1941 lines
48 KiB
C++
1941 lines
48 KiB
C++
/*************************************************************************/
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/* gdscript.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdscript.h"
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#include "engine.h"
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#include "gdscript_compiler.h"
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#include "global_constants.h"
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#include "io/file_access_encrypted.h"
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#include "os/file_access.h"
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#include "os/os.h"
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#include "project_settings.h"
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///////////////////////////
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GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
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name = p_name;
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}
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bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
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bool ok;
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int v = ClassDB::get_integer_constant(name, p_name, &ok);
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if (ok) {
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r_ret = v;
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return true;
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} else {
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return false;
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}
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}
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void GDScriptNativeClass::_bind_methods() {
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ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
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}
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Variant GDScriptNativeClass::_new() {
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Object *o = instance();
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if (!o) {
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ERR_EXPLAIN("Class type: '" + String(name) + "' is not instantiable.");
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ERR_FAIL_COND_V(!o, Variant());
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}
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Reference *ref = Object::cast_to<Reference>(o);
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if (ref) {
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return REF(ref);
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} else {
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return o;
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}
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}
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Object *GDScriptNativeClass::instance() {
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return ClassDB::instance(name);
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}
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GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
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/* STEP 1, CREATE */
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GDScriptInstance *instance = memnew(GDScriptInstance);
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instance->base_ref = p_isref;
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instance->members.resize(member_indices.size());
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instance->script = Ref<GDScript>(this);
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instance->owner = p_owner;
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#ifdef DEBUG_ENABLED
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//needed for hot reloading
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for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
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instance->member_indices_cache[E->key()] = E->get().index;
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}
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#endif
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instance->owner->set_script_instance(instance);
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/* STEP 2, INITIALIZE AND CONSRTUCT */
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->lock();
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#endif
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instances.insert(instance->owner);
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->unlock();
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#endif
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initializer->call(instance, p_args, p_argcount, r_error);
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if (r_error.error != Variant::CallError::CALL_OK) {
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instance->script = Ref<GDScript>();
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instance->owner->set_script_instance(NULL);
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->lock();
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#endif
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instances.erase(p_owner);
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->unlock();
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#endif
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ERR_FAIL_COND_V(r_error.error != Variant::CallError::CALL_OK, NULL); //error constructing
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}
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//@TODO make thread safe
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return instance;
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}
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Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
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/* STEP 1, CREATE */
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if (!valid) {
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r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
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return Variant();
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}
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r_error.error = Variant::CallError::CALL_OK;
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REF ref;
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Object *owner = NULL;
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GDScript *_baseptr = this;
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while (_baseptr->_base) {
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_baseptr = _baseptr->_base;
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}
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ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
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if (_baseptr->native.ptr()) {
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owner = _baseptr->native->instance();
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} else {
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owner = memnew(Reference); //by default, no base means use reference
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}
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Reference *r = Object::cast_to<Reference>(owner);
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if (r) {
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ref = REF(r);
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}
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GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
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if (!instance) {
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if (ref.is_null()) {
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memdelete(owner); //no owner, sorry
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}
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return Variant();
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}
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if (ref.is_valid()) {
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return ref;
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} else {
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return owner;
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}
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}
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bool GDScript::can_instance() const {
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return valid || (!tool && !ScriptServer::is_scripting_enabled());
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}
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Ref<Script> GDScript::get_base_script() const {
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if (_base) {
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return Ref<GDScript>(_base);
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} else {
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return Ref<Script>();
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}
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}
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StringName GDScript::get_instance_base_type() const {
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if (native.is_valid())
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return native->get_name();
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if (base.is_valid())
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return base->get_instance_base_type();
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return StringName();
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}
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struct _GDScriptMemberSort {
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int index;
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StringName name;
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_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
