711 lines
60 KiB
C++
711 lines
60 KiB
C++
/*************************************************************************/
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/* gdnative_api_struct.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_GDNATIVE_API_STRUCT_H
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#define GODOT_GDNATIVE_API_STRUCT_H
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#include <gdnative/gdnative.h>
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#include <nativescript/godot_nativescript.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct godot_gdnative_api_struct {
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void (*godot_color_new_rgba)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
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void (*godot_color_new_rgb)(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
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godot_real (*godot_color_get_r)(const godot_color *p_self);
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void (*godot_color_set_r)(godot_color *p_self, const godot_real r);
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godot_real (*godot_color_get_g)(const godot_color *p_self);
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void (*godot_color_set_g)(godot_color *p_self, const godot_real g);
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godot_real (*godot_color_get_b)(const godot_color *p_self);
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void (*godot_color_set_b)(godot_color *p_self, const godot_real b);
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godot_real (*godot_color_get_a)(const godot_color *p_self);
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void (*godot_color_set_a)(godot_color *p_self, const godot_real a);
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godot_real (*godot_color_get_h)(const godot_color *p_self);
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godot_real (*godot_color_get_s)(const godot_color *p_self);
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godot_real (*godot_color_get_v)(const godot_color *p_self);
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godot_string (*godot_color_as_string)(const godot_color *p_self);
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godot_int (*godot_color_to_rgba32)(const godot_color *p_self);
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godot_int (*godot_color_to_argb32)(const godot_color *p_self);
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godot_real (*godot_color_gray)(const godot_color *p_self);
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godot_color (*godot_color_inverted)(const godot_color *p_self);
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godot_color (*godot_color_contrasted)(const godot_color *p_self);
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godot_color (*godot_color_linear_interpolate)(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
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godot_color (*godot_color_blend)(const godot_color *p_self, const godot_color *p_over);
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godot_string (*godot_color_to_html)(const godot_color *p_self, const godot_bool p_with_alpha);
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godot_bool (*godot_color_operator_equal)(const godot_color *p_self, const godot_color *p_b);
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godot_bool (*godot_color_operator_less)(const godot_color *p_self, const godot_color *p_b);
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void (*godot_vector2_new)(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
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godot_string (*godot_vector2_as_string)(const godot_vector2 *p_self);
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godot_vector2 (*godot_vector2_normalized)(const godot_vector2 *p_self);
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godot_real (*godot_vector2_length)(const godot_vector2 *p_self);
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godot_real (*godot_vector2_angle)(const godot_vector2 *p_self);
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godot_real (*godot_vector2_length_squared)(const godot_vector2 *p_self);
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godot_bool (*godot_vector2_is_normalized)(const godot_vector2 *p_self);
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godot_real (*godot_vector2_distance_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
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godot_real (*godot_vector2_distance_squared_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
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godot_real (*godot_vector2_angle_to)(const godot_vector2 *p_self, const godot_vector2 *p_to);
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godot_real (*godot_vector2_angle_to_point)(const godot_vector2 *p_self, const godot_vector2 *p_to);
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godot_vector2 (*godot_vector2_linear_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
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godot_vector2 (*godot_vector2_cubic_interpolate)(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
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godot_vector2 (*godot_vector2_rotated)(const godot_vector2 *p_self, const godot_real p_phi);
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godot_vector2 (*godot_vector2_tangent)(const godot_vector2 *p_self);
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godot_vector2 (*godot_vector2_floor)(const godot_vector2 *p_self);
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godot_vector2 (*godot_vector2_snapped)(const godot_vector2 *p_self, const godot_vector2 *p_by);
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godot_real (*godot_vector2_aspect)(const godot_vector2 *p_self);
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godot_real (*godot_vector2_dot)(const godot_vector2 *p_self, const godot_vector2 *p_with);
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godot_vector2 (*godot_vector2_slide)(const godot_vector2 *p_self, const godot_vector2 *p_n);
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godot_vector2 (*godot_vector2_bounce)(const godot_vector2 *p_self, const godot_vector2 *p_n);
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godot_vector2 (*godot_vector2_reflect)(const godot_vector2 *p_self, const godot_vector2 *p_n);
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godot_vector2 (*godot_vector2_abs)(const godot_vector2 *p_self);
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godot_vector2 (*godot_vector2_clamped)(const godot_vector2 *p_self, const godot_real p_length);
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godot_vector2 (*godot_vector2_operator_add)(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 (*godot_vector2_operator_substract)(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 (*godot_vector2_operator_multiply_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 (*godot_vector2_operator_multiply_scalar)(const godot_vector2 *p_self, const godot_real p_b);
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godot_vector2 (*godot_vector2_operator_divide_vector)(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 (*godot_vector2_operator_divide_scalar)(const godot_vector2 *p_self, const godot_real p_b);
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godot_bool (*godot_vector2_operator_equal)(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_bool (*godot_vector2_operator_less)(const godot_vector2 *p_self, const godot_vector2 *p_b);
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godot_vector2 (*godot_vector2_operator_neg)(const godot_vector2 *p_self);
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void (*godot_vector2_set_x)(godot_vector2 *p_self, const godot_real p_x);
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void (*godot_vector2_set_y)(godot_vector2 *p_self, const godot_real p_y);
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godot_real (*godot_vector2_get_x)(const godot_vector2 *p_self);
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godot_real (*godot_vector2_get_y)(const godot_vector2 *p_self);
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void (*godot_quat_new)(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
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void (*godot_quat_new_with_axis_angle)(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
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godot_real (*godot_quat_get_x)(const godot_quat *p_self);
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void (*godot_quat_set_x)(godot_quat *p_self, const godot_real val);
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godot_real (*godot_quat_get_y)(const godot_quat *p_self);
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void (*godot_quat_set_y)(godot_quat *p_self, const godot_real val);
