virtualx-engine/modules/websocket
Fabio Alessandrelli e4cdae3624 [HTML5] Libraries refactor for linting.
Initial work to make liniting easier.

This includes:
- Rename http_request.js to library_godot_http_request.js.
- Rename externs.js to engine.externs.js.
- New library_godot_runtime.js (GodotRuntime) wraps around emscripten
  functions.
- Refactor of XMLHttpRequest handler in engine/preloader.js.
- Few fixes to bugs spotted by early stage linting.
2020-11-21 14:23:32 +01:00
..
doc_classes Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
emws_client.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_client.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_peer.cpp [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_peer.h [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
emws_server.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
emws_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
library_godot_websocket.js [HTML5] Libraries refactor for linting. 2020-11-21 14:23:32 +01:00
packet_buffer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
SCsub [HTML5] Port JavaScript inline code to libraries. 2020-11-10 10:56:13 +01:00
websocket_client.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_client.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_macros.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_multiplayer_peer.cpp Fix MultiplayerAPI crash when peer impl misbehave. 2020-01-21 20:46:32 +01:00
websocket_multiplayer_peer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
websocket_peer.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_peer.h Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
websocket_server.cpp Lower WebSocket latency, fixes. 2020-01-24 14:50:53 +01:00
websocket_server.h Prevent GDScript language server from listening to external hosts by default 2020-01-15 00:29:59 +00:00
wsl_client.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_client.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
wsl_peer.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_peer.h Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_server.cpp Disable Nagle's algorithm for WebSocket TCP. 2020-01-28 14:10:46 +01:00
wsl_server.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00