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};
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#ifdef TOOLS_ENABLED
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void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
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placeholders.erase(p_placeholder);
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}
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#endif
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void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
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for (const Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
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MethodInfo mi;
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mi.name = E->key();
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for (int i = 0; i < E->get()->get_argument_count(); i++) {
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PropertyInfo arg;
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arg.type = Variant::NIL; //variant
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arg.name = E->get()->get_argument_name(i);
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mi.arguments.push_back(arg);
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}
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mi.return_val.name = "Variant";
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p_list->push_back(mi);
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}
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}
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void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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const GDScript *sptr = this;
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List<PropertyInfo> props;
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while (sptr) {
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Vector<_GDScriptMemberSort> msort;
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for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
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_GDScriptMemberSort ms;
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ERR_CONTINUE(!sptr->member_indices.has(E->key()));
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ms.index = sptr->member_indices[E->key()].index;
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ms.name = E->key();
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msort.push_back(ms);
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}
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msort.sort();
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msort.invert();
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for (int i = 0; i < msort.size(); i++) {
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props.push_front(sptr->member_info[msort[i].name]);
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}
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sptr = sptr->_base;
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}
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for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
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p_list->push_back(E->get());
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}
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}
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bool GDScript::has_method(const StringName &p_method) const {
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return member_functions.has(p_method);
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}
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MethodInfo GDScript::get_method_info(const StringName &p_method) const {
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const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
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if (!E)
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return MethodInfo();
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MethodInfo mi;
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mi.name = E->key();
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for (int i = 0; i < E->get()->get_argument_count(); i++) {
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PropertyInfo arg;
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arg.type = Variant::NIL; //variant
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arg.name = E->get()->get_argument_name(i);
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mi.arguments.push_back(arg);
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}
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mi.return_val.name = "Variant";
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return mi;
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}
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bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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#ifdef TOOLS_ENABLED
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/*
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for (const Map<StringName,Variant>::Element *I=member_default_values.front();I;I=I->next()) {
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print_line("\t"+String(String(I->key())+":"+String(I->get())));
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}
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*/
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const Map<StringName, Variant>::Element *E = member_default_values_cache.find(p_property);
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if (E) {
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r_value = E->get();
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return true;
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}
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if (base_cache.is_valid()) {
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return base_cache->get_property_default_value(p_property, r_value);
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}
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#endif
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return false;
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}
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ScriptInstance *GDScript::instance_create(Object *p_this) {
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if (!tool && !ScriptServer::is_scripting_enabled()) {
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#ifdef TOOLS_ENABLED
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//instance a fake script for editing the values
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//plist.invert();
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/*print_line("CREATING PLACEHOLDER");
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for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
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print_line(E->get().name);
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}*/
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PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(GDScriptLanguage::get_singleton(), Ref<Script>(this), p_this));
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placeholders.insert(si);
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//_update_placeholder(si);
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_update_exports();
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return si;
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#else
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return NULL;
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#endif
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}
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GDScript *top = this;
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while (top->_base)
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top = top->_base;
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if (top->native.is_valid()) {
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if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
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if (ScriptDebugger::get_singleton()) {
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GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
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}
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ERR_EXPLAIN("Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
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ERR_FAIL_V(NULL);
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}
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}
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Variant::CallError unchecked_error;
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return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this), unchecked_error);
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}
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bool GDScript::instance_has(const Object *p_this) const {
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->lock();
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#endif
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bool hasit = instances.has((Object *)p_this);
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#ifndef NO_THREADS
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GDScriptLanguage::singleton->lock->unlock();
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#endif
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return hasit;
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}
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bool GDScript::has_source_code() const {
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return source != "";
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}
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String GDScript::get_source_code() const {
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return source;
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}
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void GDScript::set_source_code(const String &p_code) {
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if (source == p_code)