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godot_real (*godot_quat_get_z)(const godot_quat *p_self);
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void (*godot_quat_set_z)(godot_quat *p_self, const godot_real val);
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godot_real (*godot_quat_get_w)(const godot_quat *p_self);
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void (*godot_quat_set_w)(godot_quat *p_self, const godot_real val);
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godot_string (*godot_quat_as_string)(const godot_quat *p_self);
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godot_real (*godot_quat_length)(const godot_quat *p_self);
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godot_real (*godot_quat_length_squared)(const godot_quat *p_self);
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godot_quat (*godot_quat_normalized)(const godot_quat *p_self);
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godot_bool (*godot_quat_is_normalized)(const godot_quat *p_self);
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godot_quat (*godot_quat_inverse)(const godot_quat *p_self);
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godot_real (*godot_quat_dot)(const godot_quat *p_self, const godot_quat *p_b);
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godot_vector3 (*godot_quat_xform)(const godot_quat *p_self, const godot_vector3 *p_v);
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godot_quat (*godot_quat_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
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godot_quat (*godot_quat_slerpni)(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
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godot_quat (*godot_quat_cubic_slerp)(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
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godot_quat (*godot_quat_operator_multiply)(const godot_quat *p_self, const godot_real p_b);
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godot_quat (*godot_quat_operator_add)(const godot_quat *p_self, const godot_quat *p_b);
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godot_quat (*godot_quat_operator_substract)(const godot_quat *p_self, const godot_quat *p_b);
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godot_quat (*godot_quat_operator_divide)(const godot_quat *p_self, const godot_real p_b);
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godot_bool (*godot_quat_operator_equal)(const godot_quat *p_self, const godot_quat *p_b);
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godot_quat (*godot_quat_operator_neg)(const godot_quat *p_self);
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void (*godot_basis_new_with_rows)(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
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void (*godot_basis_new_with_axis_and_angle)(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
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void (*godot_basis_new_with_euler)(godot_basis *r_dest, const godot_vector3 *p_euler);
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godot_string (*godot_basis_as_string)(const godot_basis *p_self);
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godot_basis (*godot_basis_inverse)(const godot_basis *p_self);
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godot_basis (*godot_basis_transposed)(const godot_basis *p_self);
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godot_basis (*godot_basis_orthonormalized)(const godot_basis *p_self);
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godot_real (*godot_basis_determinant)(const godot_basis *p_self);
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godot_basis (*godot_basis_rotated)(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
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godot_basis (*godot_basis_scaled)(const godot_basis *p_self, const godot_vector3 *p_scale);
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godot_vector3 (*godot_basis_get_scale)(const godot_basis *p_self);
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godot_vector3 (*godot_basis_get_euler)(const godot_basis *p_self);
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godot_real (*godot_basis_tdotx)(const godot_basis *p_self, const godot_vector3 *p_with);
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godot_real (*godot_basis_tdoty)(const godot_basis *p_self, const godot_vector3 *p_with);
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godot_real (*godot_basis_tdotz)(const godot_basis *p_self, const godot_vector3 *p_with);
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godot_vector3 (*godot_basis_xform)(const godot_basis *p_self, const godot_vector3 *p_v);
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godot_vector3 (*godot_basis_xform_inv)(const godot_basis *p_self, const godot_vector3 *p_v);
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godot_int (*godot_basis_get_orthogonal_index)(const godot_basis *p_self);
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void (*godot_basis_new)(godot_basis *r_dest);
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void (*godot_basis_new_with_euler_quat)(godot_basis *r_dest, const godot_quat *p_euler);
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void (*godot_basis_get_elements)(godot_basis *p_self, godot_vector3 *p_elements);
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godot_vector3 (*godot_basis_get_axis)(const godot_basis *p_self, const godot_int p_axis);
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void (*godot_basis_set_axis)(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
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godot_vector3 (*godot_basis_get_row)(const godot_basis *p_self, const godot_int p_row);
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void (*godot_basis_set_row)(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
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godot_bool (*godot_basis_operator_equal)(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis (*godot_basis_operator_add)(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis (*godot_basis_operator_substract)(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis (*godot_basis_operator_multiply_vector)(const godot_basis *p_self, const godot_basis *p_b);
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godot_basis (*godot_basis_operator_multiply_scalar)(const godot_basis *p_self, const godot_real p_b);
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void (*godot_vector3_new)(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
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godot_string (*godot_vector3_as_string)(const godot_vector3 *p_self);
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godot_int (*godot_vector3_min_axis)(const godot_vector3 *p_self);
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godot_int (*godot_vector3_max_axis)(const godot_vector3 *p_self);
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godot_real (*godot_vector3_length)(const godot_vector3 *p_self);
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godot_real (*godot_vector3_length_squared)(const godot_vector3 *p_self);
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godot_bool (*godot_vector3_is_normalized)(const godot_vector3 *p_self);
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godot_vector3 (*godot_vector3_normalized)(const godot_vector3 *p_self);
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godot_vector3 (*godot_vector3_inverse)(const godot_vector3 *p_self);
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godot_vector3 (*godot_vector3_snapped)(const godot_vector3 *p_self, const godot_vector3 *p_by);
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godot_vector3 (*godot_vector3_rotated)(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
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godot_vector3 (*godot_vector3_linear_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
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godot_vector3 (*godot_vector3_cubic_interpolate)(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
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godot_real (*godot_vector3_dot)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 (*godot_vector3_cross)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_basis (*godot_vector3_outer)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_basis (*godot_vector3_to_diagonal_matrix)(const godot_vector3 *p_self);
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godot_vector3 (*godot_vector3_abs)(const godot_vector3 *p_self);
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godot_vector3 (*godot_vector3_floor)(const godot_vector3 *p_self);
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godot_vector3 (*godot_vector3_ceil)(const godot_vector3 *p_self);
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godot_real (*godot_vector3_distance_to)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_real (*godot_vector3_distance_squared_to)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_real (*godot_vector3_angle_to)(const godot_vector3 *p_self, const godot_vector3 *p_to);
