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e58a7530aa
virtualx-engine
/
scene
/
resources
/
3d
History
Rémi Verschelde
e58a7530aa
Merge pull request
#93727
from zeux/raycast-opt
...
Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
..
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp
fog_material.h
height_map_shape_3d.cpp
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
height_map_shape_3d.h
Add HeightMapShape3D update with Image data
2024-04-04 02:10:00 +02:00
importer_mesh.cpp
Merge pull request
#93727
from zeux/raycast-opt
2024-08-16 10:34:03 +02:00
importer_mesh.h
Disable normal raycaster for LOD generation by default
2024-07-02 10:18:15 -07:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp
Fix thread-use causing navigation source geometry data corruption
2024-06-21 08:06:14 +02:00
navigation_mesh_source_geometry_data_3d.h
Fix thread-use causing navigation source geometry data corruption
2024-06-21 08:06:14 +02:00
primitive_meshes.cpp
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
primitive_meshes.h
Expose PrimitiveMesh's
request_update
` method
2024-03-06 19:18:01 +08:00
SCsub
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h