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return;
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source = p_code;
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#ifdef TOOLS_ENABLED
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source_changed_cache = true;
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#endif
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}
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#ifdef TOOLS_ENABLED
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void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
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if (base_cache.is_valid()) {
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base_cache->_update_exports_values(values, propnames);
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}
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for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) {
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values[E->key()] = E->get();
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}
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for (List<PropertyInfo>::Element *E = members_cache.front(); E; E = E->next()) {
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propnames.push_back(E->get());
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}
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}
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#endif
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bool GDScript::_update_exports() {
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#ifdef TOOLS_ENABLED
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bool changed = false;
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if (source_changed_cache) {
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//print_line("updating source for "+get_path());
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source_changed_cache = false;
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changed = true;
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String basedir = path;
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if (basedir == "")
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basedir = get_path();
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if (basedir != "")
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basedir = basedir.get_base_dir();
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GDScriptParser parser;
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Error err = parser.parse(source, basedir, true, path);
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if (err == OK) {
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const GDScriptParser::Node *root = parser.get_parse_tree();
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ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);
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const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(root);
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if (base_cache.is_valid()) {
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base_cache->inheriters_cache.erase(get_instance_id());
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base_cache = Ref<GDScript>();
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}
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if (c->extends_used && String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
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String path = c->extends_file;
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if (path.is_rel_path()) {
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String base = get_path();
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if (base == "" || base.is_rel_path()) {
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ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
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} else {
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path = base.get_base_dir().plus_file(path);
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}
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}
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if (path != get_path()) {
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Ref<GDScript> bf = ResourceLoader::load(path);
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if (bf.is_valid()) {
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//print_line("parent is: "+bf->get_path());
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base_cache = bf;
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bf->inheriters_cache.insert(get_instance_id());
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//bf->_update_exports(p_instances,true,false);
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}
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} else {
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ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
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}
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}
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members_cache.clear();
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member_default_values_cache.clear();
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for (int i = 0; i < c->variables.size(); i++) {
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if (c->variables[i]._export.type == Variant::NIL)
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continue;
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members_cache.push_back(c->variables[i]._export);
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//print_line("found "+c->variables[i]._export.name);
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member_default_values_cache[c->variables[i].identifier] = c->variables[i].default_value;
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}
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_signals.clear();
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for (int i = 0; i < c->_signals.size(); i++) {
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_signals[c->_signals[i].name] = c->_signals[i].arguments;
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}
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}
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} else {
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//print_line("unchanged is "+get_path());
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}
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if (base_cache.is_valid()) {
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if (base_cache->_update_exports()) {
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changed = true;
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}
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}
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if (/*changed &&*/ placeholders.size()) { //hm :(
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//print_line("updating placeholders for "+get_path());
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//update placeholders if any
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Map<StringName, Variant> values;
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List<PropertyInfo> propnames;
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_update_exports_values(values, propnames);
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for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
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E->get()->update(propnames, values);
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}
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}
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return changed;
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#else
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return false;
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#endif
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}
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void GDScript::update_exports() {
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#ifdef TOOLS_ENABLED
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_update_exports();
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Set<ObjectID> copy = inheriters_cache; //might get modified
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//print_line("update exports for "+get_path()+" ic: "+itos(copy.size()));
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for (Set<ObjectID>::Element *E = copy.front(); E; E = E->next()) {
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Object *id = ObjectDB::get_instance(E->get());
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GDScript *s = Object::cast_to<GDScript>(id);
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if (!s)
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continue;
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s->update_exports();
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}
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#endif
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}
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void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
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p_sc->path = p_path;
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for (Map<StringName, Ref<GDScript> >::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
|
|
|
|
_set_subclass_path(E->get(), p_path);
|
|
}
|
|
}
|
|
|
|
Error GDScript::reload(bool p_keep_state) {
|
|
|
|
#ifndef NO_THREADS
|
|
GDScriptLanguage::singleton->lock->lock();
|
|
#endif
|
|
bool has_instances = instances.size();
|
|
|
|
#ifndef NO_THREADS
|
|
GDScriptLanguage::singleton->lock->unlock();
|
|
#endif
|
|
|
|
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
|
|
|
|
String basedir = path;
|
|
|
|
if (basedir == "")
|
|
basedir = get_path();
|
|
|
|
if (basedir != "")
|
|
basedir = basedir.get_base_dir();
|
|
|
|
if (source.find("%BASE%") != -1) {
|
|
//loading a template, don't parse
|
|
return OK;
|
|
}
|
|
|
|
valid = false;
|
|
GDScriptParser parser;
|
|
Error err = parser.parse(source, basedir, false, path);
|
|
if (err) {
|
|