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godot_vector3 (*godot_vector3_slide)(const godot_vector3 *p_self, const godot_vector3 *p_n);
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godot_vector3 (*godot_vector3_bounce)(const godot_vector3 *p_self, const godot_vector3 *p_n);
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godot_vector3 (*godot_vector3_reflect)(const godot_vector3 *p_self, const godot_vector3 *p_n);
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godot_vector3 (*godot_vector3_operator_add)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 (*godot_vector3_operator_substract)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 (*godot_vector3_operator_multiply_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 (*godot_vector3_operator_multiply_scalar)(const godot_vector3 *p_self, const godot_real p_b);
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godot_vector3 (*godot_vector3_operator_divide_vector)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 (*godot_vector3_operator_divide_scalar)(const godot_vector3 *p_self, const godot_real p_b);
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godot_bool (*godot_vector3_operator_equal)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_bool (*godot_vector3_operator_less)(const godot_vector3 *p_self, const godot_vector3 *p_b);
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godot_vector3 (*godot_vector3_operator_neg)(const godot_vector3 *p_self);
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void (*godot_vector3_set_axis)(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
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godot_real (*godot_vector3_get_axis)(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
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void (*godot_pool_byte_array_new)(godot_pool_byte_array *r_dest);
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void (*godot_pool_byte_array_new_copy)(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
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void (*godot_pool_byte_array_new_with_array)(godot_pool_byte_array *r_dest, const godot_array *p_a);
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void (*godot_pool_byte_array_append)(godot_pool_byte_array *p_self, const uint8_t p_data);
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void (*godot_pool_byte_array_append_array)(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
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godot_error (*godot_pool_byte_array_insert)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
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void (*godot_pool_byte_array_invert)(godot_pool_byte_array *p_self);
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void (*godot_pool_byte_array_push_back)(godot_pool_byte_array *p_self, const uint8_t p_data);
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void (*godot_pool_byte_array_remove)(godot_pool_byte_array *p_self, const godot_int p_idx);
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void (*godot_pool_byte_array_resize)(godot_pool_byte_array *p_self, const godot_int p_size);
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void (*godot_pool_byte_array_set)(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
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uint8_t (*godot_pool_byte_array_get)(const godot_pool_byte_array *p_self, const godot_int p_idx);
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godot_int (*godot_pool_byte_array_size)(const godot_pool_byte_array *p_self);
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void (*godot_pool_byte_array_destroy)(godot_pool_byte_array *p_self);
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void (*godot_pool_int_array_new)(godot_pool_int_array *r_dest);
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void (*godot_pool_int_array_new_copy)(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
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void (*godot_pool_int_array_new_with_array)(godot_pool_int_array *r_dest, const godot_array *p_a);
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void (*godot_pool_int_array_append)(godot_pool_int_array *p_self, const godot_int p_data);
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void (*godot_pool_int_array_append_array)(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
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godot_error (*godot_pool_int_array_insert)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
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void (*godot_pool_int_array_invert)(godot_pool_int_array *p_self);
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void (*godot_pool_int_array_push_back)(godot_pool_int_array *p_self, const godot_int p_data);
|
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void (*godot_pool_int_array_remove)(godot_pool_int_array *p_self, const godot_int p_idx);
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void (*godot_pool_int_array_resize)(godot_pool_int_array *p_self, const godot_int p_size);
|
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void (*godot_pool_int_array_set)(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
|
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godot_int (*godot_pool_int_array_get)(const godot_pool_int_array *p_self, const godot_int p_idx);
|
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godot_int (*godot_pool_int_array_size)(const godot_pool_int_array *p_self);
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void (*godot_pool_int_array_destroy)(godot_pool_int_array *p_self);
|
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void (*godot_pool_real_array_new)(godot_pool_real_array *r_dest);
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void (*godot_pool_real_array_new_copy)(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
|
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void (*godot_pool_real_array_new_with_array)(godot_pool_real_array *r_dest, const godot_array *p_a);
|
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void (*godot_pool_real_array_append)(godot_pool_real_array *p_self, const godot_real p_data);
|
|
void (*godot_pool_real_array_append_array)(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
|
|
godot_error (*godot_pool_real_array_insert)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
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void (*godot_pool_real_array_invert)(godot_pool_real_array *p_self);
|
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void (*godot_pool_real_array_push_back)(godot_pool_real_array *p_self, const godot_real p_data);
|
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void (*godot_pool_real_array_remove)(godot_pool_real_array *p_self, const godot_int p_idx);
|
|
void (*godot_pool_real_array_resize)(godot_pool_real_array *p_self, const godot_int p_size);
|
|
void (*godot_pool_real_array_set)(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
|
|
godot_real (*godot_pool_real_array_get)(const godot_pool_real_array *p_self, const godot_int p_idx);
|
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godot_int (*godot_pool_real_array_size)(const godot_pool_real_array *p_self);
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void (*godot_pool_real_array_destroy)(godot_pool_real_array *p_self);
|
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void (*godot_pool_string_array_new)(godot_pool_string_array *r_dest);
|
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void (*godot_pool_string_array_new_copy)(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
|
|
void (*godot_pool_string_array_new_with_array)(godot_pool_string_array *r_dest, const godot_array *p_a);
|
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void (*godot_pool_string_array_append)(godot_pool_string_array *p_self, const godot_string *p_data);
|
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void (*godot_pool_string_array_append_array)(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
|
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godot_error (*godot_pool_string_array_insert)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
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void (*godot_pool_string_array_invert)(godot_pool_string_array *p_self);
|
|
void (*godot_pool_string_array_push_back)(godot_pool_string_array *p_self, const godot_string *p_data);
|
|
void (*godot_pool_string_array_remove)(godot_pool_string_array *p_self, const godot_int p_idx);
|
|
void (*godot_pool_string_array_resize)(godot_pool_string_array *p_self, const godot_int p_size);
|
|
void (*godot_pool_string_array_set)(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
|
|
godot_string (*godot_pool_string_array_get)(const godot_pool_string_array *p_self, const godot_int p_idx);
|
|
godot_int (*godot_pool_string_array_size)(const godot_pool_string_array *p_self);
|
