da1589dae6
* `get_event_text` and `get_device_string` are now static methods (they always could have been) * Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
122 lines
4.9 KiB
C++
122 lines
4.9 KiB
C++
/*************************************************************************/
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/* input_event_configuration_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef INPUT_EVENT_CONFIGURATION_DIALOG_H
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#define INPUT_EVENT_CONFIGURATION_DIALOG_H
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#include "scene/gui/dialogs.h"
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class OptionButton;
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class Tree;
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class EventListenerLineEdit;
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class CheckBox;
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// Confirmation Dialog used when configuring an input event.
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// Separate from ActionMapEditor for code cleanliness and separation of responsibilities.
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class InputEventConfigurationDialog : public ConfirmationDialog {
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GDCLASS(InputEventConfigurationDialog, ConfirmationDialog)
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private:
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struct IconCache {
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Ref<Texture2D> keyboard;
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Ref<Texture2D> mouse;
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Ref<Texture2D> joypad_button;
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Ref<Texture2D> joypad_axis;
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} icon_cache;
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Ref<InputEvent> event = Ref<InputEvent>();
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// Listening for input
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EventListenerLineEdit *event_listener = nullptr;
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Label *event_as_text = nullptr;
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// List of All Key/Mouse/Joypad input options.
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int allowed_input_types;
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Tree *input_list_tree = nullptr;
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LineEdit *input_list_search = nullptr;
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// Additional Options, shown depending on event selected
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VBoxContainer *additional_options_container = nullptr;
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HBoxContainer *device_container = nullptr;
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OptionButton *device_id_option = nullptr;
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HBoxContainer *mod_container = nullptr; // Contains the subcontainer and the store command checkbox.
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enum ModCheckbox {
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MOD_ALT,
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MOD_SHIFT,
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MOD_CTRL,
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MOD_META,
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MOD_MAX
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};
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#if defined(MACOS_ENABLED)
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String mods[MOD_MAX] = { "Option", "Shift", "Ctrl", "Command" };
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#elif defined(WINDOWS_ENABLED)
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String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Windows" };
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#else
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String mods[MOD_MAX] = { "Alt", "Shift", "Ctrl", "Meta" };
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#endif
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String mods_tip[MOD_MAX] = { "Alt or Option key", "Shift key", "Control key", "Meta/Windows or Command key" };
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CheckBox *mod_checkboxes[MOD_MAX];
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CheckBox *autoremap_command_or_control_checkbox = nullptr;
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CheckBox *physical_key_checkbox = nullptr;
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void _set_event(const Ref<InputEvent> &p_event, bool p_update_input_list_selection = true);
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void _on_listen_input_changed(const Ref<InputEvent> &p_event);
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void _on_listen_focus_changed();
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void _search_term_updated(const String &p_term);
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void _update_input_list();
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void _input_list_item_selected();
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void _mod_toggled(bool p_checked, int p_index);
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void _autoremap_command_or_control_toggled(bool p_checked);
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void _physical_keycode_toggled(bool p_checked);
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void _device_selection_changed(int p_option_button_index);
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void _set_current_device(int p_device);
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int _get_current_device() const;
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protected:
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void _notification(int p_what);
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public:
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// Pass an existing event to configure it. Alternatively, pass no event to start with a blank configuration.
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void popup_and_configure(const Ref<InputEvent> &p_event = Ref<InputEvent>());
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Ref<InputEvent> get_event() const;
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void set_allowed_input_types(int p_type_masks);
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InputEventConfigurationDialog();
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};
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#endif // INPUT_EVENT_CONFIGURATION_DIALOG_H
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