if (ScriptDebugger::get_singleton()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_error_line(), "Parser Error: " + parser.get_error());
|
|
}
|
|
_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_PARSE_ERROR);
|
|
}
|
|
|
|
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
|
|
|
|
GDScriptCompiler compiler;
|
|
err = compiler.compile(&parser, this, p_keep_state);
|
|
|
|
if (err) {
|
|
|
|
if (can_run) {
|
|
if (ScriptDebugger::get_singleton()) {
|
|
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
|
|
}
|
|
_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_COMPILATION_FAILED);
|
|
} else {
|
|
return err;
|
|
}
|
|
}
|
|
|
|
valid = true;
|
|
|
|
for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
|
|
|
|
_set_subclass_path(E->get(), path);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
ScriptLanguage *GDScript::get_language() const {
|
|
|
|
return GDScriptLanguage::get_singleton();
|
|
}
|
|
|
|
void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
|
|
|
|
if (p_constants) {
|
|
for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
|
|
(*p_constants)[E->key()] = E->value();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GDScript::get_members(Set<StringName> *p_members) {
|
|
if (p_members) {
|
|
for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
|
|
p_members->insert(E->get());
|
|
}
|
|
}
|
|
}
|
|
|
|
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
GDScript *top = this;
|
|
while (top) {
|
|
|
|
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
|
|
if (E) {
|
|
|
|
if (!E->get()->is_static()) {
|
|
WARN_PRINT(String("Can't call non-static function: '" + String(p_method) + "' in script.").utf8().get_data());
|
|
}
|
|
|
|
return E->get()->call(NULL, p_args, p_argcount, r_error);
|
|
}
|
|
top = top->_base;
|
|
}
|
|
|
|
//none found, regular
|
|
|
|
return Script::call(p_method, p_args, p_argcount, r_error);
|
|
}
|
|
|
|
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
{
|
|
|
|
const GDScript *top = this;
|
|
while (top) {
|
|
|
|
{
|
|
const Map<StringName, Variant>::Element *E = top->constants.find(p_name);
|
|
if (E) {
|
|
|
|
r_ret = E->get();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
{
|
|
const Map<StringName, Ref<GDScript> >::Element *E = subclasses.find(p_name);
|
|
if (E) {
|
|
|
|
r_ret = E->get();
|
|
return true;
|
|
}
|
|
}
|
|
top = top->_base;
|
|
}
|
|
|
|
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
|
|
|
|
r_ret = get_source_code();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
if (p_name == GDScriptLanguage::get_singleton()->strings._script_source) {
|
|
|
|
set_source_code(p_value);
|
|
reload();
|
|
} else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
|
|
|
|
p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
|
|
}
|
|
|
|
void GDScript::_bind_methods() {
|
|
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo(Variant::OBJECT, "new"));
|
|
|
|
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
|
|
}
|
|
|
|
Vector<uint8_t> GDScript::get_as_byte_code() const {
|
|
|
|
GDScriptTokenizerBuffer tokenizer;
|
|
return tokenizer.parse_code_string(source);
|
|
};
|
|
|
|
Error GDScript::load_byte_code(const String &p_path) {
|
|
|
|
Vector<uint8_t> bytecode;
|
|
|
|
if (p_path.ends_with("gde")) {
|
|
|
|
FileAccess *fa = FileAccess::open(p_path, FileAccess::READ);
|
|
ERR_FAIL_COND_V(!fa, ERR_CANT_OPEN);
|
|
FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
|
|
ERR_FAIL_COND_V(!fae, ERR_CANT_OPEN);
|
|
Vector<uint8_t> key;
|
|
key.resize(32);
|
|
for (int i = 0; i < key.size(); i++) {
|
|
key[i] = script_encryption_key[i];
|
|
}
|
|
Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_READ);
|
|
ERR_FAIL_COND_V(err, err);
|
|
bytecode.resize(fae->get_len());
|
|
fae->get_buffer(bytecode.ptrw(), bytecode.size());
|
|
memdelete(fae);
|
|
} else {
|
|
|
|
bytecode = FileAccess::get_file_as_array(p_path);
|
|
}
|
|
ERR_FAIL_COND_V(bytecode.size() == 0, ERR_PARSE_ERROR);
|
|
path = p_path;
|
|
|
|
String basedir = path;
|
|
|
|
if (basedir == "")
|
|
basedir = get_path();
|
|
|
|
if (basedir != "")
|
|
basedir = basedir.get_base_dir();
|
|
|
|
valid = false;
|
|
GDScriptParser parser;
|
|
Error err = parser.parse_bytecode(bytecode, basedir, get_path());
|
|
if (err) {
|
|
_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_PARSE_ERROR);
|
|
}
|
|
|
|
GDScriptCompiler compiler;
|
|
err = compiler.compile(&parser, this);
|
|
|
|
if (err) {
|
|
_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
|
|
ERR_FAIL_V(ERR_COMPILATION_FAILED);
|
|
}
|
|
|
|
valid = true;
|
|
|
|
for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
|
|
|
|
_set_subclass_path(E->get(), path);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error GDScript::load_source_code(const String &p_path) {
|
|
|
|
PoolVector<uint8_t> sourcef;
|
|
Error err;
|
|
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
if (err) {
|
|
|
|
ERR_FAIL_COND_V(err, err);
|
|
}
|
|
|
|
int len = f->get_len();
|
|
sourcef.resize(len + 1);
|
|
PoolVector<uint8_t>::Write w = sourcef.write();
|
|
int r = f->get_buffer(w.ptr(), len);
|
|
f->close();
|
|
memdelete(f);
|
|
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
|
|
w[len] = 0;
|
|
|
|
String s;
|
|
if (s.parse_utf8((const char *)w.ptr())) {
|
|
|
|
ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
|
|
ERR_FAIL_V(ERR_INVALID_DATA);
|
|
}
|
|
|
|
source = s;
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = true;
|
|
#endif
|
|
//print_line("LSC :"+get_path());
|
|
path = p_path;
|
|
return OK;
|
|
}
|
|
|
|
const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
|
|
|
|
return member_functions;
|
|
}
|
|
|
|
StringName GDScript::debug_get_member_by_index(int p_idx) const {
|
|
|
|
for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
|
|
|
|
if (E->get().index == p_idx)
|
|
return E->key();
|
|
}
|
|
|
|
return "<error>";
|
|
}
|
|
|
|
Ref<GDScript> GDScript::get_base() const {
|
|
|
|
return base;
|
|
}
|
|
|
|
bool GDScript::has_script_signal(const StringName &p_signal) const {
|
|
if (_signals.has(p_signal))
|
|
return true;
|
|
if (base.is_valid()) {
|
|
return base->has_script_signal(p_signal);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
else if (base_cache.is_valid()) {
|
|
return base_cache->has_script_signal(p_signal);
|
|
}
|
|
|
|
#endif
|
|
return false;
|
|
}
|
|
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
|
|
|
|
for (const Map<StringName, Vector<StringName> >::Element *E = _signals.front(); E; E = E->next()) {
|
|
|
|
MethodInfo mi;
|
|
mi.name = E->key();
|
|
for (int i = 0; i < E->get().size(); i++) {
|
|
PropertyInfo arg;
|
|
arg.name = E->get()[i];
|
|
mi.arguments.push_back(arg);
|
|
}
|
|
r_signals->push_back(mi);
|
|
}
|
|
|
|
if (base.is_valid()) {
|
|
base->get_script_signal_list(r_signals);
|
|
}
|
|
#ifdef TOOLS_ENABLED
|
|
else if (base_cache.is_valid()) {
|
|
base_cache->get_script_signal_list(r_signals);
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
GDScript::GDScript() :
|
|
script_list(this) {
|
|
|
|
_static_ref = this;
|
|
valid = false;
|
|
subclass_count = 0;
|
|
initializer = NULL;
|
|
_base = NULL;
|
|
_owner = NULL;
|
|
tool = false;
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = false;
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (GDScriptLanguage::get_singleton()->lock) {
|
|
GDScriptLanguage::get_singleton()->lock->lock();
|
|
}
|
|
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
|
|
|
|
if (GDScriptLanguage::get_singleton()->lock) {
|
|
GDScriptLanguage::get_singleton()->lock->unlock();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
GDScript::~GDScript() {
|
|
for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
|
|
memdelete(E->get());
|
|
}
|
|
|
|
for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
|
|
E->get()->_owner = NULL; //bye, you are no longer owned cause I died
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (GDScriptLanguage::get_singleton()->lock) {
|
|
GDScriptLanguage::get_singleton()->lock->lock();
|
|
}
|
|
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
|
|
|
|
if (GDScriptLanguage::get_singleton()->lock) {
|
|
GDScriptLanguage::get_singleton()->lock->unlock();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////
|
|
// INSTANCE //
|
|
//////////////////////////////
|
|
|
|
bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
//member
|
|
{
|
|
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
|
if (E) {
|
|
if (E->get().setter) {
|
|
const Variant *val = &p_value;
|
|
Variant::CallError err;
|
|
call(E->get().setter, &val, 1, err);
|
|
if (err.error == Variant::CallError::CALL_OK) {
|
|
return true; //function exists, call was successful
|
|
}
|
|
} else
|
|
members[E->get().index] = p_value;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
|
|
if (E) {
|
|
|
|
Variant name = p_name;
|
|
const Variant *args[2] = { &name, &p_value };
|
|
|
|
Variant::CallError err;
|
|
Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
|
|
if (err.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool())
|
|
return true;
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
|
|
{
|
|
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
|
|
if (E) {
|
|
if (E->get().getter) {
|
|
Variant::CallError err;
|
|
r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, NULL, 0, err);
|
|
if (err.error == Variant::CallError::CALL_OK) {
|
|
return true;
|
|
}
|
|
}
|
|
r_ret = members[E->get().index];
|
|
return true; //index found
|
|
}
|
|
}
|
|
|
|
{
|
|
|
|
const GDScript *sl = sptr;
|
|
while (sl) {
|
|
const Map<StringName, Variant>::Element *E = sl->constants.find(p_name);
|
|
if (E) {
|
|
r_ret = E->get();
|
|
return true; //index found
|
|
}
|
|
sl = sl->_base;
|
|
}
|
|
}
|
|
|
|
{
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
|
|
if (E) {
|
|
|
|
Variant name = p_name;
|
|
const Variant *args[1] = { &name };
|
|
|
|
Variant::CallError err;
|
|
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
|
|
if (err.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
|
|
r_ret = ret;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
|
|
if (sptr->member_info.has(p_name)) {
|
|
if (r_is_valid)
|
|
*r_is_valid = true;
|
|
return sptr->member_info[p_name].type;
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
if (r_is_valid)
|
|
*r_is_valid = false;
|
|
return Variant::NIL;
|
|
}
|
|
|
|
void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
// exported members, not doen yet!