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void (*godot_pool_string_array_destroy)(godot_pool_string_array *p_self);
|
|
void (*godot_pool_vector2_array_new)(godot_pool_vector2_array *r_dest);
|
|
void (*godot_pool_vector2_array_new_copy)(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
|
|
void (*godot_pool_vector2_array_new_with_array)(godot_pool_vector2_array *r_dest, const godot_array *p_a);
|
|
void (*godot_pool_vector2_array_append)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
|
void (*godot_pool_vector2_array_append_array)(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
|
|
godot_error (*godot_pool_vector2_array_insert)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
|
void (*godot_pool_vector2_array_invert)(godot_pool_vector2_array *p_self);
|
|
void (*godot_pool_vector2_array_push_back)(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
|
|
void (*godot_pool_vector2_array_remove)(godot_pool_vector2_array *p_self, const godot_int p_idx);
|
|
void (*godot_pool_vector2_array_resize)(godot_pool_vector2_array *p_self, const godot_int p_size);
|
|
void (*godot_pool_vector2_array_set)(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
|
|
godot_vector2 (*godot_pool_vector2_array_get)(const godot_pool_vector2_array *p_self, const godot_int p_idx);
|
|
godot_int (*godot_pool_vector2_array_size)(const godot_pool_vector2_array *p_self);
|
|
void (*godot_pool_vector2_array_destroy)(godot_pool_vector2_array *p_self);
|
|
void (*godot_pool_vector3_array_new)(godot_pool_vector3_array *r_dest);
|
|
void (*godot_pool_vector3_array_new_copy)(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
|
|
void (*godot_pool_vector3_array_new_with_array)(godot_pool_vector3_array *r_dest, const godot_array *p_a);
|
|
void (*godot_pool_vector3_array_append)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
|
void (*godot_pool_vector3_array_append_array)(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
|
|
godot_error (*godot_pool_vector3_array_insert)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
|
void (*godot_pool_vector3_array_invert)(godot_pool_vector3_array *p_self);
|
|
void (*godot_pool_vector3_array_push_back)(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
|
|
void (*godot_pool_vector3_array_remove)(godot_pool_vector3_array *p_self, const godot_int p_idx);
|
|
void (*godot_pool_vector3_array_resize)(godot_pool_vector3_array *p_self, const godot_int p_size);
|
|
void (*godot_pool_vector3_array_set)(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
|
|
godot_vector3 (*godot_pool_vector3_array_get)(const godot_pool_vector3_array *p_self, const godot_int p_idx);
|
|
godot_int (*godot_pool_vector3_array_size)(const godot_pool_vector3_array *p_self);
|
|
void (*godot_pool_vector3_array_destroy)(godot_pool_vector3_array *p_self);
|
|
void (*godot_pool_color_array_new)(godot_pool_color_array *r_dest);
|
|
void (*godot_pool_color_array_new_copy)(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
|
|
void (*godot_pool_color_array_new_with_array)(godot_pool_color_array *r_dest, const godot_array *p_a);
|
|
void (*godot_pool_color_array_append)(godot_pool_color_array *p_self, const godot_color *p_data);
|
|
void (*godot_pool_color_array_append_array)(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
|
|
godot_error (*godot_pool_color_array_insert)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
|
void (*godot_pool_color_array_invert)(godot_pool_color_array *p_self);
|
|
void (*godot_pool_color_array_push_back)(godot_pool_color_array *p_self, const godot_color *p_data);
|
|
void (*godot_pool_color_array_remove)(godot_pool_color_array *p_self, const godot_int p_idx);
|
|
void (*godot_pool_color_array_resize)(godot_pool_color_array *p_self, const godot_int p_size);
|
|
void (*godot_pool_color_array_set)(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
|
|
godot_color (*godot_pool_color_array_get)(const godot_pool_color_array *p_self, const godot_int p_idx);
|
|
godot_int (*godot_pool_color_array_size)(const godot_pool_color_array *p_self);
|
|
void (*godot_pool_color_array_destroy)(godot_pool_color_array *p_self);
|
|
void (*godot_array_new)(godot_array *r_dest);
|
|
void (*godot_array_new_copy)(godot_array *r_dest, const godot_array *p_src);
|
|
void (*godot_array_new_pool_color_array)(godot_array *r_dest, const godot_pool_color_array *p_pca);
|
|
void (*godot_array_new_pool_vector3_array)(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
|
|
void (*godot_array_new_pool_vector2_array)(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
|
|
void (*godot_array_new_pool_string_array)(godot_array *r_dest, const godot_pool_string_array *p_psa);
|
|
void (*godot_array_new_pool_real_array)(godot_array *r_dest, const godot_pool_real_array *p_pra);
|
|
void (*godot_array_new_pool_int_array)(godot_array *r_dest, const godot_pool_int_array *p_pia);
|
|
void (*godot_array_new_pool_byte_array)(godot_array *r_dest, const godot_pool_byte_array *p_pba);
|
|
void (*godot_array_set)(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
|
|
godot_variant (*godot_array_get)(const godot_array *p_self, const godot_int p_idx);
|
|
godot_variant *(*godot_array_operator_index)(godot_array *p_self, const godot_int p_idx);
|
|
void (*godot_array_append)(godot_array *p_self, const godot_variant *p_value);
|
|
void (*godot_array_clear)(godot_array *p_self);
|
|
godot_int (*godot_array_count)(const godot_array *p_self, const godot_variant *p_value);
|
|
godot_bool (*godot_array_empty)(const godot_array *p_self);
|
|
void (*godot_array_erase)(godot_array *p_self, const godot_variant *p_value);
|
|
godot_variant (*godot_array_front)(const godot_array *p_self);
|
|
godot_variant (*godot_array_back)(const godot_array *p_self);
|
|
godot_int (*godot_array_find)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
|
godot_int (*godot_array_find_last)(const godot_array *p_self, const godot_variant *p_what);
|
|
godot_bool (*godot_array_has)(const godot_array *p_self, const godot_variant *p_value);
|
|
godot_int (*godot_array_hash)(const godot_array *p_self);
|
|
void (*godot_array_insert)(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
|
|
void (*godot_array_invert)(godot_array *p_self);
|
|
godot_variant (*godot_array_pop_back)(godot_array *p_self);
|
|
godot_variant (*godot_array_pop_front)(godot_array *p_self);
|
|
void (*godot_array_push_back)(godot_array *p_self, const godot_variant *p_value);
|
|
void (*godot_array_push_front)(godot_array *p_self, const godot_variant *p_value);
|
|
void (*godot_array_remove)(godot_array *p_self, const godot_int p_idx);
|
|
void (*godot_array_resize)(godot_array *p_self, const godot_int p_size);
|
|
godot_int (*godot_array_rfind)(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
|
|
godot_int (*godot_array_size)(const godot_array *p_self);
|
|
void (*godot_array_sort)(godot_array *p_self);
|
|
void (*godot_array_sort_custom)(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
|
|
void (*godot_array_destroy)(godot_array *p_self);
|
|
void (*godot_dictionary_new)(godot_dictionary *r_dest);
|
|
void (*godot_dictionary_new_copy)(godot_dictionary *r_dest, const godot_dictionary *p_src);
|
|
void (*godot_dictionary_destroy)(godot_dictionary *p_self);
|
|
godot_int (*godot_dictionary_size)(const godot_dictionary *p_self);
|
|
godot_bool (*godot_dictionary_empty)(const godot_dictionary *p_self);
|
|
void (*godot_dictionary_clear)(godot_dictionary *p_self);
|
|
godot_bool (*godot_dictionary_has)(const godot_dictionary *p_self, const godot_variant *p_key);
|
|
godot_bool (*godot_dictionary_has_all)(const godot_dictionary *p_self, const godot_array *p_keys);
|
|
void (*godot_dictionary_erase)(godot_dictionary *p_self, const godot_variant *p_key);
|
|
godot_int (*godot_dictionary_hash)(const godot_dictionary *p_self);
|
|
godot_array (*godot_dictionary_keys)(const godot_dictionary *p_self);
|
|
godot_array (*godot_dictionary_values)(const godot_dictionary *p_self);
|
|
godot_variant (*godot_dictionary_get)(const godot_dictionary *p_self, const godot_variant *p_key);
|
|
void (*godot_dictionary_set)(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
|
|
godot_variant *(*godot_dictionary_operator_index)(godot_dictionary *p_self, const godot_variant *p_key);
|
|
godot_variant *(*godot_dictionary_next)(const godot_dictionary *p_self, const godot_variant *p_key);
|
|
godot_bool (*godot_dictionary_operator_equal)(const godot_dictionary *p_self, const godot_dictionary *p_b);
|
|
godot_string (*godot_dictionary_to_json)(const godot_dictionary *p_self);
|
|
void (*godot_node_path_new)(godot_node_path *r_dest, const godot_string *p_from);
|
|
void (*godot_node_path_new_copy)(godot_node_path *r_dest, const godot_node_path *p_src);
|
|
void (*godot_node_path_destroy)(godot_node_path *p_self);
|
|
godot_string (*godot_node_path_as_string)(const godot_node_path *p_self);
|
|
godot_bool (*godot_node_path_is_absolute)(const godot_node_path *p_self);
|
|
godot_int (*godot_node_path_get_name_count)(const godot_node_path *p_self);
|
|
godot_string (*godot_node_path_get_name)(const godot_node_path *p_self, const godot_int p_idx);
|
|
godot_int (*godot_node_path_get_subname_count)(const godot_node_path *p_self);
|
|
