Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde e515a69916 Merge pull request #11915 from marcelofg55/desc_animation_errors
Added a name/path description when there is an error in the Animation Track
2017-10-09 14:53:39 +02:00
core Merge pull request #11810 from marcelofg55/osx_export_improv 2017-10-09 12:20:39 +02:00
doc Merge pull request #11908 from mhilbrunner/docstatus-flagerror 2017-10-09 14:52:11 +02:00
drivers Merge pull request #11827 from hi-ogawa/fix-shader-type-error 2017-10-09 12:25:46 +02:00
editor Merge pull request #11887 from Hinsbart/vs_crash_get_node 2017-10-09 12:47:23 +02:00
main Make sure to obey hidpi to off by default, as present in project settings. Set it to on by default for editor. 2017-10-05 16:41:42 -03:00
misc Change OSX version from 2.2-dev to 3.0-dev 2017-09-26 22:45:02 +10:00
modules Apply a few recent chages in Quat and Basis to their respective Mono counterparts. (#11899) 2017-10-09 14:49:53 +02:00
platform Merge pull request #11878 from endragor/gradle-repository-urls 2017-10-09 12:40:31 +02:00
scene Merge pull request #11915 from marcelofg55/desc_animation_errors 2017-10-09 14:53:39 +02:00
servers Merge pull request #11702 from AndreaCatania/bodyDS 2017-10-09 11:01:36 +02:00
thirdparty Enable building against system zstd. 2017-09-23 23:46:47 -04:00
.appveyor.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
.clang-format Style: Add .clang-format based on LLVM style 2017-02-11 23:48:56 +01:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-16 14:04:26 +03:00
.gitattributes Formatting of mm files 2017-04-09 21:22:40 +10:00
.gitignore Added logs to .gitignore 2017-10-02 21:38:32 -05:00
.travis.yml CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
AUTHORS.md Update AUTHORS with recent contributors 2017-09-02 14:35:59 +02:00
compat.py Fix Python 3 build 2017-10-04 23:21:32 +02:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-05-30 11:28:58 +02:00
COPYRIGHT.txt Changed Mononoki font to Hack font 2017-09-17 13:55:48 -05:00
DONORS.md Donors: Change name as requested 2017-09-12 08:11:49 +02:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Update ISSUE_TEMPLATE.md 2017-08-21 22:34:57 -03:00
LICENSE.txt Fix license formatting breaking GH detection 2017-05-07 16:53:32 +02:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Fix scons: *** No SConstruct file found 2017-10-01 18:02:58 +02:00
README.md CI: Disable MinGW build on Travis and add AppVeyor badge 2017-09-26 19:34:17 +02:00
SConstruct Fix SConstruct check for config.is_enabled() 2017-10-03 00:01:30 +02:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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