|
|
|
|
const GDScript *sptr = script.ptr();
|
|
List<PropertyInfo> props;
|
|
|
|
while (sptr) {
|
|
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
|
|
if (E) {
|
|
|
|
Variant::CallError err;
|
|
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), NULL, 0, err);
|
|
if (err.error == Variant::CallError::CALL_OK) {
|
|
|
|
if (ret.get_type() != Variant::ARRAY) {
|
|
|
|
ERR_EXPLAIN("Wrong type for _get_property list, must be an array of dictionaries.");
|
|
ERR_FAIL();
|
|
}
|
|
Array arr = ret;
|
|
for (int i = 0; i < arr.size(); i++) {
|
|
|
|
Dictionary d = arr[i];
|
|
ERR_CONTINUE(!d.has("name"));
|
|
ERR_CONTINUE(!d.has("type"));
|
|
PropertyInfo pinfo;
|
|
pinfo.type = Variant::Type(d["type"].operator int());
|
|
ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
|
|
pinfo.name = d["name"];
|
|
ERR_CONTINUE(pinfo.name == "");
|
|
if (d.has("hint"))
|
|
pinfo.hint = PropertyHint(d["hint"].operator int());
|
|
if (d.has("hint_string"))
|
|
pinfo.hint_string = d["hint_string"];
|
|
if (d.has("usage"))
|
|
pinfo.usage = d["usage"];
|
|
|
|
props.push_back(pinfo);
|
|
}
|
|
}
|
|
}
|
|
|
|
//instance a fake script for editing the values
|
|
|
|
Vector<_GDScriptMemberSort> msort;
|
|
for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) {
|
|
|
|
_GDScriptMemberSort ms;
|
|
ERR_CONTINUE(!sptr->member_indices.has(E->key()));
|
|
ms.index = sptr->member_indices[E->key()].index;
|
|
ms.name = E->key();
|
|
msort.push_back(ms);
|
|
}
|
|
|
|
msort.sort();
|
|
msort.invert();
|
|
for (int i = 0; i < msort.size(); i++) {
|
|
|
|
props.push_front(sptr->member_info[msort[i].name]);
|
|
}
|
|
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
p_properties->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
|
|
for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
|
|
|
|
MethodInfo mi;
|
|
mi.name = E->key();
|
|
mi.flags |= METHOD_FLAG_FROM_SCRIPT;
|
|
for (int i = 0; i < E->get()->get_argument_count(); i++)
|
|
mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
|
|
p_list->push_back(mi);
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
}
|
|
|
|
bool GDScriptInstance::has_method(const StringName &p_method) const {
|
|
|
|
const GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E)
|
|
return true;
|
|
sptr = sptr->_base;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
//printf("calling %ls:%i method %ls\n", script->get_path().c_str(), -1, String(p_method).c_str());
|
|
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E) {
|
|
return E->get()->call(this, p_args, p_argcount, r_error);
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
|
GDScript *sptr = script.ptr();
|
|
Variant::CallError ce;
|
|
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E) {
|
|
E->get()->call(this, p_args, p_argcount, ce);
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
}
|
|
|
|
void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
|
if (sptr->_base)
|
|
_ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);
|
|
|
|
Variant::CallError ce;
|
|
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
|
|
if (E) {
|
|
E->get()->call(this, p_args, p_argcount, ce);
|
|
}
|
|
}
|
|
|
|
void GDScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
|
if (script.ptr()) {
|
|
_ml_call_reversed(script.ptr(), p_method, p_args, p_argcount);
|
|
}
|
|
}
|
|
|
|
void GDScriptInstance::notification(int p_notification) {
|
|
|
|
//notification is not virtual, it gets called at ALL levels just like in C.
|
|
Variant value = p_notification;
|
|
const Variant *args[1] = { &value };
|
|
|
|
GDScript *sptr = script.ptr();
|
|
while (sptr) {
|
|
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
|
|
if (E) {
|
|
Variant::CallError err;
|
|
E->get()->call(this, args, 1, err);
|
|
if (err.error != Variant::CallError::CALL_OK) {
|
|
//print error about notification call
|
|
}
|
|
}
|
|
sptr = sptr->_base;
|
|
}
|
|
}
|
|
|
|
Ref<Script> GDScriptInstance::get_script() const {
|
|
|
|
return script;
|
|
}
|
|
|
|
ScriptLanguage *GDScriptInstance::get_language() {
|
|
|
|
return GDScriptLanguage::get_singleton();
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
|
|
|
|
const GDScript *cscript = script.ptr();
|
|
|
|
while (cscript) {
|
|
const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method);
|
|
if (E) {
|
|
|
|
if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
|
|
return E->get()->get_rpc_mode();
|
|
}
|
|
}
|
|
cscript = cscript->_base;
|
|
}
|
|
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
|
|
MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
|
|
|
|
const GDScript *cscript = script.ptr();
|
|
|
|
while (cscript) {
|
|
const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable);
|
|
if (E) {
|
|
|
|
if (E->get().rpc_mode) {
|
|
return E->get().rpc_mode;
|
|
}
|
|
}
|
|
cscript = cscript->_base;
|
|
}
|
|
|
|
return MultiplayerAPI::RPC_MODE_DISABLED;
|
|
}
|
|
|
|
void GDScriptInstance::reload_members() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
members.resize(script->member_indices.size()); //resize
|
|
|
|
Vector<Variant> new_members;
|
|
new_members.resize(script->member_indices.size());
|
|
|
|
//pass the values to the new indices
|
|
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
|
|
|
|
if (member_indices_cache.has(E->key())) {
|
|
Variant value = members[member_indices_cache[E->key()]];
|
|
new_members[E->get().index] = value;
|
|
}
|
|
}
|
|
|
|
//apply
|
|
members = new_members;
|
|
|
|
//pass the values to the new indices
|
|
member_indices_cache.clear();
|
|
for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
|
|
|
|
member_indices_cache[E->key()] = E->get().index;