godot_string (*godot_node_path_get_subname)(const godot_node_path *p_self, const godot_int p_idx);
|
|
godot_string (*godot_node_path_get_property)(const godot_node_path *p_self);
|
|
godot_bool (*godot_node_path_is_empty)(const godot_node_path *p_self);
|
|
godot_bool (*godot_node_path_operator_equal)(const godot_node_path *p_self, const godot_node_path *p_b);
|
|
void (*godot_plane_new_with_reals)(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
|
|
void (*godot_plane_new_with_vectors)(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
|
|
void (*godot_plane_new_with_normal)(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
|
|
godot_string (*godot_plane_as_string)(const godot_plane *p_self);
|
|
godot_plane (*godot_plane_normalized)(const godot_plane *p_self);
|
|
godot_vector3 (*godot_plane_center)(const godot_plane *p_self);
|
|
godot_vector3 (*godot_plane_get_any_point)(const godot_plane *p_self);
|
|
godot_bool (*godot_plane_is_point_over)(const godot_plane *p_self, const godot_vector3 *p_point);
|
|
godot_real (*godot_plane_distance_to)(const godot_plane *p_self, const godot_vector3 *p_point);
|
|
godot_bool (*godot_plane_has_point)(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
|
|
godot_vector3 (*godot_plane_project)(const godot_plane *p_self, const godot_vector3 *p_point);
|
|
godot_bool (*godot_plane_intersect_3)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
|
|
godot_bool (*godot_plane_intersects_ray)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
|
|
godot_bool (*godot_plane_intersects_segment)(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
|
|
godot_plane (*godot_plane_operator_neg)(const godot_plane *p_self);
|
|
godot_bool (*godot_plane_operator_equal)(const godot_plane *p_self, const godot_plane *p_b);
|
|
void (*godot_plane_set_normal)(godot_plane *p_self, const godot_vector3 *p_normal);
|
|
godot_vector3 (*godot_plane_get_normal)(const godot_plane *p_self);
|
|
godot_real (*godot_plane_get_d)(const godot_plane *p_self);
|
|
void (*godot_plane_set_d)(godot_plane *p_self, const godot_real p_d);
|
|
void (*godot_rect2_new_with_position_and_size)(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
|
|
void (*godot_rect2_new)(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
|
|
godot_string (*godot_rect2_as_string)(const godot_rect2 *p_self);
|
|
godot_real (*godot_rect2_get_area)(const godot_rect2 *p_self);
|
|
godot_bool (*godot_rect2_intersects)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
|
godot_bool (*godot_rect2_encloses)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
|
godot_bool (*godot_rect2_has_no_area)(const godot_rect2 *p_self);
|
|
godot_rect2 (*godot_rect2_clip)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
|
godot_rect2 (*godot_rect2_merge)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
|
godot_bool (*godot_rect2_has_point)(const godot_rect2 *p_self, const godot_vector2 *p_point);
|
|
godot_rect2 (*godot_rect2_grow)(const godot_rect2 *p_self, const godot_real p_by);
|
|
godot_rect2 (*godot_rect2_expand)(const godot_rect2 *p_self, const godot_vector2 *p_to);
|
|
godot_bool (*godot_rect2_operator_equal)(const godot_rect2 *p_self, const godot_rect2 *p_b);
|
|
godot_vector2 (*godot_rect2_get_position)(const godot_rect2 *p_self);
|
|
godot_vector2 (*godot_rect2_get_size)(const godot_rect2 *p_self);
|
|
void (*godot_rect2_set_position)(godot_rect2 *p_self, const godot_vector2 *p_pos);
|
|
void (*godot_rect2_set_size)(godot_rect2 *p_self, const godot_vector2 *p_size);
|
|
void (*godot_rect3_new)(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
|
|
godot_vector3 (*godot_rect3_get_position)(const godot_rect3 *p_self);
|
|
void (*godot_rect3_set_position)(const godot_rect3 *p_self, const godot_vector3 *p_v);
|
|
godot_vector3 (*godot_rect3_get_size)(const godot_rect3 *p_self);
|
|
void (*godot_rect3_set_size)(const godot_rect3 *p_self, const godot_vector3 *p_v);
|
|
godot_string (*godot_rect3_as_string)(const godot_rect3 *p_self);
|
|
godot_real (*godot_rect3_get_area)(const godot_rect3 *p_self);
|
|
godot_bool (*godot_rect3_has_no_area)(const godot_rect3 *p_self);
|
|
godot_bool (*godot_rect3_has_no_surface)(const godot_rect3 *p_self);
|
|
godot_bool (*godot_rect3_intersects)(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
|
godot_bool (*godot_rect3_encloses)(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
|
godot_rect3 (*godot_rect3_merge)(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
|
godot_rect3 (*godot_rect3_intersection)(const godot_rect3 *p_self, const godot_rect3 *p_with);
|
|
godot_bool (*godot_rect3_intersects_plane)(const godot_rect3 *p_self, const godot_plane *p_plane);
|
|
godot_bool (*godot_rect3_intersects_segment)(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
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godot_bool (*godot_rect3_has_point)(const godot_rect3 *p_self, const godot_vector3 *p_point);
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godot_vector3 (*godot_rect3_get_support)(const godot_rect3 *p_self, const godot_vector3 *p_dir);
|
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godot_vector3 (*godot_rect3_get_longest_axis)(const godot_rect3 *p_self);
|
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godot_int (*godot_rect3_get_longest_axis_index)(const godot_rect3 *p_self);
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godot_real (*godot_rect3_get_longest_axis_size)(const godot_rect3 *p_self);
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godot_vector3 (*godot_rect3_get_shortest_axis)(const godot_rect3 *p_self);
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godot_int (*godot_rect3_get_shortest_axis_index)(const godot_rect3 *p_self);
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godot_real (*godot_rect3_get_shortest_axis_size)(const godot_rect3 *p_self);
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godot_rect3 (*godot_rect3_expand)(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
|
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godot_rect3 (*godot_rect3_grow)(const godot_rect3 *p_self, const godot_real p_by);
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godot_vector3 (*godot_rect3_get_endpoint)(const godot_rect3 *p_self, const godot_int p_idx);
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godot_bool (*godot_rect3_operator_equal)(const godot_rect3 *p_self, const godot_rect3 *p_b);
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void (*godot_rid_new)(godot_rid *r_dest);
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godot_int (*godot_rid_get_id)(const godot_rid *p_self);
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void (*godot_rid_new_with_resource)(godot_rid *r_dest, const godot_object *p_from);
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godot_bool (*godot_rid_operator_equal)(const godot_rid *p_self, const godot_rid *p_b);
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godot_bool (*godot_rid_operator_less)(const godot_rid *p_self, const godot_rid *p_b);
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void (*godot_transform_new_with_axis_origin)(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
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void (*godot_transform_new)(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
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godot_basis (*godot_transform_get_basis)(const godot_transform *p_self);
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void (*godot_transform_set_basis)(godot_transform *p_self, godot_basis *p_v);
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godot_vector3 (*godot_transform_get_origin)(const godot_transform *p_self);
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void (*godot_transform_set_origin)(godot_transform *p_self, godot_vector3 *p_v);
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godot_string (*godot_transform_as_string)(const godot_transform *p_self);
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godot_transform (*godot_transform_inverse)(const godot_transform *p_self);
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godot_transform (*godot_transform_affine_inverse)(const godot_transform *p_self);
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godot_transform (*godot_transform_orthonormalized)(const godot_transform *p_self);
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godot_transform (*godot_transform_rotated)(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
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godot_transform (*godot_transform_scaled)(const godot_transform *p_self, const godot_vector3 *p_scale);
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godot_transform (*godot_transform_translated)(const godot_transform *p_self, const godot_vector3 *p_ofs);
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godot_transform (*godot_transform_looking_at)(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
|
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godot_plane (*godot_transform_xform_plane)(const godot_transform *p_self, const godot_plane *p_v);
