virtualx-engine/servers/visual/rasterizer_rd/shaders
2020-02-11 12:10:36 +01:00
..
blur.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
blur_inc.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
canvas.glsl Vulkan: Fix false positive in ninepatch axis stretch code 2020-02-11 12:09:55 +01:00
canvas_occlusion.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
canvas_uniforms_inc.glsl Changed variable name in shader because it was too generic 2020-02-11 12:06:05 +01:00
copy.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
cubemap_roughness.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe_debug.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe_sdf.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
giprobe_write.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
scene_forward.glsl Fix Specular Blinn in vulkan 2020-02-11 12:10:36 +01:00
scene_forward_inc.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
SCsub Dynamic object support for GI Probes (a bit buggy still) 2020-02-11 12:03:52 +01:00
sky.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00
tonemap.glsl Fix code formatting issues and VS compilation 2020-02-11 12:05:19 +01:00