virtualx-engine/servers/physics_2d
PouleyKetchoupp d0ec46be68 Remove shape metadata from 2D physics server
Shape metadata was only used to get tile information when colliding with
tilemaps. It's not needed anymore since there's an API in tilemap using
body ids instead.
2021-09-30 10:45:36 -07:00
..
area_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
area_pair_2d_sw.cpp One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
area_pair_2d_sw.h One-directional layer check for Area vs. RigidBody/SoftBody/Area 2021-08-17 09:32:00 -07:00
body_2d_sw.cpp Clarify RigidDynamicBody modes 2021-09-16 16:03:48 -07:00
body_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
body_direct_state_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
body_direct_state_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
body_pair_2d_sw.cpp Fix RayShape collision detection 2021-08-24 16:03:05 -07:00
body_pair_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_bvh.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_bvh.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
broad_phase_2d_sw.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
broad_phase_2d_sw.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
collision_object_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_object_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
collision_solver_2d_sat.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_2d_sat.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_solver_2d_sw.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
collision_solver_2d_sw.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
constraint_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
joints_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
joints_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
physics_server_2d_sw.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
physics_server_2d_wrap_mt.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
physics_server_2d_wrap_mt.h Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shape_2d_sw.cpp Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
shape_2d_sw.h Merge pull request #52668 from qarmin/cppcheck_servers_physics 2021-09-16 09:06:03 -07:00
space_2d_sw.cpp Remove shape metadata from 2D physics server 2021-09-30 10:45:36 -07:00
space_2d_sw.h Improved logic for CharacterBody collision recovery depth 2021-09-27 15:31:41 -07:00
step_2d_sw.cpp Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00
step_2d_sw.h Initialize variables in servers/physics 2021-09-15 19:41:32 +02:00