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godot_plane (*godot_transform_xform_inv_plane)(const godot_transform *p_self, const godot_plane *p_v);
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void (*godot_transform_new_identity)(godot_transform *r_dest);
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godot_bool (*godot_transform_operator_equal)(const godot_transform *p_self, const godot_transform *p_b);
|
|
godot_transform (*godot_transform_operator_multiply)(const godot_transform *p_self, const godot_transform *p_b);
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godot_vector3 (*godot_transform_xform_vector3)(const godot_transform *p_self, const godot_vector3 *p_v);
|
|
godot_vector3 (*godot_transform_xform_inv_vector3)(const godot_transform *p_self, const godot_vector3 *p_v);
|
|
godot_rect3 (*godot_transform_xform_rect3)(const godot_transform *p_self, const godot_rect3 *p_v);
|
|
godot_rect3 (*godot_transform_xform_inv_rect3)(const godot_transform *p_self, const godot_rect3 *p_v);
|
|
void (*godot_transform2d_new)(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
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|
void (*godot_transform2d_new_axis_origin)(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
|
|
godot_string (*godot_transform2d_as_string)(const godot_transform2d *p_self);
|
|
godot_transform2d (*godot_transform2d_inverse)(const godot_transform2d *p_self);
|
|
godot_transform2d (*godot_transform2d_affine_inverse)(const godot_transform2d *p_self);
|
|
godot_real (*godot_transform2d_get_rotation)(const godot_transform2d *p_self);
|
|
godot_vector2 (*godot_transform2d_get_origin)(const godot_transform2d *p_self);
|
|
godot_vector2 (*godot_transform2d_get_scale)(const godot_transform2d *p_self);
|
|
godot_transform2d (*godot_transform2d_orthonormalized)(const godot_transform2d *p_self);
|
|
godot_transform2d (*godot_transform2d_rotated)(const godot_transform2d *p_self, const godot_real p_phi);
|
|
godot_transform2d (*godot_transform2d_scaled)(const godot_transform2d *p_self, const godot_vector2 *p_scale);
|
|
godot_transform2d (*godot_transform2d_translated)(const godot_transform2d *p_self, const godot_vector2 *p_offset);
|
|
godot_vector2 (*godot_transform2d_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
|
godot_vector2 (*godot_transform2d_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
|
godot_vector2 (*godot_transform2d_basis_xform_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
|
godot_vector2 (*godot_transform2d_basis_xform_inv_vector2)(const godot_transform2d *p_self, const godot_vector2 *p_v);
|
|
godot_transform2d (*godot_transform2d_interpolate_with)(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
|
|
godot_bool (*godot_transform2d_operator_equal)(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
|
godot_transform2d (*godot_transform2d_operator_multiply)(const godot_transform2d *p_self, const godot_transform2d *p_b);
|
|
void (*godot_transform2d_new_identity)(godot_transform2d *r_dest);
|
|
godot_rect2 (*godot_transform2d_xform_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
|
godot_rect2 (*godot_transform2d_xform_inv_rect2)(const godot_transform2d *p_self, const godot_rect2 *p_v);
|
|
godot_variant_type (*godot_variant_get_type)(const godot_variant *p_v);
|
|
void (*godot_variant_new_copy)(godot_variant *r_dest, const godot_variant *p_src);
|
|
void (*godot_variant_new_nil)(godot_variant *r_dest);
|
|
void (*godot_variant_new_bool)(godot_variant *p_v, const godot_bool p_b);
|
|
void (*godot_variant_new_uint)(godot_variant *r_dest, const uint64_t p_i);
|
|
void (*godot_variant_new_int)(godot_variant *r_dest, const int64_t p_i);
|
|
void (*godot_variant_new_real)(godot_variant *r_dest, const double p_r);
|
|
void (*godot_variant_new_string)(godot_variant *r_dest, const godot_string *p_s);
|
|
void (*godot_variant_new_vector2)(godot_variant *r_dest, const godot_vector2 *p_v2);
|
|
void (*godot_variant_new_rect2)(godot_variant *r_dest, const godot_rect2 *p_rect2);
|
|
void (*godot_variant_new_vector3)(godot_variant *r_dest, const godot_vector3 *p_v3);
|
|
void (*godot_variant_new_transform2d)(godot_variant *r_dest, const godot_transform2d *p_t2d);
|
|
void (*godot_variant_new_plane)(godot_variant *r_dest, const godot_plane *p_plane);
|
|
void (*godot_variant_new_quat)(godot_variant *r_dest, const godot_quat *p_quat);
|
|
void (*godot_variant_new_rect3)(godot_variant *r_dest, const godot_rect3 *p_rect3);
|
|
void (*godot_variant_new_basis)(godot_variant *r_dest, const godot_basis *p_basis);
|
|
void (*godot_variant_new_transform)(godot_variant *r_dest, const godot_transform *p_trans);
|
|
void (*godot_variant_new_color)(godot_variant *r_dest, const godot_color *p_color);
|
|
void (*godot_variant_new_node_path)(godot_variant *r_dest, const godot_node_path *p_np);
|
|
void (*godot_variant_new_rid)(godot_variant *r_dest, const godot_rid *p_rid);
|
|
void (*godot_variant_new_object)(godot_variant *r_dest, const godot_object *p_obj);
|
|
void (*godot_variant_new_dictionary)(godot_variant *r_dest, const godot_dictionary *p_dict);
|
|
void (*godot_variant_new_array)(godot_variant *r_dest, const godot_array *p_arr);
|
|
void (*godot_variant_new_pool_byte_array)(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
|
|
void (*godot_variant_new_pool_int_array)(godot_variant *r_dest, const godot_pool_int_array *p_pia);
|
|
void (*godot_variant_new_pool_real_array)(godot_variant *r_dest, const godot_pool_real_array *p_pra);
|
|
void (*godot_variant_new_pool_string_array)(godot_variant *r_dest, const godot_pool_string_array *p_psa);
|
|
void (*godot_variant_new_pool_vector2_array)(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
|
|
void (*godot_variant_new_pool_vector3_array)(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
|
|
void (*godot_variant_new_pool_color_array)(godot_variant *r_dest, const godot_pool_color_array *p_pca);
|
|
godot_bool (*godot_variant_as_bool)(const godot_variant *p_self);
|
|
uint64_t (*godot_variant_as_uint)(const godot_variant *p_self);
|
|
int64_t (*godot_variant_as_int)(const godot_variant *p_self);
|
|
double (*godot_variant_as_real)(const godot_variant *p_self);
|
|
godot_string (*godot_variant_as_string)(const godot_variant *p_self);
|
|
godot_vector2 (*godot_variant_as_vector2)(const godot_variant *p_self);
|
|
godot_rect2 (*godot_variant_as_rect2)(const godot_variant *p_self);
|
|
godot_vector3 (*godot_variant_as_vector3)(const godot_variant *p_self);
|
|
godot_transform2d (*godot_variant_as_transform2d)(const godot_variant *p_self);
|
|
godot_plane (*godot_variant_as_plane)(const godot_variant *p_self);
|
|
godot_quat (*godot_variant_as_quat)(const godot_variant *p_self);
|
|
godot_rect3 (*godot_variant_as_rect3)(const godot_variant *p_self);
|
|
godot_basis (*godot_variant_as_basis)(const godot_variant *p_self);
|
|
godot_transform (*godot_variant_as_transform)(const godot_variant *p_self);
|
|
godot_color (*godot_variant_as_color)(const godot_variant *p_self);
|
|
godot_node_path (*godot_variant_as_node_path)(const godot_variant *p_self);
|
|
godot_rid (*godot_variant_as_rid)(const godot_variant *p_self);
|
|
godot_object *(*godot_variant_as_object)(const godot_variant *p_self);
|
|
godot_dictionary (*godot_variant_as_dictionary)(const godot_variant *p_self);
|
|
godot_array (*godot_variant_as_array)(const godot_variant *p_self);
|
|
godot_pool_byte_array (*godot_variant_as_pool_byte_array)(const godot_variant *p_self);
|
|
godot_pool_int_array (*godot_variant_as_pool_int_array)(const godot_variant *p_self);
|
|
godot_pool_real_array (*godot_variant_as_pool_real_array)(const godot_variant *p_self);
|
|
godot_pool_string_array (*godot_variant_as_pool_string_array)(const godot_variant *p_self);
|
|
godot_pool_vector2_array (*godot_variant_as_pool_vector2_array)(const godot_variant *p_self);
|
|
godot_pool_vector3_array (*godot_variant_as_pool_vector3_array)(const godot_variant *p_self);
|
|
godot_pool_color_array (*godot_variant_as_pool_color_array)(const godot_variant *p_self);
|
|
godot_variant (*godot_variant_call)(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
|
|
godot_bool (*godot_variant_has_method)(const godot_variant *p_self, const godot_string *p_method);
|
|
godot_bool (*godot_variant_operator_equal)(const godot_variant *p_self, const godot_variant *p_other);
|
|
godot_bool (*godot_variant_operator_less)(const godot_variant *p_self, const godot_variant *p_other);
|
|
godot_bool (*godot_variant_hash_compare)(const godot_variant *p_self, const godot_variant *p_other);
|
|
godot_bool (*godot_variant_booleanize)(const godot_variant *p_self, godot_bool *r_valid);
|
|
void (*godot_variant_destroy)(godot_variant *p_self);
|
|
void (*godot_string_new)(godot_string *r_dest);
|
|
void (*godot_string_new_copy)(godot_string *r_dest, const godot_string *p_src);
|
|
void (*godot_string_new_data)(godot_string *r_dest, const char *p_contents, const int p_size);
|
|
void (*godot_string_new_unicode_data)(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
|
|
void (*godot_string_get_data)(const godot_string *p_self, char *p_dest, int *p_size);
|
|
wchar_t *(*godot_string_operator_index)(godot_string *p_self, const godot_int p_idx);
