virtualx-engine/tools/dist/osx_tools.app/Contents/Info.plist
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

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<string>English</string>
<key>CFBundleExecutable</key>
<string>Godot</string>
<key>CFBundleName</key>
<string>Godot</string>
<key>CFBundleGetInfoString</key>
<string>(c) 2007-2017 Juan Linietsky, Ariel Manzur</string>
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<string>Godot.icns</string>
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<string>org.godotengine.godot</string>
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<string>6.0</string>
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<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>2.2-dev</string>
<key>CFBundleSignature</key>
<string>godot</string>
<key>CFBundleVersion</key>
<string>2.2-dev</string>
<key>NSHumanReadableCopyright</key>
<string>© 2007-2017 Juan Linietsky, Ariel Manzur</string>
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<string>10.9.0</string>
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<true/>
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<string>Godot Scene</string>
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