virtualx-engine/modules/gltf
aaronp64 e63d0983d0 Fix errors/crashes related to skipped imports
- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing

- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"

- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error

Fixes #90324
2024-04-25 10:33:59 -04:00
..
doc_classes Separate Shape3D resource logic in GLTFPhysicsShape 2024-04-04 16:22:01 -07:00
editor Fix errors/crashes related to skipped imports 2024-04-25 10:33:59 -04:00
extensions Separate Shape3D resource logic in GLTFPhysicsShape 2024-04-04 16:22:01 -07:00
structures Merge pull request #89270 from Repiteo/enforce-typename-in-templates 2024-03-14 22:34:37 +01:00
config.py Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_defines.h Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
gltf_document.cpp Fix FBX and glTF when root nodes are skeleton bones 2024-04-17 22:10:05 -07:00
gltf_document.h Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
gltf_state.cpp Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
gltf_state.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
gltf_template_convert.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
README.md GLTF: Organize structures into a subfolder 2022-07-24 17:16:51 -05:00
register_types.cpp Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Add ufbx for FBX importing 2024-02-23 22:33:04 +01:00
skin_tool.cpp Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00
skin_tool.h Add new scene import option to import as Skeleton 2024-02-26 03:06:07 -08:00

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.