|
|
const char *(*godot_string_c_str)(const godot_string *p_self);
|
|
const wchar_t *(*godot_string_unicode_str)(const godot_string *p_self);
|
|
godot_bool (*godot_string_operator_equal)(const godot_string *p_self, const godot_string *p_b);
|
|
godot_bool (*godot_string_operator_less)(const godot_string *p_self, const godot_string *p_b);
|
|
godot_string (*godot_string_operator_plus)(const godot_string *p_self, const godot_string *p_b);
|
|
godot_int (*godot_string_length)(const godot_string *p_self);
|
|
godot_bool (*godot_string_begins_with)(const godot_string *p_self, const godot_string *p_string);
|
|
godot_bool (*godot_string_begins_with_char_array)(const godot_string *p_self, const char *p_char_array);
|
|
godot_array (*godot_string_bigrams)(const godot_string *p_self);
|
|
godot_string (*godot_string_chr)(wchar_t p_character);
|
|
godot_bool (*godot_string_ends_with)(const godot_string *p_self, const godot_string *p_string);
|
|
godot_int (*godot_string_find)(const godot_string *p_self, godot_string p_what);
|
|
godot_int (*godot_string_find_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
|
godot_int (*godot_string_findmk)(const godot_string *p_self, const godot_array *p_keys);
|
|
godot_int (*godot_string_findmk_from)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from);
|
|
godot_int (*godot_string_findmk_from_in_place)(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
|
|
godot_int (*godot_string_findn)(const godot_string *p_self, godot_string p_what);
|
|
godot_int (*godot_string_findn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
|
godot_int (*godot_string_find_last)(const godot_string *p_self, godot_string p_what);
|
|
godot_string (*godot_string_format)(const godot_string *p_self, const godot_variant *p_values);
|
|
godot_string (*godot_string_format_with_custom_placeholder)(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
|
|
godot_string (*godot_string_hex_encode_buffer)(const uint8_t *p_buffer, godot_int p_len);
|
|
godot_int (*godot_string_hex_to_int)(const godot_string *p_self);
|
|
godot_int (*godot_string_hex_to_int_without_prefix)(const godot_string *p_self);
|
|
godot_string (*godot_string_insert)(const godot_string *p_self, godot_int p_at_pos, godot_string p_string);
|
|
godot_bool (*godot_string_is_numeric)(const godot_string *p_self);
|
|
godot_bool (*godot_string_is_subsequence_of)(const godot_string *p_self, const godot_string *p_string);
|
|
godot_bool (*godot_string_is_subsequence_ofi)(const godot_string *p_self, const godot_string *p_string);
|
|
godot_string (*godot_string_lpad)(const godot_string *p_self, godot_int p_min_length);
|
|
godot_string (*godot_string_lpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
|
godot_bool (*godot_string_match)(const godot_string *p_self, const godot_string *p_wildcard);
|
|
godot_bool (*godot_string_matchn)(const godot_string *p_self, const godot_string *p_wildcard);
|
|
godot_string (*godot_string_md5)(const uint8_t *p_md5);
|
|
godot_string (*godot_string_num)(double p_num);
|
|
godot_string (*godot_string_num_int64)(int64_t p_num, godot_int p_base);
|
|
godot_string (*godot_string_num_int64_capitalized)(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
|
|
godot_string (*godot_string_num_real)(double p_num);
|
|
godot_string (*godot_string_num_scientific)(double p_num);
|
|
godot_string (*godot_string_num_with_decimals)(double p_num, godot_int p_decimals);
|
|
godot_string (*godot_string_pad_decimals)(const godot_string *p_self, godot_int p_digits);
|
|
godot_string (*godot_string_pad_zeros)(const godot_string *p_self, godot_int p_digits);
|
|
godot_string (*godot_string_replace_first)(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
|
godot_string (*godot_string_replace)(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
|
godot_string (*godot_string_replacen)(const godot_string *p_self, godot_string p_key, godot_string p_with);
|
|
godot_int (*godot_string_rfind)(const godot_string *p_self, godot_string p_what);
|
|
godot_int (*godot_string_rfindn)(const godot_string *p_self, godot_string p_what);
|
|
godot_int (*godot_string_rfind_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
|
godot_int (*godot_string_rfindn_from)(const godot_string *p_self, godot_string p_what, godot_int p_from);
|
|
godot_string (*godot_string_rpad)(const godot_string *p_self, godot_int p_min_length);
|
|
godot_string (*godot_string_rpad_with_custom_character)(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
|
|
godot_real (*godot_string_similarity)(const godot_string *p_self, const godot_string *p_string);
|
|
godot_string (*godot_string_sprintf)(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
|
|
godot_string (*godot_string_substr)(const godot_string *p_self, godot_int p_from, godot_int p_chars);
|
|
double (*godot_string_to_double)(const godot_string *p_self);
|
|
godot_real (*godot_string_to_float)(const godot_string *p_self);
|
|
godot_int (*godot_string_to_int)(const godot_string *p_self);
|
|
godot_string (*godot_string_camelcase_to_underscore)(const godot_string *p_self);
|
|
godot_string (*godot_string_camelcase_to_underscore_lowercased)(const godot_string *p_self);
|
|
godot_string (*godot_string_capitalize)(const godot_string *p_self);
|
|
double (*godot_string_char_to_double)(const char *p_what);
|
|
godot_int (*godot_string_char_to_int)(const char *p_what);
|
|
int64_t (*godot_string_wchar_to_int)(const wchar_t *p_str);
|
|
godot_int (*godot_string_char_to_int_with_len)(const char *p_what, godot_int p_len);
|
|
int64_t (*godot_string_char_to_int64_with_len)(const wchar_t *p_str, int p_len);
|
|
int64_t (*godot_string_hex_to_int64)(const godot_string *p_self);
|
|
int64_t (*godot_string_hex_to_int64_with_prefix)(const godot_string *p_self);
|
|
int64_t (*godot_string_to_int64)(const godot_string *p_self);
|
|
double (*godot_string_unicode_char_to_double)(const wchar_t *p_str, const wchar_t **r_end);
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godot_int (*godot_string_get_slice_count)(const godot_string *p_self, godot_string p_splitter);
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godot_string (*godot_string_get_slice)(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
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godot_string (*godot_string_get_slicec)(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice);
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godot_array (*godot_string_split)(const godot_string *p_self, const godot_string *p_splitter);
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godot_array (*godot_string_split_allow_empty)(const godot_string *p_self, const godot_string *p_splitter);
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godot_array (*godot_string_split_floats)(const godot_string *p_self, const godot_string *p_splitter);
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godot_array (*godot_string_split_floats_allows_empty)(const godot_string *p_self, const godot_string *p_splitter);
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godot_array (*godot_string_split_floats_mk)(const godot_string *p_self, const godot_array *p_splitters);
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godot_array (*godot_string_split_floats_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters);
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godot_array (*godot_string_split_ints)(const godot_string *p_self, const godot_string *p_splitter);
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godot_array (*godot_string_split_ints_allows_empty)(const godot_string *p_self, const godot_string *p_splitter);
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godot_array (*godot_string_split_ints_mk)(const godot_string *p_self, const godot_array *p_splitters);
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godot_array (*godot_string_split_ints_mk_allows_empty)(const godot_string *p_self, const godot_array *p_splitters);
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godot_array (*godot_string_split_spaces)(const godot_string *p_self);
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wchar_t (*godot_string_char_lowercase)(wchar_t p_char);
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wchar_t (*godot_string_char_uppercase)(wchar_t p_char);
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godot_string (*godot_string_to_lower)(const godot_string *p_self);
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godot_string (*godot_string_to_upper)(const godot_string *p_self);
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godot_string (*godot_string_get_basename)(const godot_string *p_self);
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godot_string (*godot_string_get_extension)(const godot_string *p_self);
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godot_string (*godot_string_left)(const godot_string *p_self, godot_int p_pos);
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wchar_t (*godot_string_ord_at)(const godot_string *p_self, godot_int p_idx);
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godot_string (*godot_string_plus_file)(const godot_string *p_self, const godot_string *p_file);