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
GDScriptInstance::GDScriptInstance() {
|
|
owner = NULL;
|
|
base_ref = false;
|
|
}
|
|
|
|
GDScriptInstance::~GDScriptInstance() {
|
|
if (script.is_valid() && owner) {
|
|
#ifndef NO_THREADS
|
|
GDScriptLanguage::singleton->lock->lock();
|
|
#endif
|
|
|
|
script->instances.erase(owner);
|
|
#ifndef NO_THREADS
|
|
GDScriptLanguage::singleton->lock->unlock();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/************* SCRIPT LANGUAGE **************/
|
|
|
|
GDScriptLanguage *GDScriptLanguage::singleton = NULL;
|
|
|
|
String GDScriptLanguage::get_name() const {
|
|
|
|
return "GDScript";
|
|
}
|
|
|
|
/* LANGUAGE FUNCTIONS */
|
|
|
|
void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_value) {
|
|
|
|
if (globals.has(p_name)) {
|
|
//overwrite existing
|
|
global_array[globals[p_name]] = p_value;
|
|
return;
|
|
}
|
|
globals[p_name] = global_array.size();
|
|
global_array.push_back(p_value);
|
|
_global_array = global_array.ptrw();
|
|
}
|
|
|
|
void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
|
|
|
|
_add_global(p_variable, p_value);
|
|
}
|
|
|
|
void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const Variant &p_value) {
|
|
named_globals[p_name] = p_value;
|
|
}
|
|
|
|
void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
|
|
ERR_FAIL_COND(!named_globals.has(p_name));
|
|
named_globals.erase(p_name);
|
|
}
|
|
|
|
void GDScriptLanguage::init() {
|
|
|
|
//populate global constants
|
|
int gcc = GlobalConstants::get_global_constant_count();
|
|
for (int i = 0; i < gcc; i++) {
|
|
|
|
_add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));
|
|
}
|
|
|
|
_add_global(StaticCString::create("PI"), Math_PI);
|
|
_add_global(StaticCString::create("TAU"), Math_TAU);
|
|
_add_global(StaticCString::create("INF"), Math_INF);
|
|
_add_global(StaticCString::create("NAN"), Math_NAN);
|
|
|
|
//populate native classes
|
|
|
|
List<StringName> class_list;
|
|
ClassDB::get_class_list(&class_list);
|
|
for (List<StringName>::Element *E = class_list.front(); E; E = E->next()) {
|
|
|
|
StringName n = E->get();
|
|
String s = String(n);
|
|
if (s.begins_with("_"))
|
|
n = s.substr(1, s.length());
|
|
|
|
if (globals.has(n))
|
|
continue;
|
|
Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));
|
|
_add_global(n, nc);
|
|
}
|
|
|
|
//populate singletons
|
|
|
|
List<Engine::Singleton> singletons;
|
|
Engine::get_singleton()->get_singletons(&singletons);
|
|
for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
|
|
|
|
_add_global(E->get().name, E->get().ptr);
|
|
}
|
|
}
|
|
|
|
String GDScriptLanguage::get_type() const {
|
|
|
|
return "GDScript";
|
|
}
|
|
String GDScriptLanguage::get_extension() const {
|
|
|
|
return "gd";
|
|
}
|
|
Error GDScriptLanguage::execute_file(const String &p_path) {
|
|
|
|
// ??
|
|
return OK;
|
|
}
|
|
void GDScriptLanguage::finish() {
|
|
}
|
|
|
|
void GDScriptLanguage::profiling_start() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (lock) {
|
|
lock->lock();
|
|
}
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
elem->self()->profile.call_count = 0;
|
|
elem->self()->profile.self_time = 0;
|
|
elem->self()->profile.total_time = 0;
|
|
elem->self()->profile.frame_call_count = 0;
|
|
elem->self()->profile.frame_self_time = 0;
|
|
elem->self()->profile.frame_total_time = 0;
|
|
elem->self()->profile.last_frame_call_count = 0;
|
|
elem->self()->profile.last_frame_self_time = 0;
|
|
elem->self()->profile.last_frame_total_time = 0;
|
|
elem = elem->next();
|
|
}
|
|
|
|
profiling = true;
|
|
if (lock) {
|
|
lock->unlock();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::profiling_stop() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (lock) {
|
|
lock->lock();
|
|
}
|
|
|
|
profiling = false;
|
|
if (lock) {
|
|
lock->unlock();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
|
|
int current = 0;
|
|
#ifdef DEBUG_ENABLED
|
|
if (lock) {
|
|
lock->lock();
|
|
}
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
if (current >= p_info_max)
|
|
break;
|
|
p_info_arr[current].call_count = elem->self()->profile.call_count;
|
|
p_info_arr[current].self_time = elem->self()->profile.self_time;
|
|
p_info_arr[current].total_time = elem->self()->profile.total_time;
|
|
p_info_arr[current].signature = elem->self()->profile.signature;
|
|
elem = elem->next();
|
|
current++;
|
|
}
|
|
|
|
if (lock) {
|
|
lock->unlock();
|
|
}
|
|
|
|
#endif
|
|
|
|
return current;
|
|
}
|
|
|
|
int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
|
|
|
|
int current = 0;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (lock) {
|
|
lock->lock();
|
|
}
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
if (current >= p_info_max)
|
|
break;
|
|
if (elem->self()->profile.last_frame_call_count > 0) {
|
|
p_info_arr[current].call_count = elem->self()->profile.last_frame_call_count;
|
|
p_info_arr[current].self_time = elem->self()->profile.last_frame_self_time;
|
|
p_info_arr[current].total_time = elem->self()->profile.last_frame_total_time;
|
|
p_info_arr[current].signature = elem->self()->profile.signature;
|
|
//print_line(String(elem->self()->profile.signature)+": "+itos(elem->self()->profile.last_frame_call_count));
|
|
current++;
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
|
|
if (lock) {
|
|
lock->unlock();
|
|
}
|
|
|
|
#endif
|
|
|
|
return current;
|
|
}
|
|
|
|
struct GDScriptDepSort {
|
|
|
|
//must support sorting so inheritance works properly (parent must be reloaded first)
|
|
bool operator()(const Ref<GDScript> &A, const Ref<GDScript> &B) const {
|
|
|
|
if (A == B)
|
|
return false; //shouldn't happen but..
