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dummy
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
environment
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Reset SDFGI when changing editor scene tabs
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2023-08-30 19:50:05 +03:00 |
renderer_rd
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Use WorkerThreadPool for Server threads
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2024-04-10 18:47:42 +02:00 |
storage
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Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
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2024-03-25 21:25:56 -04:00 |
renderer_canvas_cull.cpp
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_canvas_cull.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
renderer_compositor.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
renderer_compositor.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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Expose RD::texture_native_handle
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2023-06-14 09:58:08 +10:00 |
renderer_scene_cull.cpp
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Merge pull request #90440 from Calinou/geometryinstance3d-fix-custom-aabb-assignment
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2024-04-10 14:22:33 +02:00 |
renderer_scene_cull.h
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.cpp
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_occlusion_cull.h
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Jitter raster occlusion camera to reduce false positives.
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2024-04-03 12:18:45 +01:00 |
renderer_scene_render.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
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Merge pull request #89880 from dsnopek/openxr-composition-layers-node3d-drs
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2024-04-04 17:09:07 +02:00 |
renderer_viewport.h
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Add support for OpenXR composition layers
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2024-04-04 09:20:23 -05:00 |
rendering_context_driver.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
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Merge pull request #89491 from thimenesup/compute_dispatch_indirect
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2024-04-09 10:42:22 +02:00 |
rendering_device.h
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
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Make shader binary alignment handling simpler and more robust
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2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.cpp
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.h
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Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources
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2024-04-08 12:31:22 +08:00 |
rendering_device_graph.cpp
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Fixes RenderingDevice::get_driver_resource will crash or give incorrect result with certain resources
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2024-04-08 12:31:22 +08:00 |
rendering_device_graph.h
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Remove tracking logic for input attachments as it's not necessary.
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2024-02-21 11:18:10 -03:00 |
rendering_light_culler.cpp
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Tighter shadow culling - fix light colinear to frustum edge
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2024-03-20 16:47:54 +00:00 |
rendering_light_culler.h
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Tighter shadow culling - fix light colinear to frustum edge
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2024-03-20 16:47:54 +00:00 |
rendering_method.cpp
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rendering_method.h
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
rendering_server_default.cpp
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Use WorkerThreadPool for Server threads
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2024-04-10 18:47:42 +02:00 |
rendering_server_default.h
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Use WorkerThreadPool for Server threads
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2024-04-10 18:47:42 +02:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Add missing check when insert function normal_roughness_compatibility
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2024-01-15 17:22:19 +08:00 |
shader_compiler.h
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Change shader compiler default setting to avoid doctool error
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2024-02-29 11:01:56 +08:00 |
shader_language.cpp
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Merge pull request #90587 from clayjohn/reversez-shader-warn
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2024-04-16 13:30:47 +02:00 |
shader_language.h
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
shader_preprocessor.cpp
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Fix shader language preprocessor include marker handling
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2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
shader_types.cpp
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
shader_types.h
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shader_warnings.cpp
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |
shader_warnings.h
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Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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2024-04-12 10:38:35 -07:00 |