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godot_string (*godot_string_right)(const godot_string *p_self, godot_int p_pos);
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godot_string (*godot_string_strip_edges)(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
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godot_string (*godot_string_strip_escapes)(const godot_string *p_self);
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void (*godot_string_erase)(godot_string *p_self, godot_int p_pos, godot_int p_chars);
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void (*godot_string_ascii)(godot_string *p_self, char *result);
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void (*godot_string_ascii_extended)(godot_string *p_self, char *result);
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void (*godot_string_utf8)(godot_string *p_self, char *result);
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godot_bool (*godot_string_parse_utf8)(godot_string *p_self, const char *p_utf8);
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godot_bool (*godot_string_parse_utf8_with_len)(godot_string *p_self, const char *p_utf8, godot_int p_len);
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godot_string (*godot_string_chars_to_utf8)(const char *p_utf8);
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godot_string (*godot_string_chars_to_utf8_with_len)(const char *p_utf8, godot_int p_len);
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uint32_t (*godot_string_hash)(const godot_string *p_self);
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uint64_t (*godot_string_hash64)(const godot_string *p_self);
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uint32_t (*godot_string_hash_chars)(const char *p_cstr);
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uint32_t (*godot_string_hash_chars_with_len)(const char *p_cstr, godot_int p_len);
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uint32_t (*godot_string_hash_utf8_chars)(const wchar_t *p_str);
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uint32_t (*godot_string_hash_utf8_chars_with_len)(const wchar_t *p_str, godot_int p_len);
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godot_pool_byte_array (*godot_string_md5_buffer)(const godot_string *p_self);
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godot_string (*godot_string_md5_text)(const godot_string *p_self);
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godot_pool_byte_array (*godot_string_sha256_buffer)(const godot_string *p_self);
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godot_string (*godot_string_sha256_text)(const godot_string *p_self);
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godot_bool (*godot_string_empty)(const godot_string *p_self);
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godot_string (*godot_string_get_base_dir)(const godot_string *p_self);
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godot_string (*godot_string_get_file)(const godot_string *p_self);
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godot_string (*godot_string_humanize_size)(size_t p_size);
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godot_bool (*godot_string_is_abs_path)(const godot_string *p_self);
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godot_bool (*godot_string_is_rel_path)(const godot_string *p_self);
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godot_bool (*godot_string_is_resource_file)(const godot_string *p_self);
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godot_string (*godot_string_path_to)(const godot_string *p_self, const godot_string *p_path);
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godot_string (*godot_string_path_to_file)(const godot_string *p_self, const godot_string *p_path);
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godot_string (*godot_string_simplify_path)(const godot_string *p_self);
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godot_string (*godot_string_c_escape)(const godot_string *p_self);
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godot_string (*godot_string_c_escape_multiline)(const godot_string *p_self);
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godot_string (*godot_string_c_unescape)(const godot_string *p_self);
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godot_string (*godot_string_http_escape)(const godot_string *p_self);
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godot_string (*godot_string_http_unescape)(const godot_string *p_self);
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godot_string (*godot_string_json_escape)(const godot_string *p_self);
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godot_string (*godot_string_word_wrap)(const godot_string *p_self, godot_int p_chars_per_line);
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godot_string (*godot_string_xml_escape)(const godot_string *p_self);
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godot_string (*godot_string_xml_escape_with_quotes)(const godot_string *p_self);
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godot_string (*godot_string_xml_unescape)(const godot_string *p_self);
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godot_string (*godot_string_percent_decode)(const godot_string *p_self);
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godot_string (*godot_string_percent_encode)(const godot_string *p_self);
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godot_bool (*godot_string_is_valid_float)(const godot_string *p_self);
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godot_bool (*godot_string_is_valid_hex_number)(const godot_string *p_self, godot_bool p_with_prefix);
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godot_bool (*godot_string_is_valid_html_color)(const godot_string *p_self);
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godot_bool (*godot_string_is_valid_identifier)(const godot_string *p_self);
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godot_bool (*godot_string_is_valid_integer)(const godot_string *p_self);
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godot_bool (*godot_string_is_valid_ip_address)(const godot_string *p_self);
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void (*godot_string_destroy)(godot_string *p_self);
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void (*godot_object_destroy)(godot_object *p_o);
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godot_object *(*godot_global_get_singleton)(char *p_name);
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void *(*godot_get_stack_bottom)();
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godot_method_bind *(*godot_method_bind_get_method)(const char *p_classname, const char *p_methodname);
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void (*godot_method_bind_ptrcall)(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
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godot_variant (*godot_method_bind_call)(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
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godot_class_constructor (*godot_get_class_constructor)(const char *p_classname);
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godot_dictionary (*godot_get_global_constants)();
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void *(*godot_alloc)(int p_bytes);
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void *(*godot_realloc)(void *p_ptr, int p_bytes);
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void (*godot_free)(void *p_ptr);
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void (*godot_print_error)(const char *p_description, const char *p_function, const char *p_file, int p_line);
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void (*godot_print_warning)(const char *p_description, const char *p_function, const char *p_file, int p_line);
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void (*godot_print)(const godot_string *p_message);
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void (*godot_nativescript_register_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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void (*godot_nativescript_register_tool_class)(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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void (*godot_nativescript_register_method)(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
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void (*godot_nativescript_register_property)(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
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void (*godot_nativescript_register_signal)(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
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void *(*godot_nativescript_get_userdata)(godot_object *p_instance);
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} godot_gdnative_api_struct;
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_GDNATIVE_API_STRUCT_H
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