|
|
const GDScript *I = B->get_base().ptr();
|
|
while (I) {
|
|
if (I == A.ptr()) {
|
|
// A is a base of B
|
|
return true;
|
|
}
|
|
|
|
I = I->get_base().ptr();
|
|
}
|
|
|
|
return false; //not a base
|
|
}
|
|
};
|
|
|
|
void GDScriptLanguage::reload_all_scripts() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
print_line("RELOAD ALL SCRIPTS");
|
|
if (lock) {
|
|
lock->lock();
|
|
}
|
|
|
|
List<Ref<GDScript> > scripts;
|
|
|
|
SelfList<GDScript> *elem = script_list.first();
|
|
while (elem) {
|
|
if (elem->self()->get_path().is_resource_file()) {
|
|
print_line("FOUND: " + elem->self()->get_path());
|
|
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
|
|
if (lock) {
|
|
lock->unlock();
|
|
}
|
|
|
|
//as scripts are going to be reloaded, must proceed without locking here
|
|
|
|
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
|
|
|
|
for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
|
|
|
|
print_line("RELOADING: " + E->get()->get_path());
|
|
E->get()->load_source_code(E->get()->get_path());
|
|
E->get()->reload(true);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
if (lock) {
|
|
lock->lock();
|
|
}
|
|
|
|
List<Ref<GDScript> > scripts;
|
|
|
|
SelfList<GDScript> *elem = script_list.first();
|
|
while (elem) {
|
|
if (elem->self()->get_path().is_resource_file()) {
|
|
|
|
scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
|
|
if (lock) {
|
|
lock->unlock();
|
|
}
|
|
|
|
//when someone asks you why dynamically typed languages are easier to write....
|
|
|
|
Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
|
|
|
|
//as scripts are going to be reloaded, must proceed without locking here
|
|
|
|
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
|
|
|
|
for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
|
|
|
|
bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
|
|
|
|
if (!reload)
|
|
continue;
|
|
|
|
to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
|
|
|
|
if (!p_soft_reload) {
|
|
|
|
//save state and remove script from instances
|
|
Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
|
|
|
|
while (E->get()->instances.front()) {
|
|
Object *obj = E->get()->instances.front()->get();
|
|
//save instance info
|
|
List<Pair<StringName, Variant> > state;
|
|
if (obj->get_script_instance()) {
|
|
|
|
obj->get_script_instance()->get_property_state(state);
|
|
map[obj->get_instance_id()] = state;
|
|
obj->set_script(RefPtr());
|
|
}
|
|
}
|
|
|
|
//same thing for placeholders
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
while (E->get()->placeholders.size()) {
|
|
Object *obj = E->get()->placeholders.front()->get()->get_owner();
|
|
|
|
//save instance info
|
|
if (obj->get_script_instance()) {
|
|
|
|
map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
|
|
List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
|
|
obj->get_script_instance()->get_property_state(state);
|
|
obj->set_script(RefPtr());
|
|
} else {
|
|
// no instance found. Let's remove it so we don't loop forever
|
|
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
|
|
map[F->key()] = F->get(); //pending to reload, use this one instead
|
|
}
|
|
}
|
|
}
|
|
|
|
for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
|
|
|
|
Ref<GDScript> scr = E->key();
|
|
scr->reload(p_soft_reload);
|
|
|
|
//restore state if saved
|
|
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Object *obj = ObjectDB::get_instance(F->key());
|
|
if (!obj)
|
|
continue;
|
|
|
|
if (!p_soft_reload) {
|
|
//clear it just in case (may be a pending reload state)
|
|
obj->set_script(RefPtr());
|
|
}
|
|
obj->set_script(scr.get_ref_ptr());
|
|
if (!obj->get_script_instance()) {
|
|
//failed, save reload state for next time if not saved
|
|
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
|
|
scr->pending_reload_state[obj->get_instance_id()] = F->get();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
|
|
obj->get_script_instance()->set(G->get().first, G->get().second);
|
|
}
|
|
|
|
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
|
|
}
|
|
|
|
//if instance states were saved, set them!
