2020-08-05 04:13:33 -05:00 |
cpu_particles_3d.cpp
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
cpu_particles_3d.h
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Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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2020-12-04 19:34:29 -05:00 |
decal.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
decal.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
gi_probe.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
gi_probe.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
gpu_particles_3d.cpp
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Implement GPU Particle Collisions
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2020-10-09 13:25:47 -03:00 |
gpu_particles_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
gpu_particles_collision_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
gpu_particles_collision_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
immediate_geometry_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
immediate_geometry_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
light_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
light_3d.h
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Add sky_only setting to DirectionalLight3Ds
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2020-10-21 23:28:08 -07:00 |
lightmap_probe.cpp
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Style: Fix missing/invalid copyright headers
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2020-05-14 16:54:54 +02:00 |
lightmap_probe.h
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Style: Fix missing/invalid copyright headers
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2020-05-14 16:54:54 +02:00 |
lightmapper.cpp
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Style: Fix missing/invalid copyright headers
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2020-05-14 16:54:54 +02:00 |
lightmapper.h
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Style: Fix missing/invalid copyright headers
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2020-05-14 16:54:54 +02:00 |
listener_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
listener_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
mesh_instance_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
mesh_instance_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
multimesh_instance_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
multimesh_instance_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
navigation_3d.cpp
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Fix spelling & grammar in comments, docs, and messages
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2020-07-21 15:17:23 -04:00 |
navigation_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
navigation_agent_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
navigation_agent_3d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
navigation_obstacle_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
navigation_obstacle_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
navigation_region_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
navigation_region_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
node_3d.cpp
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
node_3d.h
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
path_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
path_3d.h
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Move initialization of some classes to headers
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2020-12-11 18:20:03 +01:00 |
physics_body_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
physics_body_3d.h
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Fix joint RID not being passed to _set in PhysicalBone
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2020-12-22 13:20:34 +01:00 |
physics_joint_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
physics_joint_3d.h
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Remove Generic6DOFJoint precision property
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2020-12-15 10:14:48 +00:00 |
position_3d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
position_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
proximity_group_3d.cpp
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ProximityGroup: Fix access modifiers, rename private methods for clarity
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2020-12-11 14:32:05 +01:00 |
proximity_group_3d.h
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ProximityGroup: Fix access modifiers, rename private methods for clarity
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2020-12-11 14:32:05 +01:00 |
ray_cast_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
ray_cast_3d.h
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Rename RayCast's cast_to property to target_position
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2020-09-10 19:06:56 +02:00 |
reflection_probe.cpp
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
reflection_probe.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
remote_transform_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
remote_transform_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_3d.cpp
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Remove connect *_compat methods
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2020-12-05 17:56:47 -05:00 |
skeleton_3d.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
skeleton_ik_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
skeleton_ik_3d.h
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Remove ChainTip copy constructor
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2020-12-07 12:29:29 +00:00 |
soft_body_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
soft_body_3d.h
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Ensure assignment operators return by reference to avoid unnecessary copies.
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2020-09-04 09:18:19 +01:00 |
spring_arm_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
spring_arm_3d.h
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Port member initialization from constructor to declaration (C++11)
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2020-05-14 10:01:56 +02:00 |
sprite_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
sprite_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
vehicle_body_3d.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
vehicle_body_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
velocity_tracker_3d.cpp
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Rename MainLoop methods to match Node methods
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2020-12-22 12:34:57 +00:00 |
velocity_tracker_3d.h
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Renamed 2D and 3D nodes to make their types explicit
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2020-03-27 14:54:04 +01:00 |
visibility_notifier_3d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
visibility_notifier_3d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
visual_instance_3d.cpp
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
visual_instance_3d.h
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Implement automatic LOD (Level of Detail)
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2020-12-18 15:48:03 +01:00 |
voxelizer.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
voxelizer.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
world_environment.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
world_environment.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
xr_nodes.cpp
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Rename empty() to is_empty()
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2020-12-28 10:39:56 +00:00 |
xr_nodes.h
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Rename XRPositionalTracker methods
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2020-12-21 06:32:53 +00:00 |