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void GDScriptLanguage::frame() {
|
|
|
|
//print_line("calls: "+itos(calls));
|
|
calls = 0;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
if (profiling) {
|
|
if (lock) {
|
|
lock->lock();
|
|
}
|
|
|
|
SelfList<GDScriptFunction> *elem = function_list.first();
|
|
while (elem) {
|
|
elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
|
|
elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
|
|
elem->self()->profile.last_frame_total_time = elem->self()->profile.frame_total_time;
|
|
elem->self()->profile.frame_call_count = 0;
|
|
elem->self()->profile.frame_self_time = 0;
|
|
elem->self()->profile.frame_total_time = 0;
|
|
elem = elem->next();
|
|
}
|
|
|
|
if (lock) {
|
|
lock->unlock();
|
|
}
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
/* EDITOR FUNCTIONS */
|
|
void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
|
|
|
|
static const char *_reserved_words[] = {
|
|
// operators
|
|
"and",
|
|
"in",
|
|
"not",
|
|
"or",
|
|
// types and values
|
|
"false",
|
|
"float",
|
|
"int",
|
|
"bool",
|
|
"null",
|
|
"PI",
|
|
"TAU",
|
|
"INF",
|
|
"NAN",
|
|
"self",
|
|
"true",
|
|
// functions
|
|
"assert",
|
|
"breakpoint",
|
|
"class",
|
|
"extends",
|
|
"is",
|
|
"func",
|
|
"preload",
|
|
"setget",
|
|
"signal",
|
|
"tool",
|
|
"yield",
|
|
// var
|
|
"const",
|
|
"enum",
|
|
"export",
|
|
"onready",
|
|
"static",
|
|
"var",
|
|
// control flow
|
|
"break",
|
|
"continue",
|
|
"if",
|
|
"elif",
|
|
"else",
|
|
"for",
|
|
"pass",
|
|
"return",
|
|
"match",
|
|
"while",
|
|
"remote",
|
|
"sync",
|
|
"master",
|
|
"slave",
|
|
"remotesync",
|
|
"mastersync",
|
|
"slavesync",
|
|
0
|
|
};
|
|
|
|
const char **w = _reserved_words;
|
|
|
|
while (*w) {
|
|
|
|
p_words->push_back(*w);
|
|
w++;
|
|
}
|
|
|
|
for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
|
|
p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));
|
|
}
|
|
}
|
|
|
|
GDScriptLanguage::GDScriptLanguage() {
|
|
|
|
calls = 0;
|
|
ERR_FAIL_COND(singleton);
|
|
singleton = this;
|
|
strings._init = StaticCString::create("_init");
|
|
strings._notification = StaticCString::create("_notification");
|
|
strings._set = StaticCString::create("_set");
|
|
strings._get = StaticCString::create("_get");
|
|
strings._get_property_list = StaticCString::create("_get_property_list");
|
|
strings._script_source = StaticCString::create("script/source");
|
|
_debug_parse_err_line = -1;
|
|
_debug_parse_err_file = "";
|
|
|
|
#ifdef NO_THREADS
|
|
lock = NULL;
|
|
#else
|
|
lock = Mutex::create();
|
|
#endif
|
|
profiling = false;
|
|
script_frame_time = 0;
|
|
|
|
_debug_call_stack_pos = 0;
|
|
int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
|
|
if (ScriptDebugger::get_singleton()) {
|
|
//debugging enabled!
|
|
|
|
_debug_max_call_stack = dmcs;
|
|
if (_debug_max_call_stack < 1024)
|
|
_debug_max_call_stack = 1024;
|
|
_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
|
|
|
|
} else {
|
|
_debug_max_call_stack = 0;
|
|
_call_stack = NULL;
|
|
}
|
|
}
|
|
|
|
GDScriptLanguage::~GDScriptLanguage() {
|
|
|
|
if (lock) {
|
|
memdelete(lock);
|
|
lock = NULL;
|
|
}
|
|
if (_call_stack) {
|
|
memdelete_arr(_call_stack);
|
|
}
|
|
singleton = NULL;
|
|
}
|
|
|
|
/*************** RESOURCE ***************/
|
|
|
|
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
|
|
|
if (r_error)
|
|
*r_error = ERR_FILE_CANT_OPEN;
|
|
|
|
GDScript *script = memnew(GDScript);
|
|
|
|
Ref<GDScript> scriptres(script);
|
|
|
|
if (p_path.ends_with(".gde") || p_path.ends_with(".gdc")) {
|
|
|
|
script->set_script_path(p_original_path); // script needs this.
|
|
script->set_path(p_original_path);
|
|
Error err = script->load_byte_code(p_path);
|
|
|
|
if (err != OK) {
|
|
|
|
ERR_FAIL_COND_V(err != OK, RES());
|
|
}
|
|
|
|
} else {
|
|
Error err = script->load_source_code(p_path);
|
|
|
|
if (err != OK) {
|
|
|
|
ERR_FAIL_COND_V(err != OK, RES());
|
|
}
|
|
|
|
script->set_script_path(p_original_path); // script needs this.
|
|
script->set_path(p_original_path);
|
|
//script->set_name(p_path.get_file());
|
|
|
|
script->reload();
|
|
}
|
|
if (r_error)
|
|
*r_error = OK;
|
|
|
|
return scriptres;
|
|
}
|
|
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
|
|
p_extensions->push_back("gd");
|
|
p_extensions->push_back("gdc");
|
|
p_extensions->push_back("gde");
|
|
}
|
|
|
|
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
|
|
|
|
return (p_type == "Script" || p_type == "GDScript");
|
|
}
|
|
|
|
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
|
|
|
|
String el = p_path.get_extension().to_lower();
|
|
if (el == "gd" || el == "gdc" || el == "gde")
|
|
return "GDScript";
|
|
return "";
|
|
}
|
|
|
|
Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
|
|
Ref<GDScript> sqscr = p_resource;
|
|
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
String source = sqscr->get_source_code();
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
|
|
|
if (err) {
|
|
|
|
ERR_FAIL_COND_V(err, err);
|
|
}
|
|
|
|
file->store_string(source);
|
|
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
|
memdelete(file);
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
|
|
GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ResourceFormatSaverGDScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
|
|
if (Object::cast_to<GDScript>(*p_resource)) {
|
|
p_extensions->push_back("gd");
|
|
}
|
|
}
|
|
bool ResourceFormatSaverGDScript::recognize(const RES &p_resource) const {
|
|
|
|
return Object::cast_to<GDScript>(*p_resource) != NULL;
|
|
}
|